Monster skins V5.0

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Re: Monster skins V5.0

Unread postby splatski » 3 May 08, 8:21 pm

My monster skins bring all the boys from the yard


Player Account: Splat Ski

PC Name: Nufwit
Race: halfling
Skin: Goblin
Class: Monk/Divine Champion (evil)/Rogue
Gender: Male
Faction: Underdark (Merchant)
Deity: Ak’Ab’Tak

Backstory:

“Hol one and hol all, step up to mreebo store, mreebo iz da grooza werker and da best goblin sak-mekanik in da whole world! Dats right, naggo tricks here ,all top notch quality grooza workmanship here and naggo junk ever anywhere yaggo. Yaggo?"

"Hay Dirt elf, hay rottie, come look, see buy it all and makes mreebo rich.. um.. mreebo means grab a bargain honestly”

The goblin yells out at the top of his lungs trying to drum up some business after that ‘stompa incident’.It wansn’t his fault really, he figured if snappans could make a stompa but failed on a few simple rings and whatnot, that he could make one twice as big with half the parts… Long story short the boss had a few more scars, heaps of scrap metal and Nufwit had a huge debt to pay back to the boss instead of the boss taking it out of his flesh.

There was no way in the several pitd of hell that he could have paid it back by doing all the work himself but luckly he had convinced the chief to give him a not-to-bright minotaur to do all the grunt work for him. This minotaur’s name was Bal Yurrza, although Nufwit cared less about his name and more about how much he could carry, and how well he could remember instructions on what ingredients to collect. So far a lot and not too well, respectively. Still, he was young and there was time.

Business was very slow today and Nufwit figured that seeings no one was shopping today, he could work on his plans for his gargantuan Stompa of Doom. He sat and out came the schematic papers and various pens and pencils. The scribbling and scrawling began accompanied by a few phrases like ‘naggo wonder it naggo work, da fingamajiggz are supposed to be zapp-watsits’ and ‘of course, dis here sprokkit launcha iz supposed to be a spring loader’ and ‘oh drak.. naggo draking reason why it blew up… maggo mreebo should replace da vodka with rum in da fuel tanks..’

This is the way it usually went in Nufwit’s day except today was going to be different. In the middle of Nufwit’s planning a rothe arrived asking to trade a crusty looking ring for some food and somewhere to sleep. The rothe explained he was from a far off drow kingdom that Nufwit had never heard of. Normally Nufwit’s reaction would to throw the rothe out of his store telling it that he did not do trade ins but Nufwit being the sneaky goblin that he was noticed that with a bit of spit and polish he could probably sell the ring off for more than what the food would cost him so he accepted. Nufwit put the ring on and everything went black. When he awoke his shop had been cleared of everything (except his plan for his new stompa) and that the ring was gone from his hand “DRAK… dab oz iz gonna kill mreebo…”.


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Unread postby splatski » 3 May 08, 8:36 pm

My monster skins bring all the boys from the yard


Player Account: Maya Zaumtor

PC Name: Bal Yurrza
Race: half-orc
Skin: Minotaur
Class: Barbarian
Gender: Male
Faction: Underdark
Deity: Ak’Ak

Backstory:

"Dos! Come to ustaan!" the jaluk commanded imperiously. He was looking at a large creature, just the right sized rothe for lifting some heavy things.

The bull headed creature took a step forward.

"Naggo!" said a smaller creature, a goblin, stepping in front of the minotaur. "Zreebo hab work to do!"

The jaluk spat and marched forward. "Dos wish for pain? Dos get pain!" He uncoiled a whip at his side. Feeling breath on his face he looked up to see the minotaur towering over him, he took a step back involuntarily and then cursed inwardly as he knew he had lost command of the situation.

"Zreebo hab work to do," repeated the goblin, staring hard at the drow. And then in the most insulting manner possible, turned his back on the jaluk and headed for the cave exit. The minotaur waited a moment longer, and then backed away before turning to follow the goblin.

"Horde!" spat the jaluk. He looked around and saw a half orc. "Dos! Come to ustaan!"

"Zreebo get in trouble one day," grunted Bal the minotaur walking beside the goblin.

Nufwit looked up at his large companion and grinned. It still amused him that the minotaur spoke goblin. "Naggo, long as zreebo stick together, drow do nothing. Zreebo goz! Drow divided, and their rule long as da length of dere whip only."

Bal grinned. He was raised by goblins and knew little of other races, not even his own - he had no memory of a time before being with the goblins. It wasn't an easy life, as goblins can be cruel and viscious, but compared to the life of a rothe it was luxury. Being so big compared to goblins made some of them afraid, and therefore angry. The goblins were concerned about Bal once he became an adolescent and began to gain his full strength. So far Bal seemed compliant and satisfied with his lot, but the goblin elders worried. Then one came upon a plan. It was a short time after Bal's 10th birthday that the goblin crafter Nufwit was presented with a chain. On the other end of the chain was Bal, and was an even shorter time later the other goblins returned back to their home, and Nufwit was responsible for Bal's life and even more importantly, Bal's behaviour.

However it was the start of a productive and perhaps even cordial (for a goblin and minotaur) partnership. Bal enjoyed the work, it got him away from the caves, sometimes even out in the open air. The other goblins left him alone now, especially as Nufwit had a sharp tongue that he was happy to use against anyone who abused his property (which included Bal).

Life was pretty good right now, Bal thought in his lazy way.

"Naggo daydreaming!" screeched Nufwit. "Zreebo hab work to do!" It wouldn't be the last time today he said that, Bal knew.

--------------------

I'm applying for both characters at the same time as Nufwit will be a crafter and Bal won't be and on different accounts so they can interact when needed.

thanks.


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Unread postby palmersr » 4 May 08, 12:43 pm

Da Smasha

Faction: Underdark (Horde)
Race: Dwarf
Classes: Fighter, Barbarian
Prestige: Frenzied Berserker
Skin: 1504 – Maug, Captain

Special Circumstance:
1. The golem character must be bound to another player’s character, reflecting the fact that the golem has a purpose, a reason for being, and an owner. ("Grand Warchief Cheeble", Zyre)
2. The player must have a Gnomish Construct Summoner that they hand in as payment for the skin. (Lor Werfu is putting the finishing touches on a couple at the moment will be done when/if accepted)
3. The weapons used by the Golem are restricted to bludgeoning types. (Warhammer and Light Hammer)
4. Instead of a level 35 character, you are required to have a previous level 40 character. (Take ya pick, Lor Werfu, Justin Silvertongue, Penny Sunblossom, Vaelan Eveningstar...Darke Soul before I delevelled him)

Cheeble looks over Da Mekanik's first Stompa...

"Dis isa naggo goz!! Greebo supposa be bal boz Mekanik anda Greebo maka dis!!"

Cheeble swings to cuff Da Mekanik who ducks just in time and scampers out of reach...

"Greebo betta maka nu goz smak Stompa or mreebo sak greebo ta thar Dirt Elves. Greebo maka nu Stompa mor lika Ak'Ak, him grooza smaka. Maka other Horde grooza smakas too..."

Cheeble fixes a harse stare at Da Mekanik, "Cana greebo do dis, or zreebo looka for da nu Mekanik??! "

Cringing before his War Chief Da Mekanik quickly says, "Mreebo yaggo, mreebo yaggo..."

As Cheeble storms from the workshop Da Mekanik curse, "Bal drak!!"

It's been weeks now since the workshop doors were closed and Da Mekanik started making all manner of violent noises and non-stop strings of colourful curses, most which are physically impossible...

As the days pass, the Horde members who had first stood outside the doors amazed by the sounds and language soon got bored and moved onto other things. But the noises continued...

Then late one evening while the Horde were feeding their faces the noises stopped...the quiet was so surprising that they stopped eating (an event that is most unusual). Cheeble storms off towards the workshop with a mass of greenflesh close behind...

The workshop's doors stand open as the mob approach it and Da Mekanik is standing infront a something huge covered by a patchwork sheet. He looks half mad with exhaustion and appears to have lost quite a bit of weight...

"Mreebo, finish nu Stompa boz..Mreebo hupuf and hupuf and hupuf til ita grooza and goz. Ita have two bal groz smaks and can move fasta than last Stompa. Mreebo maka Stompa like Ak'Ak lika greebo says..."


Cheeble steps forward as Da Mekanik pulls off the sheet exposing "Da Smasha" for the first time.... a very quiet "drak" is heard from the Horde mob looking on..

"Wheresa its on switch at den?"

The Mekanik puffs up with pride.. "Dis isa way betta boz, naggo switch last last Stompa. Justa yell at it "Hupuf Smasha" and itsa start autoomaitical."

"Hupuf Smasha!!!", yells Cheeble...

Hisses are heard and strange clanging noises then suddenly its head lifts, its eyes light up and it takes a step forward..casually its arms reach back behind its back and draw forth two huge hammers, one slightly smaller than the first...

"Mrrata caroo!! Thosa bigga smaks Mekanik. Whysa one sala than uther?"

"Thisa Smasha betta balance den last one... two bal smaka hard to balance... Dis Smasha grooza smak dis way."

"Greebo dun grooza dis time...Mreebo naggo sak Greebo yet..."


Codeword (you thought I'd forgotten I bet)

"Credit to Pfizzgig!"

Ta, Thanks...Eternal gratitude...etc.

S.

Under Consideration - geepl

No horde subfaction. Change to rothe.
Approved - geepl
Victory needs no explanation, Failure allows none.
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Unread postby Trickster » 13 May 08, 7:48 pm

Submitted on behalf of -Locky-

Login: -Locky-
Name: Frul
Skin: Ogre
Faction: Underdark (Horde)
Classes: Barbarian/Fighter/Frenzied Berzerker

Frul likes to smash things. A lot. As a young ogre Frul smashed and bashed with his playmates, however even more than the others he had a penchant for destruction. Anything that he could destroy he would do his best to do so. Ogres arent much for constructing things, so when they do have something, be it a hut, a weapon, a slave, they like to keep it. Frul on the other hand, was quite happy to ignore rules of ownership and smash huts, weapons and slaves frequently and gleefully. Before he was even an adult, Frul was expelled from his tribe and wandered around, smashing things. For a while he joined the orcs, but they had even more things than ogres to smash, and he was soon shown the cave exit with the point of many spears.

Alone again Frul wandered until he came across some goblins in battle with a party of novice surfacers. Frul waded and into the battle and did what he liked doing. The goblins looked at their rescuer and took him along to a meeting with Grand Chief Cheeble. Cheeble saw the value of another ogre in Da Horde and promptly initiated him, although was considering revoking his membership after Frul smashed up his throne in celebration. Cheeble has instructed some Horde members to look after him and give him a tour of the Underdark. Either Frul will be killed by drow, or he will learn to curb his desire to smash everything he encounters.

My monster skins bring in all the boys from the yard


Under Consideration - geepl

[bApproved - geepl[/b]
"Play involves doing it for the fun of it. Play to play not to win." - Cheryl O'Brien
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Unread postby Falstar » 17 May 08, 4:47 pm

Construk'ted Eve'vle
Faction: Undead
Race: Dwarf
Classes: Fighter
Prestige: Dwarven Defender
Skin: 468 Golem_Demonflesh

Special Circumstance:
1. The golem character must be bound to another player’s character, reflecting the fact that the golem has a purpose, a reason for being, and an owner. :check: (Fraggermuffin: Hel Benton Eve'vle)
2. The player must have a Gnomish Construct Summoner that they hand in as payment for the skin. :check:
3. The weapons used by the Golem are restricted to bludgeoning types. :check: (Warhammer)
4. Instead of a level 35 character, you are required to have a previous level 40 character. :check:


There once lived a wizard of minor renown named Benzorth the Sculptor, who took his name from his incredible skill with constructs. Benzorth was a master at building and animating golems, and could be hired to craft a guardian of stone or clay. The golems he built were superior to those of other wizards, due to the special methods he used. One of his secret “ingredients” was a tiny fragment of his own intelligence, boosted beforehand through magic to avoid long-term effects. This boost made Benzorth’s creations unnaturally intelligent and active, while still unbreakably bonded to its owner. These improved golems were quite profitable, and made him rich. He purchased a small keep from which he lorded over the nearby peasants, built his golems, and conducted experiments.

His last experiment was the crafting of what he called a “super-golem”, structured from the body parts of demons taken from the recent incursion into Edon by the demon hordes. Over many months, he sculpted the hideous creature, selecting parts carefully from the rather rich pickings offered to him at a premium by adventurers from Helios to Tobaro. Jointed limbs and fingers were painstakingly recreated, and the massive jaws re-wired to exacting detail. But Benzorth did not stop there. He purchased thick plates of adamantine and titanium armour, and fused them to the golem’s body, arms, legs, and head. The construct completed, he began to speak the spells that would imbue his masterpiece with life. Benzorth’s purpose in forging this juggernaut is unknown: It may have been a commission from some secret customer; it may have been intended as a defender for his keep; perhaps he was goaded into the creation of this abomination by a jealous peer; or perhaps he was simply lonely, as evidenced by the capacity for speech in this golem. Everything went as planned until the final step, where he would pour that tiny drop of his boosted intellect into it.

There are no records of what happened next. Benzorth may have been distracted, or he may have misspoken a word of power. Whatever the cause, the magic went awry and the trickle of energy from his mind turned to a torrent. It was as if the body of the demon sucked at his psyche from hidden reserves of power stored in the creature's flesh. Left dazed and weakened, he could only whimper as the golem looked at him with its baleful eyes, reached out, and crushed his throat with its clawed hand.

It was at this time that an aghast apprentice rushed up the stairs of the cold stone tower to behold the horror that had been unleashed. Chanting quickly as his master Benzorth had taught him, he spoke the words of power to transform the monster into a summoning token. Shaking, sobbing for his dead mentor, he picked up the innocuous token with a stab of revulsion, and took it to the nearest anvil to shatter the thing into a thousand pieces... but he could not. Not the last creation of his master and friend. Dropping the hammer from numb fingers, he took the cursed thing to the nearest guard, and instructed him to drop it into the deepest depths of the ocean between Helios and New Ziegen.

But sometimes, even an ocean is not enough to contain something so diabolical.

------------------------------------------------------------------------------
“Queen of the Depths, protect me once more!”

The blue crush of an uncaring ocean bore down upon him as he searched. He knew his breath wouldn’t hold much longer. Even for a diver as skilled as he the ability to suppress a sudden and suicidal futile gasp for air would soon desert him.

The pressure was head-splitting; but he had seen a flash. That glint of gold that a wreck-diver hungered after. His lungs burned, chest trembled.
There it was again, that alluring glint, teasing him. Grimly he swam down, towards the continental shelf. White motes danced before his eyes against the pitch of the Black Death. Peering over the shelf, eyes straining in the dark, he saw it once more.

Too far down, his brain screamed as it registered the treasure, a sceptre? It was enticingly perched on a ledge another thirty feet below him. Glancing around he saw what he needed. The rock rolled off the shelf with a dull crunch and he held on desperately as it took him down.

Strange sensations took him – ants burrowed into his skin, his vision tunnelled then doubled only to be sucked into the next tunnel. A detached part of him knew that he was going to die, but somehow it didn’t seem to matter. The only thing that mattered was the prize.

He let go of the weight as he reached the ledge and beheld his doom. A length or bone wrapped in some sort of red, scaled leather. Shod with gold and riddled with runes.

His hands grasped it without his command and his mind was ransacked. A power so dominant and unused to the confines of such a being smashed its way around his psyche, ignorant or oblivious to the damage it wreaked. In the depths of his soul it found what it wanted and bound to it.

With lips that weren’t his own, he uttered the Words of Command, activating the Golem Token – “Sebbeth vil Hel’gurth.”


"Credit to Pfizzgig!"

Under Consideration - geepl

Approved (no dual wield ) - geepl


*Edit - 11/06/08 - Construct token taken from Zarreck, skin given. All clear.
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Unread postby Zanuth Guardanian » 29 May 08, 4:52 pm

(Please note this is for a pre-existing character, thankyou)

Player Account: Zanuth Guardanian

PC Name: Zeeke
Race: Halfling
Skin: Kobold (302)
Class: Fighter/Bard/RDD (Spoken to Geepl about this, he said to “Put it in submission and see what happens”)
Gender: Male
Faction: Surfacer
Deity: Sehanine Moonbow

Backstory: (I don't know how, but I managed to recover his original bio... so don't ask :P)

It had been weeks beyond count since Zeeke had been taken by the drow... He had lost all sense of time, day and sometimes he forgot the tingling sensation of having food in one's belly...

Forced into slavery, Zeeke; a timid and somewhat jumpy kobold, was constantly put to beatings, thrashing, whipings and had been reprimanded for things that at times didn't even seem logical, and the saddest thing about what was left of his sad, pathetic little life is that he was getting used to it; spots on his near broken body seemed to no be longer able grow scales because of the "tender compellings" of the lash, his claws had grown blunt because of the constant work and toil, rest was a priviliege and not a right...
But that all changed...

Drow fell like flies the day of the assault, mighty blades, spells and arrow-fire rained down like a wave of death. Zeeke didn't know what to think; Where these saviors? Or just another to be known as master or mistress? Either way, he was filled with a Bizarre strength his tiny body had never felt before... Or remembered feeling before, and he did what his instincts told him to, and his brain certainly agreed, he ran, he ran for what seemed like hours on end, through the seemingly endless caverns of the Underdark, the rage of the battle still ringing in his ears, and then he saw it... The sky, as if from a dream, he could very scarcely remember his old life before he was a slave, and now it was before his eyes; The Surface, the green grass cushioning his work-worn feet, the clean air in his tiny lungs, the people... Well, that's were things went wrong again. The sky was once against blocked, but not by a cave, or any other natural mass of rock, but a mass of ogre-flesh, a giant one, club raised, was about to pummel what was left of the tiny kobold. Flinching, he waiting for his end, but nothing did, only a "THUNK!" sound, an arrow was now lodged in the ogre's skull, and as it fell backwards, a hooded figure, wielding a bow came into view.

Aparently elvish, he wore the symbol of Sehanine Moonbow around his neck. Introducing himself as Eowomir, he helped Zeeke to Helios; Capitol of the surface, and told him about the faith of Sehanine. Though he has a rather small mind, he was captivated by the ideals of the goddess, and wanted to join her service. Despite the soft chuckle his new friend gave him about the idea, he was determined to make it work. Marching into the temple; he was almost trodden on because of the constant influx of people coming in and out of the temple, nevertheless, he joined Sehanine's service.

Despite his tiny size, timid nature and outright stupidity at times, he has a surprisingly strong will when he's determined to do something and do it right. Wielding an axe and shield, he is in training to become a mighty warrior in his Goddess' service.

Of recent, Zeeke still retains his almost painfully shy nature, and is prone to leap in fright at even a new person accidentally stumbling behind him; but still, he makes a valiant effort to become strong, strong enough to be brave… strong enough to even exist, in reality; often, his low confidence leads him to have slight trouble trusting people, though that couldn’t be blamed on him… not entirely at least





My monster skins bring all the boys from the yard

Under Consideration - geepl
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Unread postby Katheraine » 4 Jun 08, 9:34 pm

Player Account: Katheraine2

PC Name: Rose
Race: human
Skin: child
Class: Cleric
Gender: female
Faction: surfacer
Deity: Torm

Backstory:
Orphaned as a baby in the wilds near Tobaro, Rose finds herself in the care of Lady Katheraine at the age of about 3 months. She is a sickly baby needing constant care, and Lady Kat brings her back to the Temple of the Sun in Helios to consult with the best healers available to assist the red faced, scrawny infant. Even with their expertise, Rose is not an easy baby and Katheraine's betters decide that she must raise the child herself when no suitable foster family are found.

Thus Rose's upbringing from an early age involves a funny variety of folk, from the uptight but kindly members of the clergy, to Gulda the big but emotional orc and her large extended and effusive family. Although Kat was never terribly demonstrative, her love for Rose was obvious and she provided well for the baby, and then the toddler. She devoted much of her previously busy life soley to the care of the girl who enjoyed quirky freedoms such as the run of a great deal of the temple and the crafting workshop, not to mention the expansive home of Gulda and Angus.

Growing from a teetering toddler to a young girl, Rose is confident, independent and she is quite intent on preventing further bloodshed from 'quarrelling' The priests have influenced her early learning and she picks up considerably on their (and Kat's) piety and religous habits.

Her schooling continues in the temple as a girl and she begins to enjoy a wider degree of freedom from carers as Katheraine becomes distracted again by her own concerns. Her ability to 'wander off' and be well understood by strangers has not yet struck the attention of her carers and she enjoys the freedoms of the city on occasion.

//I intend to play her for a period of time, may not get many, if any levels, but certainly the idea is for the child to be seen around Helios and get into a few childlike and adolescent scrapes and adventures //


of course I've read EVERY RULE

Under Consideration - geepl

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Chars: Lady Katheraine Arlimane, Gulda Hensch, Maggie Meara, Willy Frap, Minurra Le'Tent and others.
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Unread postby MungoBill » 10 Jun 08, 5:13 pm

Player Account : MungoBill

PC Name: Nanna Duncan
Race: Human
Skin: Old Woman
Class: Monk / Ranger / Weapon Master
Gender: female
Faction: surfacer
Deity: not decided

Backstory:

Nanna takes off her apron, folds it neatly and with a gentle pat, places it next to the kitchen stove. She turns and surveys the room that has seen her prepare hundreds of meals for many many orphaned children over way too many years.

Muttering to herself she takes up her small sack of provisions and leaves the kitchen for the last time. Closing the door behind her she leaves the note propped against the handle and despite her age, heads off down the walkway and the road to Helios.

Taking up the letter, the kitchen boy painstakingly deciphers the spidery script,

Dearest Krondor,

I cannot stay idly here ever wondering what has happened to all the children. I'm sure the girls are doing fine but it's the boys that truly worry me.

So I have set the kitchen in order and am heading off to find them and reassure myself that they are all fine - these old bones are telling me that something is wrong - I go now to find out and put it to right.

Lovingly Yours,

Nanna Duncan


// Nanna Duncan is off to find the Duncan lads and make sure that they remember their manners !

of course I've read EVERY RULE

Edited - Race changed to Human. Nanna Duncan is currently a halfling. If approved I would like the existing character deleted.

Under Consideration - geepl

Approved as per PM only - geepl
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Unread postby Tuckos » 24 Jun 08, 11:42 am

Player Account: Tuckos
Level 35+: Kharoum, Snorri, Ron...

PC Name: Chimk
Race: Halfling
Skin: Kobold (Kobold B it appears in the toolset)
Class: Ranger/Monk/Stalker
Gender: Male
Faction: Surfacer
Alignment: Lawful good
Deity: none as yet

Backstory:
Chimk's earliest memories were of riding on his mother's back when she went hunting in the swamp with his father, brothers, sisters, cousins, uncles, aunts and all the other members of his much-extended family.

Old Kiktik the Shaman would make his magic to find the best meat, pulling a scale to divine with from his scarred tail. Kurtulmak would tell Kiktik where to go, and the tribe would gather their hunting things and set out. They would creep through the swamp when they neared their goal, a scaley tide in the murky water, until each kobold was in his proper position, and then the Shaman would blow on his hornbone and the tribe would attack.

Of course this was only the case when hunting the big swamp boars or other massive beasts. When back in their home, they would always be wandering through the reeds chasing frogs and rats and fish. Chimk started first on slugs and insects, quickly graduating to frogs and minnows, and then on to rats and snakes with his little wooden spear. He was quick and stealthy with a natural talent for catching the next meal unawares, and it wasn't long till he was doing as much hunting as any kobold -- and a lot more than most his age. Unlike some of the hunters, though, he would never take first pick of the meat or eat anything on the spot. Once he'd killed, he would take the meat back to his mother or the Shaman to share out. If there wasn't enough to go around, he wouldn't eat at all but would go out hunting again.

The day came when the Shaman pulled the last scale from his tail, and made his magic for the last time. And that day Dakarnok the Black God answered instead of Kurtulmak, laying a trap for the tribe. The divinations led the kobolds to a dark and distant part of the swamp, and in that place lurked a black dragon. It took only moments for the wyrm to scatter the tiny hunters, boiling many of them instantly with its acid breath.

Chimk was one of the handful to escape. With his tribe scattered, he wandered back to their home, living there for a short time and hoping the other survivors would return. When another tribe found the camp they chased him out, but determined to find some help for what was left of his family the little stalker made his way to Helios, a strange place with even stranger inhabitants...



And...Of course I've read EVERY RULE!

Under Consideration - geepl

Approved - Kat
-- Bodrus, Kharoum, Ron, Snorri, Tom, Chimk, Ehsi, Urk, Snarr, Achmos, Fork, Stef, Tum, Polydoros, Goro, Tormoglu --
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Child

Unread postby Dreams_of_Glory » 11 Jul 08, 11:08 am

Player Account: Glory and Honour

PC Name: Lyre
Race: Halfling
Skin: Child
Class: Rogue / Bard / Arcane Trickster
Gender: Female
Faction: Surface
Deity: Serena

(lvl 35s - 40 as Dreams_of_Glory, Hanako, Hal, Garth, etc, etc)

Backstory:

Lyre's world stopped and came to an end as the magistrates gavel fell. "Guilty", the word indelibly imprinted on her mind as the merchants harsh laughter echoed through the room.

The merchant was powerful and had formed a lustful fixation on lyre's mother. Her mother though was completely devoted to her family and continually spurned his advances. Things had turned bad when, sick of his sly comments, Lyre's mother had rebuked the merchant in front of a large gathering of townfolk. he had not taken the blow to his ego well.

Her father, a tinker, was arrested for being a fence for stolen goods when some of the merchants jewellery was found at their house and her mother, as his accomplice ,was also taken.

The morning after the trial Lyre was taken to the foot of the gibbet as ropes were slung over her parent's necks. The black masked giant placed his hand on the lever and as the priest of Torm concluded the Prayers for the Dead the magistrate nodded and the lever was pulled.

Her world fell apart as her parent's bodies fell beneath the scaffolding, their necks broken at the end of their ropes. Their small shop was given over to the merchant in lieu of the 'stolen goods'.

Lyre was alone, noone would take her in, the merchant saw to that, intimidating any who offered her aid.

A week later a small band of adventurers passed through the small hamlet and saw Lyre huddled in the dust beside the Chapel of Torm and taking pity on her spirited her away from that place of strife to Helios. They left her with a few gold in the Salty Dog Inn and went to seek their fortunes promising to return soon, they did not.

Now again Lyre is alone, but far from the influence of the malevolent merchant, hope begins to show itself again, maybe a new life could begin here. She began to sing a song, unmindful of the people around her, as she finished an elderly man placed a small coin on the table in front of her, several others did the same. Lyre smiled and sang them another song, then found a place to rest, perhaps life here could be good.

And of course I've read every rule

Msgs to Dreams_of_Glory please

Under Consideration - geepl

Approved - geepl
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Unread postby boewolf » 15 Jul 08, 5:45 pm

Player Account: boewolf_359

PC Name: Delomnas Graul Benvino
Race: Half-Orc (Neutral Good)
Skin: Minotaur
Class: Barbarian, Fighter
Gender: Male
Faction: Surfacer
Deity: None

Backstory:

With the birth of my first son Cirius Graul Benvino, I was required to go forth and kill two bears for the Right of birth naming. This was to take two days. This task was also meant to be part of my Rights of Passage to officially use my given name.

Leaving the isolated castle Benvino for the two day trek through a nearby forest for my quarry was an easy task. By the end of the first day my traps were set and I was ready for combat with the bears I needed. Early the second day my quarry was well entrenched in the two traps. They fell fast and I began the trek for home.

Upon reaching the main entrance to the castle something didn't feel right. My father, Burundol Graul Benvino, should have been just inside to inspect my catch for size, quality and appearance. As I ventured deeper I found the crumbled bodies of zombies and skeletons. A great many of them. Once I reached the main chamber to where I was to present the bears to my wife Agra Graul Benvino and the wisest of our elders, only to find them all slaughtered and a lot more undead corpses lying around. The worst sight was the vivisected corpse of my son hung upside down from the back wall. There was nothing left of his insides.It was all ripped out. From the look of his face he was still alive then they started.

Before leaving my ancestral home for what could very well be my final time, I buried my fallen brethren in a true Minotaur tradition.

I have vowed to avenge this brutal attack by the Undead and their Drow allies. For this I have heard many stories of a great warrior of light named Galdor the Gold. I have traveled to the city of Helios to find the acceptance, will and courage to face all Undead and Drow, wherever they may hide.

The Undead and Drow will enter their final chapter. When that day comes, I will be at the front of the lines. Ready to strike the first and also the final blow. Even if it takes my last breath. The Undead and Drow will die.

Description:

Traveled to Helios to offer my services to the Surface world after my isolated tribe was found and eaten by a large band of undead that invaded the old abandoned and forgotten castle I called home. I survived only because he was out gathering food for the celebration of the birth of a fine example of a Minotaur infant.




Lev 35+ Trayvon Quade

Of Course ive read EVERY RULE

My monster skins bring all the boys from the yard.

Under Consideration- geepl

Currently declined. - For the minotaur to be permitted into Helios it will require a sponsor of excellent reputation to champion your cause to Galdor. - geepl

EDIT:

With the refusal of entry at the Helios Flats gates, Delomnas quietly withdrew slightly further away from the city in which he so desired to call home. Coming on the Weary Rest Inn Delomnas struck up a conversation with Vesur Morn. A few hours later Delomnas had a night job as a guard for the Inn. This mostly involved keeping the area safe from goblin, orc and the like. This kept Delomnas fed with one meal a day and a chance to mingle with some adventurers. Most shun Delomnas based on race. However some became interested enough to wonder why a Minotaur would take up such a job. Most didn't relay want to know the hole story, but just enough to understand why. Maybe one of these adventurers would be able to speak of Delomnas's plight with Galdor...
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Unread postby boewolf » 28 Jul 08, 4:25 pm

beyond what I have done in my previous post. Is there anything else I myself am capable of doing myself to get my minotaur approved?

No short of a sponsor. Ill edit your new info intothe app and see what the team says - geepl

I assume I can't champion myself with my level 40? I think that would be unethical...
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Unread postby Noisy Cricket » 29 Aug 08, 5:35 pm

Player account - House_hold_goods

Skin being asked for - Goblin worg rider
Name: Qua'Ke Du'Ung
Race: Gnome
Gender: Female
Class's: Fighter/Ranger/WM
Deity: Yet to be classified

Bio - Qua'Ke was named by popular consent as every time she moved around everything shook and fell. Never truly popular, as her size made he unable to keep up with the other goblins in their play, she came into her own in fighting. A short sword in each hand it was once commented that she, "Looks like a hideous huge bowl of lard, sprouting blades and leaving gore and screams behind her - she's magnificent!"

As time passed Qua'Ke only got fatter, but she also reached full height and developed unusual strength for a goblin and the dexterity to usually make use of that strength. Still, she took to riding Worgs and as she aged she was rarely seen unmounted - except for when she was seeking a new Worg - they never lasted very long.

Let's be honest, she's a simple girl. Not dumb, but not complex. She is popular enough, although not as popular as she'd like. She's smart enough, smart enough to be a goblin anyhow. And when one day a goblin tech manages to make a ridable Stompa she'll have the perfect mount.

Qua'ke is not seeking her lost crown, nor is she seeking a mate, a lost parent or trying to escape from a bad situation. Pretty much the only thing she's after is her next meal and some friends to share it with - well, some of it - perhaps. At least they can watch her eat and have a damn good yarn around the campfire whilst the clerics rub liniment into her worg's back and legs in preparation for tomorrow's fun!


Ok, im not really good at writing bio's... So if its still not good enough, could someone help me and make some suggestions??

Blaegor suggested based on my other characters I may have a chance of getting a skin even without a lvl 35 char...

NC

Of Course ive read EVERY RULE


Under Consideration - geepl

Approved - geepl
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Unread postby Noisy Cricket » 31 Aug 08, 8:26 pm

Ok, Ive changed by bio

NC
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Re:

Unread postby cedon » 4 Sep 08, 12:51 am

Player account: darinder
Skin: Goblin
Name: Vatock
Race: Halfling
Gender: Male
Faction: Rothe
Class: Druid (pure, no other classes)
Animal Companion: Dire Rat (for the duration)
Deity: Yet to be classified
Alignment: NE

Bio:
The sudden downpour battering against the makeshift lean-to quickly woke the young goblin from his fitful sleep. But, anything was better than the dreams ... would they never stop?

...

He had been born in a typical tribe; with countless others, they should have been one "big happy family". But, it was a difficult year; food was scarce and he was something of a runt. Shunned by all members of the tribe as cursed, even his own brood-kin would turn their faces from him.

Like others of his kind, he grew quickly ... but, sadly, never to their "stature". He was no great fighter and his tribesmates would point and laugh at him. More and more frequently, he would retreat into the woods near the tribe's home cave to seek quiet among the trees. The birds and animals didn't care about his size or even his race. He liked the surrounds and often wondered what it would have been like to have been born the son of a wise one; and to know the secrets of all that lay around him.

But, being a goblin, even the forests sometimes provided little safety. There were always these "tall ones" wandering through and they'd kill any of his kind they saw on sight. What had he ever done to them, he wondered?

One such day's journey among the trees led to his terrible nightmares. His tribe's cave was assaulted by a group of the "tall ones". They came in wielding weapons of fire, ice and lightning. They cast about magics without an apparent care ... all this he saw from the cover of the nearby trees as he helplessly watched them enter his home. It may not have been a loving place, but it was still his home.

Trembling in fear, he waited for what seemed an eternity for the attackers to leave. As soon as they did and had passed from his sight towards the wretched walled city nearby, he ran inside to find utter devastation. Charred and bleeding bodies lay strewn everywhere. What little furniture and other possessions the tribe had had were broken and scattered in all directions.

Racing from corpse to corpse, he hoped to find somebody ... anybody still living. And so he finally did ... one lone survivor still breathed a little - the wise one of his tribe.

"Shaman, what were they after?" he pleaded with the old one.

Coughing blood, the old one just looked up at the runt and said with hate-filled venom "I do not know youngling but if you are all that lives, then our tribe dies now. You have a task youngling. Go forth and begin our tribe again. Capture yourself mates and take back our cave ... *cough* ... find allies among our kind ... ". Those words were the wise one's last. He died then and there.

...

It had only been a few weeks since the massacre, but it felt like forever. "I am no warrior", he thought to himself. "I can't even lift a sword. All I know are the trees." For the thousandth time, he asked himself "What can I do? Where can I find allies?"

...

Blaegor suggested based on my other characters I may have a chance of getting a skin even without a lvl 35 char (the closest I have is Forest Walker; she's approaching 30) ...

Of Course ive read EVERY RULE

//As per PM - waiting for a lvl 35 Character - Blaegor

// Approved - Blaegor.
Riell (aka Forest Walker, Arcane Archer), Harry, son of Richard (Aspirant), Darin Corsa (Monk),
Anna Kist (Undead Mage), Hugh Briss (Paladin),
Earl di Payne (Cleric), Kaye Ottick (Sorcerer)
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