Hi, thanks for your input. I take it you have used a real Steyr. As you might guess, those who haven't used one much are at a disadvantage when it comes to trying to simulate one in a game. There is only so much info available on the net.
I haven't really looked to closely at the scope myself. I think I recall being taught that a standing man at 300m was about the same height as the circle, I could be wrong though. Battlefield is weird though. The scale and perspective seem a little messed up so that things get smaller too quickly the further away they get. Dunno.
The most accurate shooting I did was with a brand spanking new Steyr S. I shot a 12mm sighting group of 5 rounds at 100m. Never could repeat that.
That was lying prone with good concentration and a good rest between each shot so it was not exactly battle conditions.
Mostly you would expect a grouping of under probably 150mm at that range so I think an aimed single shot at 100m in game should fall within 3 inches of the aiming point if you are prone. Firing auto though you shouldn't really expect too many rounds to hit unless they are real close. A non-scoped shot should probably land somewhere within 1-2 feet of the target at 100m. Instinctive shooting is hard to become skilled at and we didn't practice it very much at all. We did scouting lanes where targets would pop up as you walked through scanning but they were rarely more than 30m away. We used to do a quick reflex double-tap and then a more carefully aimed follow up shot if they hadn't dropped.
How is accuracy done in Aus Forces? I have no idea. Arkanis50 could tell you. I don't actually know the philosophy behind the coding, how much of a balance there is between realism and fun. One thing to consider is balance between the sides. You can't have one side being much better at aiming than the other so some weapons might need to be less accurate than in real life. Making it like real life may not be the best thing for the game. Maybe more accuracy would be better. I don't know.