Mellie's Random Game Discussion Thread

Re: Mellie's Random Game Discussion Thread

Unread postby Disco LT » 11 May 12, 1:56 pm

And I still haven't played an AC game >.>
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Re: Mellie's Random Game Discussion Thread

Unread postby Ezelek » 11 May 12, 2:00 pm

exe3 wrote:And was that George Washington he tried to assassinate at the end? :shock: Should be mighty interesting. :D

:s No, that was a Redcoat, which was the nickname coined for the British Forces.
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Re: Mellie's Random Game Discussion Thread

Unread postby Marius » 11 May 12, 2:04 pm

I have three big game clients installed now that I can't play. :| Diablo 3, Guild Wars 2, and The Secret World. I'll call this early May release hole suckyness.
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Re: Mellie's Random Game Discussion Thread

Unread postby diamondd » 11 May 12, 2:08 pm

meh, while Assassin's Creed was AWESOME for the first 5 minutes it took about 6 before the boredom set in. So many great mechanics so tediously strung together, mind you I didn't bother trying AC2 so maybe that improved things a little bit.
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Re: Mellie's Random Game Discussion Thread

Unread postby Marius » 11 May 12, 2:10 pm

I found AC boring as hell.

A lot of running and fiddling with clunky combat. At the same time was playing The Witcher 2, and that did swords much better.
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Re: Mellie's Random Game Discussion Thread

Unread postby Mearehear » 11 May 12, 2:18 pm

I purchased the original AC ages back on PC, and just never got into it. There was too much stop/starting at the beginning of the game that it gave me nothing to feel attached too. Thus it got forgotten about rather quickly and I never played it again since.

A game is like a book, you need to grab hold of your audience early on, or they are just going to put it down and move on to something else. Games that put too much into stop/start stories or tutorials, lose me quickly.

They need to slide those things into the game in a seamless manner, while a player is actually actively doing something that engages them. "*EDIT* Portal 2 did this very well" It is a big gripe of mine with game design.
Last edited by Mearehear on 11 May 12, 2:40 pm, edited 1 time in total.
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Re: Mellie's Random Game Discussion Thread

Unread postby exe3 » 11 May 12, 2:34 pm

Ezelek wrote:
exe3 wrote:And was that George Washington he tried to assassinate at the end? :shock: Should be mighty interesting. :D

:s No, that was a Redcoat, which was the nickname coined for the British Forces.

Oh yeah. :oops: The hair looked the same as GW's. :S
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Re: Mellie's Random Game Discussion Thread

Unread postby Marius » 11 May 12, 2:36 pm

Probably a wig, as was the fashion at the time.
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Re: Mellie's Random Game Discussion Thread

Unread postby DarkMellie » 11 May 12, 4:12 pm

Mearehear wrote:
A game is like a book, you need to grab hold of your audience early on, or they are just going to put it down and move on to something else.

Shame on you. That is not what a book should do... great novels grow slowly, embedding the player/reader slowly in the experience, teasing you with the payoff, slowly building insight...

cbf writing more, but yeah, horribly disagree with you!

AC is one of the most amazing story experiences in modern gaming. The thing is, most of the payoff in each of the titles comes in the closing sequences... but please trust me... oh what a payoff. I thought the ending to AC2 was amazing but the ending to Revelations blew my tiny mind. I seriously recommend everyone play it through, once you *click* the gameplay becomes incredibly fun.
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Re: Mellie's Random Game Discussion Thread

Unread postby Mearehear » 11 May 12, 4:21 pm

Quite a few authors would disagree with you there mate. I'm not talking wham bam in your face story puchlines, but if you don't give them something to engage with and nibble on, you have lost them.

I forget which author it was off the top of my head, but it was a well known one who said that you roughly have 30 pages in which to hook a reader, if you don't engage their imagination and their interest by then, you most likely have lost them.
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Re: Mellie's Random Game Discussion Thread

Unread postby DarkMellie » 11 May 12, 4:55 pm

Wait.. someone described the sword combat as clunky? It's anything but. It might take a while to get used to and the insta-kill parries are a bit OP but overall it's one of the most fluent 3rd person combat systems I've ever experienced. It makes the Witcher's system look simple and boring.


Have we all been playing the same game?
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Re: Mellie's Random Game Discussion Thread

Unread postby VitalBlurs » 11 May 12, 4:58 pm

Sorry Mellie, but I agree with Mearehear. Sure, alot of great books are like you described, but I don't read a book for a great second half (or less).

My favourite books have been entertaining throughout.....and quite a few I wished I'd just stopped reading when I first noticed my lack of engagement.

A bit like movies....if I'm not into it after 30 mins, I turn it off. My mother on the other hand, will watch the 2nd half of an average movie simply because "I've watched this far, I might aswell watch the rest" :)
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Re: Mellie's Random Game Discussion Thread

Unread postby exe3 » 11 May 12, 5:16 pm

I remember enjoying the entirety of the story. *shrugs*

Also I feel the combat is half and half. It's really fluid and engaging when it's on a roll but as soon as it loses that roll it becomes very stagnant and clunky until you build that roll up again. Trying to disengage a fight is probably the worst and later games piled on a lot of useless junk convoluting the once simple yet flexible and effective fighting mechanics imo.
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Re: Mellie's Random Game Discussion Thread

Unread postby Marius » 11 May 12, 6:04 pm

DarkMellie wrote:Wait.. someone described the sword combat as clunky? It's anything but. It might take a while to get used to and the insta-kill parries are a bit OP but overall it's one of the most fluent 3rd person combat systems I've ever experienced. It makes the Witcher's system look simple and boring.


Have we all been playing the same game?


Well this was my experience:

You had so much fluidity jumping from roof to roof. But then whenever combat was triggered, everything sloowed down. Your character started going around in some kind of weird shuffle.

And as exe3 said, disengaging was ****. Because you were shuffling everywhere, it was hard to build up speed.

I liked The Witcher 2 because there was no difference between out of combat and in combat movement speed.
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Re: Mellie's Random Game Discussion Thread

Unread postby DarkMellie » 11 May 12, 6:06 pm

Given how much you enjoy Mass Effect, please at least watch youtube vids of the ending sequences from each Assassin's Creed title!
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