Project CARS Discussion - It's time! :D

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Re: Project CARS Discussion - It's time! :D

Unread postby brat81 » 26 Apr 12, 12:06 pm

Yay unlimited data
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Re: Project CARS Discussion - It's time! :D

Unread postby Cas Bitton » 26 Apr 12, 12:11 pm

Ashen_Shugar wrote:Just found out that the builds are mirrored here

yay quota free :P


Great stuff :D :icon14:
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Re: Project CARS Discussion - It's time! :D

Unread postby Cas Bitton » 27 Apr 12, 11:04 am

This will ruffle a few feathers but I'm sure we will manage :)

http://forum.wmdportal.com/showthread.p ... ss-Updates

Andy Clark wrote:Changes to the daily builds/patches for Project CARS

New Patching Process
We have moved to a new patching system for Project CARS to reduce the daily patch size and to provide cumulative patches so that a single patch can be applied to builds that are a number of days (or weeks) old, bringing the build up to date from a single patch.

The process change is in place now, so Friday's build 0202 will be a cumulative patch that can be applied to any build from 0197 onwards.

This change means there will no longer be a need for us to create a full build for each Thursday, so dramatically reducing the download sizes for everyone.

Because of the cumulative process in the new patches, each daily patch will be larger than the previous day, sizes will vary from day to day depending on the data changes for that day. Therefore there will come a point when it will make sense to provide a new full build, and reset the patching process to patch from this new full build.

We are currently planning on a new full build once a month, so a full month of cumulative patches will be built before anyone needs to download a full build. All of this is dependent on data changes and patch sizes, so it may be the case that for some particularly busy periods we need to reset to a full build after 2-3 weeks, we will look at this if and when it happens, as it won't be clear until we've gone through the process for while.

The process will include cleaning of the current user profile when required by a particular patch.

Uninstalling
Because we are moving to a more patch based system, uninstalling may leave files remaining the installation folder, as the base Uninstall information may not match the patched files currently installed. This will require manual deletion of the files to ensure the project is cleanly removed.

Future updates (Phase 2)
We are also working on an automated patch process, this will introduce a new system that will automate the detection and download of patches before launching the game, so providing a mechanism for showing when new patches are available and automating the download and installation of patches and new builds at your member level.
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Re: Project CARS Discussion - It's time! :D

Unread postby v4moose » 27 Apr 12, 3:16 pm

sounds good to me.

unfortunately i'm waiting for something along the line of 'improved optimisation for amd based systems' because it's still almost impossible to enjoy due to apparently 'stuttering' even tho my FPS are fine.
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Re: Project CARS Discussion - It's time! :D

Unread postby Cas Bitton » 27 Apr 12, 10:08 pm

New build patch is up :)

http://games.on.net/file/49875/Project_ ... eam_Member

From here, it's all automated patching! Unless further major large standalone builds get released we can host :icon14:
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Re: Project CARS Discussion - It's time! :D

Unread postby .J.J.McLowski. » 29 Apr 12, 2:14 am

been testing this new sim/game for a while now. every build they improve things a little more, but car handling is sometimes sketchy and FFB is really off, too much canned effects.

Looks fantastic but candy isnt everything.

its no iRacing put it that way and its got a long way to go to get to that standard of physics for a simulation. for a game its great, as is dirt series, but again its far from a sim imho

im more excited about GTR3

back to iracing
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Re: Project CARS Discussion - It's time! :D

Unread postby Avarice » 1 Jun 12, 5:02 pm

Eleven different Fords to be available in Project CARS

London, May 30, 2012: Slightly Mad Studios are proud to announce they have signed a licensing agreement with the Ford Motor Company that will allow eleven iconic Fords to be included in the company’s WMD-powered Project CARS title.

Project CARS players will get to choose from eleven famous Ford models within Project CARS, ranging from powerful muscle cars and iconic sports car racing machinery to modern street & racing cars.

1966 Mustang 2+2 fastback (foundation trade dress for 1966 Shelby GT350)

The 2+2 Fastback was one of the first Mustangs that helped build the iconic name Ford’s range of Mustang models has today.

Powered by a Ford 289 K-Code V8 engine putting out 274hp, the car was also the base for Carrol Shelby’s GT350 model.

1967 Ford MK IV

Better known as the GT40, the MK IV was the fourth evolution of Ford’s legendary sports car racing challenger. Powered by a seven-liter V8 engine, the car went on to win both the 1967 Sebring 12 Hours & Le Mans 24 Hours in the hands of Bruce McLaren, Mario Andretti, Dan Gurney & AJ Foyt.

1972 Escort RS1600

The RS1600 was the sport version of Ford’s Escort Mark 1 that was build from 1968 through 1974. Powered by a 16-valve Cosworth BDA engine, the car featured a sport suspension and strengthened bodyshells that made the RS 1600 a long-time favorite for amateur racing & rally drivers.

1980 Capri (Group 5 – Team Zakspeed)

Built by Team Zakspeed, the Group 5 version of the Ford Capri was one of the most extreme Ford race cars ever built. Powered by a twin turbo-charged 1.4 liter Cosworth BDA engine, the car predominantly raced in the Deutsche Rennsport Meisterschaft, being driven by legends such as Klaus Ludwig & Hans Heyer.

1988 Sierra RS500 Cosworth (Group A)

Designed to the FIA Group A regulations for touring cars, the Sierra RS500 Cosworth successfully competed in the 1987 World Touring Car Championship where it narrowly missed out on winning the title. The car also proved to be very successful in national series such as the DTM where it clinched the title in 1988.

1997 Mustang Cobra (SCCA Trans-Am)

The Ford Mustang Cobra has made the Trans-Am history book as the series’ most successful race car of all time. The car completely dominated the 1997 season, winning all 13 poles & races.

Built by Roush Racing, the Cobra weighed 1400 kilograms, using a pushrod V8 engine & five-speed gearbox.

2012 Fusion NASCAR Stock Car

The Fusion is Ford’s weapon of choice for NASCAR Sprint Cup, helping the Ford Motor Company to two runner-up titles in America’s most popular form of motorsport in 2008 & 2012.

The Fusion stock car weighs 1700 kilograms and is powered by a mighty V8 engine built by Roush Yates, putting out more than 850hp. The car is being driven by famous NASCAR superstars such as Carl Edwards, Matt Kenseth & Gregg Biffle.

2012 Focus ST

The 2012 ST is the all-new top range model of Ford’s Focus model range. Powered by a 2.0-liter twin-cam 16-valve EcoBoost four cylinder engine that provides 247hp, the Focus sprints from 0-60 in just 6.5 seconds.

To go along with the impressive performance, the car is equipped with plenty of sport features such as aluminum pedals, Recaro sport seats as well as Ford’s Sport-Steering system.

2012 Focus ST (BTCC)

The Focus also has a presence in the British Touring Car Championship as Redstone Racing campaigns the Ford Focus ST touring car built to the Super 2000 regulations.

The car showed lots of promise in the early parts of the 2012 season as Mat Jackson was able to clinch two race wins at Donington Park & Thruxton.

2013 Falcon FG (Australian V8 Supercar Car of the Future)

Ford is one of two manufacturers involved in the hugely popular Australian V8 Supercar series. For 2013, the series will be switching to a new platform of cars, designed to be more cost effective and to offer better safety features.

The Falcon FG will be Ford’s challenger starting with the 2013 season as the company will try to add to their five manufacturer titles clinched in Down Under since 2003.

2013 Ford Shelby GT500

Bearing the name of the late Carroll Shelby, the GT500 is the most powerful factory-made Ford Mustang ever built.

Powered by a supercharged 5.8 liter V8 engine putting out 650hp , the GT500 exceeds a top speed of over 310kph. The raw power is controlled by the finest technology as the car is equipped with Brembo brakes and Bilstein suspension.


The Fords will be available to drive in Project CARS later this year. WMD members will be able to take a virtual test drive once first versions of the cars have been completed by using the regular development builds of Project CARS. To shorten the waiting time, WMD members get to follow every aspect of the car development process on the WMD forums, from the first steps to the finished car out on track.
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Re: Project CARS Discussion - It's time! :D

Unread postby Cas Bitton » 4 Jun 12, 9:38 pm

Build 226 (1/6/12, Junior Member+)
Project CARS: 0226 Pre Alpha - Junior Member+
http://games.on.net/file/50192/Project_ ... ior_Member

Looks good! :)
http://forum.wmdportal.com/showthread.php?646
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Re: Project CARS Discussion - It's time! :D

Unread postby brat81 » 8 Jul 12, 5:52 pm

Hows things going with C.A.R.S
Been a while since i've last had a look at it
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Re: Project CARS Discussion - It's time! :D

Unread postby Scarface.au » 8 Jul 12, 9:46 pm

IMO it's getting much better. Zonda R sound is **gazzmic :oops:
Disclaimer: Views above are strictly my own opinion. If you don't like it.. Well you can fill in the rest.
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Re: Project CARS Discussion - It's time! :D

Unread postby v4moose » 9 Jul 12, 1:06 am

are those evos in the builds yet? I'll reinstall when they arrive :D
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Re: Project CARS Discussion - It's time! :D

Unread postby Avarice » 9 Jul 12, 1:29 am

No evos yet...

But the latest build has an early beta version of Nordschleife!
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Re: Project CARS Discussion - It's time! :D

Unread postby .J.J.McLowski. » 12 Jul 12, 11:54 am

this is NOT a sim, its a fun racing game do not expect more than they can offer. great addition to their shift series, uses same engine same physics etc etc. looks great but is NOT a sim and far from it. FFB sucks n handling is general handling with all cars they do not have individual physics for each car, they fudge alot of things.

now only if this great looking game and iRacing could have a love child it would be the ultimate simulation.

oh and before i get flamed ive been sim racing for over 10 years and auto racing for the last year.
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Re: Project CARS Discussion - It's time! :D

Unread postby Cas Bitton » 12 Jul 12, 12:47 pm

great addition to their shift series, uses same engine same physics etc etc


I'd love to read more about this, as in - the specific parts of project cars that are the same :)
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Re: Project CARS Discussion - It's time! :D

Unread postby v4moose » 12 Jul 12, 1:24 pm

infact... basis for any of your statements? you sound but hurt.

also before you go off and say things suck... you realise is Alpha right?

reminds me of all the whinging that happens over at the DAYZ forums... its unfinished code, deal with it.
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