DayZ. Zombie survival mod for Arma2: CO

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DayZ. Zombie survival mod for Arma2: CO

Unread postby Universal_Traitor » 20 Apr 12, 10:59 am

Came across this the other day, watched a few videos and brought ARMAII the next day, its a blast.

From the site's About page
DayZ - What Will You Become?

Realistic "Zombies" with custom animations - These once human creatures will act and behave as if they have a heighten sense of hearing and smell but less sight, on top of that they use motion captured animations such as walking and eating from your unconscious body. If you look into any built up area you'll see them walking around waiting for their next victim which dares to venture in.

New weapons and vehicles! - Ever felt like you needed a Crossbow? Or maybe a less military like weapon? If you have then this is perfect for you as we have both of these created to high quality standards all ready for your use in this wasteland. On top of that you can even pick up the bolts fired from the Crossbow to reuse! Not only that we also have created custom vehicles which can be repaired and ridden around to show the world what you're made of!

Custom Medical System - ArmA II's magic medic feature is a thing of the past with this medical system - If you get shot, expect to bleed and to lose blood until you're bandaged up. Lost too much blood? Then expect to fall over unconscious. If you get shot in the leg then you won't be able to walk until you get morphine so you can man up. Pain is also a factor taken into consideration so without pain killers after taking an injury you'll continue to shake. This is medical at it's best!

Persistent Server - Fed up of spending so many hours working towards a goal or finding supplies and then the server crashes on you losing all your progress? Well with the DayZ server all stat's are saved to our external database so where ever you log off, whatever you have will be keep on you next time you come back in. This means you can spend however long you want doing what you want to do. As long as you don't die during the night!

Tons of new objects - We haven't just added in big things like weapons, we take pride in little details so expect to find things such as water canteens, a number of canned foods, junk and car parts (Along with more!) each of which have their own models, textures and UI imagery, once again all created to that high quality you expect in a full scale modification and we're sure you won't be disappointed with it. Nothing has been rushed.

Hunting and Survival - Eating and drinking is a core part of gameplay, you can tell if you need something by a very subtle GUI which doesn't effect the atmosphere, and if you don't fulfil those needs. You'll die. Wandering animals can killed and gutted (with the right tools) to gain access to their meat which can be eaten so you live longer but also to gain blood. For once these animals actually have a use.

Heavy Optimisation - The DayZ server has been designed to give the best play possible. Custom coding and edits have created a smooth running world which can easily have thousands of zombies spawned at once!

And Much More! - The only way to find out - is to survive!


http://www.dayzmod.com

At the moment its still in Alpha, but its getting daily updates and is playable. The guys behind it are looking for some server hosts to help get their mod out there and help with getting this mod off the ground (Maybe GON are interested in hosting an Aus server?)

At this point there is a NZ server, 3 EU servers and 2 US servers which are populated most of the time.

Check it out guys, the more we get into it the better the mod can get.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Freeborne » 20 Apr 12, 1:46 pm

Yeah it's a pretty fun mod, although my experiences have been spoiled a bit by frequent server crashes/restarts, constant darkness, and the occasional team-killer shooting you in the dark from his hiding spot.

Need to team up with some of the GON players. I saw several in there last night, but didn't have enough time to reach any of them before the server crashed again.

If the server supported 40 slots I'm sure it would fill up pretty quickly too. I just checked and it's now capped at 20 slots instead of 27 :(
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Universal_Traitor » 20 Apr 12, 2:28 pm

Yeah they reduced it last night for some reason. As far as i can tell the day/night cycle lines up with where the server is. So the NZ server closest to us is dark pretty early for us.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Ash_Williams » 20 Apr 12, 2:34 pm

Maybe someone at GON should contact them to get an AU server setup.. Seriously couldn't get in last night..
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Universal_Traitor » 20 Apr 12, 2:38 pm

Thats one of the reasons i put this thread up. Figured if we can show enough interest from people GON would be willing to set it up :D
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Ash_Williams » 20 Apr 12, 2:58 pm

One can wish.. one can wish.. I think this would be better put in the feedback forum instead if we want it to happen =P
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Baskerville » 21 Apr 12, 12:37 am

Rocket said "someone" was putting together an AU server as we speak so we might have one soonish.

He also said that they would try 200 slots lol.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Ash_Williams » 21 Apr 12, 8:39 am

Bahahaha, that **** gunna be laggy and broken.

It's rather hard to play on your own with the lack of a map knowing where in gods name you are.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Sky Monster » 21 Apr 12, 10:37 am

The Americans playing on the NZ server with 200-400 ping are a joke...

and if you call them out on it they go "umad" and "cry more xD"

That server NEEDS a ping kicker ASAP.
8-)

Freeborne wrote:Well said. I agree with Baskerville!


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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Baskerville » 21 Apr 12, 10:45 am

I can't believe some of you still don't have local knowledge. That said I travel during the day which makes it easier to spot local landmarks.

Got my first death last night from jumping out of a car right next to a tree.

RIP Baskerville Mark 1.

People from the U.S.A can kindly go and play on their own SERVER OF 50 SLOTS KTHX.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Ash_Williams » 21 Apr 12, 11:39 am

Bahahaha, I went on one of their servers and it was rather amusing to watch them all kill each other, then they came after me of course.

Hopefully an AU server comes up soon, looks like there are heaps of new servers coming up every day O_o
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Baskerville » 21 Apr 12, 5:00 pm

Someone who will remain nameless is being quite rude.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Scott_NZ » 21 Apr 12, 5:03 pm

I concur
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Freeborne » 21 Apr 12, 6:12 pm

Waited for two **** hours today trying to get into the NZ server. Gave up and played on the US server, and nothing but noobs who wouldn't shut up on global and people killing each other.

Played for an hour by myself, in darkness.... so fun :(
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Universal_Traitor » 22 Apr 12, 8:24 am

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There is now a 55 slot Aus server!

server info
Last edited by Universal_Traitor on 22 Apr 12, 12:07 pm, edited 1 time in total.
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