by exe3 » 2 Mar 12, 3:45 pm
Started God of War Ghost of Sparta and at first everything was great, graphics were noticeably better, combat felt more responsive, enemies felt smarter yet fairer. Things went bad with the magic though.
The first game had you hold R and press a face button to do a magic attack which was frankly a brilliant way to set it up. No different to holding L to do spin attacks and such with the blades. Worked extremely well especially for spells that needed to target an enemy.
Ghost of Sparta changed that and just mapped them to the d-pad, a horrible mistake given you have to stop moving to actually cast them, plus the first spell you need to aim so you always waste some of it and leave yourself open as you try to cast it.
So what's R used for now? Basically an autoattack modifier, it boosts your swords damage and must be used against certain enemies to damage them. It's frankly awkward to use as you have to hold the button down and i'm constantly accidentally doing dodges when I try to hold L for a spin attack and R for the flame damage.
They should have kept the magic system the same and have up on the d-pad activate and deactivate the fire damage. As it is they've just broken a perfectly amazing control scheme to introduce a new ability that's awkward to use and not that special anyway.
The least they could have done was allow for multiple control schemes. Why don't so many console games let you do this?
*Insert negative stuff here.*
"..hiding your [story] beneath endless layers of confusion doesn’t make you an artist, it just makes people think you are."- Gameshadow