Sleeping Dogs: General Discussion

Re: Sleeping Dogs: General Discussion

Unread postby PirateEggs » 23 Aug 12, 12:34 pm

I'm downloading the demo right now. :D
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Re: Sleeping Dogs: General Discussion

Unread postby Cas Bitton » 23 Aug 12, 12:49 pm

PirateEggs wrote:I'm downloading the demo right now. :D


Nice!

I'm keen to know what the demo offers, hopefully it's a decent taste of the full game :D
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Re: Sleeping Dogs: General Discussion

Unread postby PirateEggs » 23 Aug 12, 2:08 pm

The game is pretty demanding, I was playing on "High" and was getting ~30 FPS. The mouse support for the game isn't so great, but then again as previously stated I was getting 30 FPS, that might be the problem there? Maybe if I tone the graphics down I'll get higher FPS and my mouse won't seem so jerky, turning my DPI up helped a bit, but then I just spin around too quickly.
I've only done the first mission thus far, but it's a pretty nice looking game, I like how most of the cursing they say in Cantonese, I found that pretty humorous. Not sure it that's possible to change, I did see something about Cantonese in the settings, but I couldn't figure out how to change it, maybe it's stuck there for the demo?

I do have a question about it though, is there a way I can stop it from disabling my second monitor? I use it for monitoring my system (temps, usages etc) and a couple other programs (TeamSpeak / Mumble etc). I did "Alt + Tab", then go back into the game a couple times, but this is a bit of an annoying 'work around', wondering if anyone else is having this issue?
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Re: Sleeping Dogs: General Discussion

Unread postby Cas Bitton » 23 Aug 12, 2:53 pm

Really love these screenshots, can't say they are mine though :)

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Re: Sleeping Dogs: General Discussion

Unread postby debri » 23 Aug 12, 6:57 pm

The demo was allot of fun. 8-)
Combat, especially hand-to-hand is pretty addictive. Counter-attack system is relatively smooth and the sometimes gruesome grapple finishing moves top things off.

I would like to be able to change camera view distance. It is a bit too far from the character for my liking. Maybe I missed it in the setup. Also, someone already mentioned mouse control feeling kind of off. I got that too, but it wasn't too bad and maybe lowering some settings might help.

Some background voices got repetitive but that may just be because its a small demo (file-size wise).

No driving section in the demo though so can't comment on that aspect of the game.

Definitely worth the download though.
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Re: Sleeping Dogs: General Discussion

Unread postby Ball0fire » 23 Aug 12, 7:06 pm

no benchmark in the demo either :(

still not sure if i want to pay full price for this tho
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Re: Sleeping Dogs: General Discussion

Unread postby TheFugitive » 23 Aug 12, 8:33 pm

Look, the game's decent and I don't regret getting it on the day of release... but by the same token, I could have waited until a sale to get it. The story feels like it's over and done with very quickly and side-events aren't taking that long to complete either for 100%. There's a few other things I could nitpick about and I certainly am not going to say 'game of the year', but it's good. Whether you get it now or later, you'll enjoy it.
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Re: Sleeping Dogs: General Discussion

Unread postby exe3 » 24 Aug 12, 11:40 am

Played the demo, very fun, want now! :D My GTX260 didn't have any issue playing this with everything except AA and SSAO on max, maybe that would change with different environments in the full game.

Keyboard controls were very off however but I think that's because of the camera having a mind of its own.
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Re: Sleeping Dogs: General Discussion

Unread postby tranquil » 25 Aug 12, 8:44 am

Just found something to fix my PC's performance in this game. With Vsync on the game was running smooth but now & then it got horrible fps drops, for some reason turning on the 60fps limiter in game as well as Vsync fixed it.
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Re: Sleeping Dogs: General Discussion

Unread postby Ball0fire » 25 Aug 12, 11:25 am

anyone know how to actually save the gfx options?

every time i change somthing it reverts back


edit: *sigh* and no sli working either
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Re: Sleeping Dogs: General Discussion

Unread postby Ball0fire » 25 Aug 12, 12:34 pm

well at least i seem to have found a new nvidia driver that suposedly supports sli for it

http://www.geforce.com/drivers/results/47460#

trying it now


must say im not having an enjoyable experience as of yet

luckily i only paid $30 for it


edit: ok that doesnt even let me install cos its for ONLY 660ti cards ffs
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Re: Sleeping Dogs: General Discussion

Unread postby Ninja Catfish » 25 Aug 12, 2:23 pm

That's bizarre, I'm running 2x 560Tis and am running the game just fine, almost everything turned up except SSAO and AA.
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Re: Sleeping Dogs: General Discussion

Unread postby |3lack|)eath » 25 Aug 12, 4:44 pm

I just ran through the demo, I like it. It seemed a bit jittery (if that is even a word) during those cinematic sequences.

Ran all graphics on max/extreme, FPS limiter off. The gameplay itself was smooth, I liked the melee combat, but at times it seemed like the buttons wouldn't respond. It could just be me with my timing or a game cool down to avoid just smacking the light attack button and getting non-stop punches.

I'm running a pair of GeForce GTX590's in Quad-SLI but running drivers 301.42. If I upgraded to 305.68 as someone has suggested the game would probably run better. But they didn't break a sweat while I was playing only peaking at 35 degrees (factory cooling). CPU which is an Intel i7-3960x peaked at 30 degrees (factory water cooling).

Shame there is no benchmark in it I would have liked to see how many frames I was pulling :(
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Re: Sleeping Dogs: General Discussion

Unread postby Ball0fire » 25 Aug 12, 9:51 pm

managed to hack together an sli profile that works a treat

everything cranked and these 670's do their thing

game seems to be ok now

tho im not enjoying the mouse lag and the randomness of the counter attack mashing of the right mouse button
sometimes it does the counter attack and others not :S
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Re: Sleeping Dogs: General Discussion

Unread postby Nemesis_22 » 25 Aug 12, 10:21 pm

Counter attacks are tricky. The knife ones are the worst, as they do a lot of damage as well. But the factors behind a counter are simple enough - if you do it at wrong time, or if you get hit by an attack, you'll be unable to do a counter for a few moments as you'll be recovering. Mashing the counter button is unproductive - just let them surround you, when one goes for the attack, counter, use the opening to kick the first guy's brains out through his ears. The three punch combo to knee stun with followup face kick is -essential-, as it quickly removes an opponent from a fight most of the time. But always wait for the enemy to make the first move, you should have plenty of time to make the counter before someone actually hits you, so don't panic.
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