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.J.J.McLowski. wrote:this is NOT a sim, its a fun racing game do not expect more than they can offer. great addition to their shift series, uses same engine same physics etc etc. looks great but is NOT a sim and far from it. FFB sucks n handling is general handling with all cars they do not have individual physics for each car, they fudge alot of things.
now only if this great looking game and iRacing could have a love child it would be the ultimate simulation.
oh and before i get flamed ive been sim racing for over 10 years and auto racing for the last year.
camstatic wrote:Live for Speed is as close to real-life as I've gotten in simulation-land, pity about the ancient graphics/lack of updates these days/lack of real cars etc.
.J.J.McLowski. wrote:wow i am kinda shocked at the respones. seems none of you actually know what you are talking about and just have a go without providing facts.
.J.J.McLowski. wrote:facts for what i have stated are redily available in the WMD forums maybe you should go look.
.J.J.McLowski. wrote:sorry but get your facts before posting.
Cas Bitton wrote:.J.J.McLowski. wrote:great addition to their shift series, uses same engine same physics etc etc
I'd love to read more about this, as in - the specific parts of project cars that are the same
Scott T McLaughlin wrote:Hey guys,
Firstly if your complaining, harden up its exactly how it handles in real life pretty much to the T. So I guess you better not drive this car..
Throughout testing we used the Motec Data Analysis system for iRacing to know exactly what throttle percentage we used in real life, brake pressure, steering angle even how much mid corner and top speed we had in real life. The tyre degradation was a hard one but we got that sorted and its safe to say with the final product that has been released it does everything the SAME, honestly everything.
Its honestly for most of you its gonna take some time to get used to. The set up window will be narrower but just give it time and I'm sure you all will like it...
Big thank you must go out to you guys for waiting so long for it, but the longer we worked on it the better it got, it wasn't like the guys at iRacing didn't work on it at all, it was because it was that bloody hard to find the sweet spot with the different physics settings, aero changes etc etc. So thank you for waiting so long but this I think will change the game in the case of the V8SC online series...
Also I think most of you guys need to thank a guy named Eric Hudec. He spent countless hours with me and Shane sorting this out, he was absolutely gobsmacked about how little grip it had but he continued to work with us to make it as real as possible! So I think he needs a big shout out.
But yeah really guys myself, Shane and all the guys at iRacing hope you enjoy it, i'm sure you will see a lot more V8 Supercar drivers coming on with this NTM and if we get Bathurst jeez louise you'll get sick of us!! haha
Thanks for the patience and happy racing..
Scott.
.J.J.McLowski. wrote:Shane Van Gisbergen and Scott Macuclain worked with iRacing Dev team to develop the NTM for the V8supercar, using actual motec data from the cars and constant testing by the team, shane came out and said this is as real as it gets. the "feeling" of the tire and the car are as good as its going to get. to them it was 100% accurate based on the telemetry data.
gimmie a break if you are going to act like sheep and all BAAAA together at least do it so someone doesn't come along and make fools of all of you.
sorry but get your facts before posting.
.J.J.McLowski. wrote:wow i am kinda shocked at the respones. seems none of you actually know what you are talking about and just have a go without providing facts. facts for what i have stated are redily available in the WMD forums maybe you should go look. ive been a part of pCars since day one. ive been a part of rfactor since day one. i was a beta tester for iRacing and im still there. i have driven a variety of race cars including a open wheeler and a v8supercar on slicks.
so what real world knowledge do any of you base your sims on?
FYI seems that you know nothing about Tire falloff when dealing with slicks. the comment that driving iracing is like driving in a oil slick is kinda right, have you ever drivin on cold slicks? or driven on overheated slicks, its like driving in a oil slick.
Shane Van Gisbergen and Scott Macuclain worked with iRacing Dev team to develop the NTM for the V8supercar, using actual motec data from the cars and constant testing by the team, shane came out and said this is as real as it gets. the "feeling" of the tire and the car are as good as its going to get. to them it was 100% accurate based on the telemetry data.
gimmie a break if you are going to act like sheep and all BAAAA together at least do it so someone doesnt come along and make fools of all of you.
sorry but get your facts before posting.
Scarface.au wrote:rage moar..
camstatic wrote:Live for Speed is as close to real-life as I've gotten in simulation-land, pity about the ancient graphics/lack of updates these days/lack of real cars etc.
masternick13 wrote:Scarface.au wrote:rage moar..
good start of a response but I'm not sure where he raged
he is right tho, this game is just another Shift, it will never come close to the other sims out there and its not trying tocamstatic wrote:Live for Speed is as close to real-life as I've gotten in simulation-land, pity about the ancient graphics/lack of updates these days/lack of real cars etc.
I learned how to drift in live for speed and its 99% the same when it comes to driving techniques and I have used it to practice certain things like different style entries and following someone, my style of driving carries over very well from LFS to real life, I even make a lot of the same mistakes I do irl that I do in LFS
oversteer physics in every game but LFS feel almost nothing like is does in real life, if it doesn't feel really close to the real thing then I just can't play it with a wheel
Kx315 wrote:.J.J.McLowski. wrote:Shane Van Gisbergen and Scott Macuclain worked with iRacing Dev team to develop the NTM for the V8supercar, using actual motec data from the cars and constant testing by the team, shane came out and said this is as real as it gets. the "feeling" of the tire and the car are as good as its going to get. to them it was 100% accurate based on the telemetry data.
gimmie a break if you are going to act like sheep and all BAAAA together at least do it so someone doesn't come along and make fools of all of you.
sorry but get your facts before posting.
Because they are payed to do so.......all sims have limitations, iRacing is fantastic eye candy good cars best lazer scanned tracks out there. They also pay big name race drivers to endorse the product..... gives it an air of legitimism doesn't it....if they drive it it must be real!! give me a break its good business & sells subscriptions to wannabe race car drivers.
I have also raced cars go karts & motorbikes as well as racing & racing sim games back as far as "Pole Position" on my C64 back in the day and I feel far from a fool!!
EDIT: i just noticed Cas Bitton Joined iRacing yesterday, good stuff. Only way to compare is to drive it. Since you are new etc, there maybe a bit of a learning curve to get around with setup of wheels etc. if you need any help send me a PM and ill send you some forum links with all the info you need. In rookie, ovals will kill your SR and iRating best to play it safe and get out of rookie fast.
with Road just try to be the fastest and qualify at front the best you can. but i will say this ROOKIES suck, there are some incredibly bad drivers in there and its now week 13, the end of season 2 before season 3, its just chaos plus and i mean chaos. every man and his dog that cannot drive is driving in week 13 in cars and track they normally cant drive.
once the new season starts it will settle down again. but get out of rookies fast if you believe you are a good driver and above those in rooke.
myself im a A- Class in oval and road and am going for my WC-Pro licence.
My main ride is the Riley mKxx Daytona Prototype and Lotus 79.
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