AN7 Server locked?

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AN7 Server locked?

Unread postby Sandgroper-WA » 28 May 12, 9:37 pm

Just out of interest why has this server been locked?
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Re: AN7 Server locked?

Unread postby FryzieDelta » 28 May 12, 9:47 pm

Apparently DayZ servers automatically lock when there are 5 people in the lobby. It's a pain in the rear, but it's probably to reduce the time spent waiting for the database to respond.
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Re: AN7 Server locked?

Unread postby Sandgroper-WA » 28 May 12, 9:52 pm

Seeing the server only has 27 people in it at the moment, doesnt seem to be working the way they intend it.
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Re: AN7 Server locked?

Unread postby FryzieDelta » 28 May 12, 10:15 pm

This is why the AusArmA servers have idle kickers. People sometimes idle in the lobby so they can't get killed but save their server spot while they have a break. When 5 people do it at once the server is locked out.
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Re: AN7 Server locked?

Unread postby Death Mittens » 28 May 12, 11:26 pm

At one point I think Ball0fire locked the server temporarily due to over a dozen people join at once causing mass lag / desync / all zombies to walk on the spot etc.

There was heaps of people constantly trying to get in too whether full or not, it was a bit ridiculous how much leaving and joining was going on.
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Re: AN7 Server locked?

Unread postby Mooncabbage » 29 May 12, 4:45 am

Servers need to automatically lock when full to disregard the barrage of join requests they would otherwise get. That or some kind of queuing system needs to be added to ArmA.
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Re: AN7 Server locked?

Unread postby Ball0fire » 29 May 12, 8:57 am

yeah i was locking it in stages to stop the flood of joiners after the restart

also i dont know of any of these auto lockers , would be nice
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Re: AN7 Server locked?

Unread postby Freeborne » 29 May 12, 1:36 pm

BattlEye Extended Controls (BEC)

It runs in the background, logs into the server automatically via RCON, and then auto-locks the server whenever X amount of players join, and then unlocks them once they move out of the lobby. Also does lots of other cool things like kick/ban people for swearing, using abusive names or illegal characters, etc.

We had the lobby player limit set to 5 on ANZ1-4, and have since increased it to 6 or 8 (I forget). It's main purpose is to limit number of players that load the mission when the server has just been restarted. Too many at once, and tents/cars don't spawn.

Of course if it auto-locks whenever there is 5+ people in the lobby, and never kicks them, well the server could stay locked for ages, so that's why we auto-kick people who idle too long. Plus people would idle in lobby often to hide from bandits, or just go off and have dinner while 5+ people were mashing enter for half an hour trying to get in.

Initially we had a few problems, where BEC wouldn't unlock the server, so we just restart BEC every 30 minutes, seems to fix it.
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