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RSOblivion wrote:Probably not with the 1.7.2 patch just deployed...
Has anyone heard on whether they're going to do anything about the barbed wire or just leave it as is? Stuff gives me the ****.. deer stands, barns, shops, whole damned streets wired up in such a way that you cannot go over it.
Scarecrow wrote:
Apparently you can go up to wire, right click the toolbox and remove it. Haven't tried.
Speaking about dogs, in a recent interview that Eurogamer did with Dean Hall, it was confirmed that dogs would be making an appearance in DayZ, though it wasn’t certain as to when.
“It’s just there’s a problem with the implementation and there’s been so much more that’s been more pressing,” he told Eurogamer. As to what type of dog, it’s the German Shepards as of right now. The role of these dogs haven’t been confirmed yet, though we do expect them to be both your companions and also possibly be infected wild beasts.
Here are the patch notes for the upcoming 1.7.2 update. There is still no release date set for this patch.
Changelog:
[FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)
[FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
[FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
[FIXED] States where animal might stop walking around (now should walk around more)
[FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
[NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)
[FIXED] Error reports are almost invisible (has now been fixed)
[FIXED] Daylight calculations causing slight FPS issue
[NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
[NEW] Aubility now dampened in rain and increased by fog
[FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
[FIXED] Use of “allMissionObjects” causing performance issue on clients (new engine command “entities” used to improve FPS on clients)
[FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
[FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
[NEW] Exponent driven probability introduced into visibility calculation
[FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )
[FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )
[FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )
[FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )
[NEW] Set Bear Traps that break player and infected legs, kills animals, when activated
[NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
[NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)

Anon. E. Moose wrote:Yeah, barbed wire can be taken down with a toolbox. (Which I have after killing that guy in Cherno)

Brunius wrote:>Logs into 1.7.2 server by mistake
>Wanders around for a bit not realising
>Finds coyote backpack (the big one)
>Finally realises he can't do anything because it's a 1.7.2 server
>Curses the gods

Disco LT wrote:I haven't come across a coyote pack, it's bigger than an Alice Pack?
Disco LT wrote:Also does anyone know if I create a new profile in ARMA2 and then play DayZ, will it be as a new character? I'd like to play when Moose isn't around but don't want to risk my character with him dying and setting us back to day one. The other option is making a new steam and just buying a second copy of OA..
Matt 'El_Funko' Long wrote:Your Day Z character is tied to your Operation Arrowhead CD key. To have a second Day Z character, you would need to buy a second copy of OA and manually change the CD key stored in your registry as described in this video. On the plus side, you don't need two copies of Arma installed so it'll use the same settings/binds.

I'm really tempted to do it, but I should probably just be less precious about my gear and play the game. I'm going to lose it eventually, so I might as well get used to gearing back up again.
Which would be great, but I've never even seen a toolbox >.<
Bear traps wtf? .. bloody great, they'll become as big a nuisance as the wire, I can see it now, whole streets/buildings lined with bear traps

lemoo @ http://www.3fl.net.au/forums wrote:i have to admit, the thought of exploding tampons is exciting lol
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