version 1.7.2
UPDATE : 9 JULY 2012
FIXED:NEW:
- [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)
- [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
- [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
- [FIXED] States where animal might stop walking around (now should walk around more)
- [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
- [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )
- [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )
- [FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )
- [FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )
- [FIXED] Dead bodies still have the heart beat for low humanity ( https://dev-heaven.net/issues/35050 )
- [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
- [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)
- [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
- [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
- [FIXED] Error reports are almost invisible (has now been fixed)
- [FIXED] Daylight calculations causing slight FPS issue
- [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
- [NEW] Aubility now dampened in rain and increased by fog
- [NEW] Exponent driven probability introduced into visibility calculation
- [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)
- [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated
- [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
- [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)
Some nice bug fixes in there, even if one of them was the handy never_lose_ammo bug. Looking forward to testing out the infected-hearing-through-walls fix tonight.





