Asura's Wrath and I watched the DLC's on youtube.
Go in expecting something highly flawed but quite entertaining (at times). Although Act 3 and 4 were noticeably duller than the pure epicness of Act 1 and 2 (wyzen and Augus were pure win). The combat needed to be deeper, it should never have been deep like GoW or DMC given its focus on the story and crazy cinematic action but it was still far too simplistic.
QTE's are amongst the best i've seen but the need to be more dynamic and more weight needs to be put behind missing a QTE. Most of the time if you miss a QTE Asura might be knocked back a little but a lot of the time nothing really happens. I feel they really missed an opportunity here where correct timing of the QTE's could have really affected the fight and made it go in whole new directions based on your performance. Maybe i'll just keep these ideas in my head and one day make a game on how I think Asura's Wrath could've been.
Finally they also pulled the Ubisoft DRM bullsh!t ala PoP 2008 where they kept the ending from the game and sold it later for DLC, very poor form.
Oh and sad to say but the best parts of the game were actually in the demo (the pure win Wyzen and Augus fights lol).
I want to say flawed gem but it's not quite
a gem I don't feel.
*Insert negative stuff here.*
"..hiding your [story] beneath endless layers of confusion doesn’t make you an artist, it just makes people think you are."- Gameshadow