Moderator: ArmA Admins
theremin wrote:Hobbes believed that without government (who alone can wield force legally), society would descend into a vicious anarchy.
Adam Ruch wrote:Fear is absolutely a basic concern in DayZ. Not fear of bodily harm, but fear of loss of time.
Adam Ruch wrote:Saying "its just a game" is a a tautology: it means nothing. If "its just a game" why are you playing? Why do you try to avoid zombies? Why do any one thing over any other thing?
Adam Ruch wrote:Scarecrow: I'm about to submit my PhD in analysis of videogames. What you call over-analysis does me plenty of good.
diamondd wrote:theremin wrote:Hobbes believed that without government (who alone can wield force legally), society would descend into a vicious anarchy.
Well he's wrong isn't he, even from the most primitive of human ancestors, as a species we've known that we can achieve more by cooperating.
Adam Ruch wrote:That's fine, that's your opinion, but you can't expect people in a thread analyzing the behaviour of game players to suddenly throw their hands in the air and give up because you don't think its worthwhile. You have your limits and I have mine.
Mekon wrote:So... that would explain why all of mankind's history since we climbed down out of the trees is littered with oustanding cooperative behaviour?
Did you do any history at all when you were at school? Or pay any attention to current affairs and the numerous failed states around the world?
People are selfish and greedy - they only cooperate if there is a clear and immediate benefit from doing so. If they can get what they want right now without cooperating... all bets are off.
Matt 'El_Funko' Long wrote:Back in the day, a lot of text MUDs allowed players to kill each other and take their items - enough that it became a legitimate way to progress.
Users browsing this forum: No registered users and 1 guest