Dirt: Showdown

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Dirt: Showdown

Unread postby StyleZ » 24 May 12, 3:59 pm

Anyone else playing Dirt Showdown on steam? :D

Feel free to add me -=StyleZ=-

I feel like Nigel Nofriends playing this. lol. :D
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Re: Dirt: Showdown

Unread postby v4moose » 24 May 12, 4:09 pm

is it any good? apart from novelty destruction?
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Re: Dirt: Showdown

Unread postby Mearehear » 24 May 12, 4:11 pm

Hey Nigel and me are great mates!

But alas no, I am not playing this. I have a strict no Codemasters policy these days.
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Re: Dirt: Showdown

Unread postby StyleZ » 24 May 12, 4:45 pm

v4moose wrote:is it any good? apart from novelty destruction?


Its alright... It would be good at an arcade with 8 friends but... Even the actual 'destruction' is a bit ****. No wheels flying off and causing carnage or anything dynamic about the damage at all. The first Colin McRae game had more
panels flying off. :lol:
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Re: Dirt: Showdown

Unread postby DarkMellie » 24 May 12, 5:05 pm

Mearehear wrote:I have a strict no Codemasters policy these days.

*boggle*
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Re: Dirt: Showdown

Unread postby Mearehear » 24 May 12, 5:21 pm

DarkMellie wrote:*boggle*


Oh there is very little I like about that company these days. Given it was started out by pair of brothers back in the C64 days, and was real "grass roots" game production, (by gamers for gamers, if you will) I think its utterly tragic to see where they are at now.

They were one of the first game companies to attempt to charge players money for unlock codes (like a code to unlock all cars in game etc) back on the PSONE, and that is the kind of mind set I believe the company as moved forward with. They also now stand out as a company that so often fail to give any significant support to their releases. Drop and run on release, and re-release as an annual product.

I'll support the likes of Bohemia Interactive, developers that take pride in their work/releases, over the likes of Codemasters anyday now. But that's just my opinion on them :)
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Re: Dirt: Showdown

Unread postby DarkMellie » 24 May 12, 5:39 pm

So true about drop and run releases. I still love the games they publish though, massive fan of F1, DiRT and even OpFlash despite the horror of Red River... and they are also a major supporter of GFWL so I've always bought two copies of their games (on on Xbox, one on PC).

I still hate that my PC save file for DiRT2 was corrupted and couldn't be fixed, I was one achievement away from finishing my first legit 1000G on that... and then the same thing happened with F1 2010 and DiRT3.

I can tell you that I'll be buying GRiD2 on day one though!

As to showdown, looks just terrible, have zero interest in this game, particularly given StyleZ' comments around the lack of visual destruction.
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Re: Dirt: Showdown

Unread postby v4moose » 24 May 12, 5:51 pm

DarkMellie wrote:and they are also a major supporter of GFWL


don't get me started... ><
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Re: Dirt: Showdown

Unread postby Mearehear » 25 May 12, 10:15 am

I really didn't enjoy Dirt 1 or 2 (only ones of the DiRT series I have tried). It still makes me sad to see what has been the progression of Colin Mcrae Rally into an "xgames" styled racer.

The voiceovers, and the bloom/lighting, together with the UI drive me nuts in them. To be fair, I didn't expect a simulation or anything of the sort, but it was just far too much "US hyped, extreme sports" style flair around it, akin to Ken Block who I also avoid like the plague haha ;)

F1 2010 was the last ever Codemasters game purchase for me, and that already broke my rule as I swore off Codemasters before that (due to again **** support with OpFlash), but the lure of F1 dragged me back. F1 was the ultimate in drop and run releases, and the piddly patch that was released actually seemed to do more damage to the game than fixed.

It suffered many of the things I know as Codemasters traits too, that I guess come down to the engine they have used progressively since DiRT 1 (Ego)? Since DiRT 1, all Codemasters games seem to have terrible lighting/colour palettes and excessive bloom. I find this particularly the case with Operation Flashpoint, where everything in the world seems to be awash in a green/brown mix of colour, which drowned out any concept of detail in the environment.

...yeah, thinking back, I really can't stand Codemasters at all! :P...
Last edited by Mearehear on 25 May 12, 2:55 pm, edited 1 time in total.
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Re: Dirt: Showdown

Unread postby llllTrooperllll » 25 May 12, 12:06 pm

Mearehear wrote:I really didn't enjoy Dirt 1 or 2 (only ones of the DiRT series I have tried). It still makes me sad to see what has been the progression of Colin Mcrae Rally into an "xgames" styled racer.

The voiceovers, and the bloom/lighting, together with the UI drive me nuts in them. To be fair, I didn't expect a simulation or anything of the sort, but it was just far too much "US hyped, extreme sports" style flair around it, akin to Ken Block who I also avoid like the plague haha ;)


I tried to give them ago as well, but i feel the same as you about them.

I'd rather play Burnout Ultimate Paradise. its simple and more fun to me.
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Re: Dirt: Showdown

Unread postby Mearehear » 25 May 12, 2:54 pm

llllTrooperllll wrote:I'd rather play Burnout Ultimate Paradise. its simple and more fun to me.


That reminds me, I really must reinstall that game sometime soon. I remember enjoying it, but not giving it the time it deserved.
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Re: Dirt: Showdown

Unread postby exe3 » 26 May 12, 12:40 pm

Wait, so they made a game all about destruction and actually downgraded their usually amazing vehicle destruction tech? Wtf?
*Insert negative stuff here.*

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Re: Dirt: Showdown

Unread postby camstatic » 27 May 12, 8:52 pm

I've already made my piece about this game in another thread, tempted to just buy a 360+Forza 4 instead of waiting for someone to get it right for PC.
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Re: Dirt: Showdown

Unread postby llllTrooperllll » 29 May 12, 7:29 am

camstatic wrote:I've already made my piece about this game in another thread, tempted to just buy a 360+Forza 4 instead of waiting for someone to get it right for PC.

GTR3?

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Re: Dirt: Showdown

Unread postby camstatic » 30 May 12, 9:40 pm

llllTrooperllll wrote:GTR3?


Possibly, I've never quite liked the way the cars felt in Simbin games, they were fine until over-steer, then everything just suddenly felt ridiculously unrealistic. (Even tried setting up a BMW something-or-other with a healthy 36 degrees of steering angle and a toe/camber/height/stiffness/damper setup for easily-controllable over-steer, still felt like I was learning to drive again...)

All that said - if it feels like Live for Speed to drive I'll immediately start throwing money at my screen. :lol:
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