DayZ. Zombie survival mod for Arma2: CO

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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Scarecrow » 28 Jun 12, 3:51 pm

The_Pharoah wrote:
Scarecrow wrote:This is when it becomes essential to carry a canteen with you and a hunting knife/hatchet/matches combo ;)


yeah but you have to find the friggin things in the first place - in my playing time so far, I haven't seen a canteen. Shame you can't use empty whiskey bottles and cans to fill up water.


Where are you? If you look at the massive post I did with the map of Cherno, there are 5 blue dots at the top next to the hospital. If you go to a server, you'll likely find no one in that area and you can run through those five apartments(approach from the North West so you're coming from the wild, not the city).

If you don't attract zombies you'll get in and find a water bottle for sure, and probably some other good stuff.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Disco LT » 28 Jun 12, 4:02 pm

Anon. E. Moose wrote:
Disco LT wrote:I'm close enough to Moose now, that when he is able to log in he'll be able to help me out, thanks tho :P

You're going to hate me. :(


YOU SON OF A ****! HOW DARE YOU!

>.> haha all good, we'll just start over.. again :P IF YOU'RE GAME.

The_Pharoah wrote:
Scarecrow wrote:This is when it becomes essential to carry a canteen with you and a hunting knife/hatchet/matches combo ;)


yeah but you have to find the friggin things in the first place - in my playing time so far, I haven't seen a canteen. Shame you can't use empty whiskey bottles and cans to fill up water.


Or you can't just drink out of a small lake/creek inland, since you don't have a drinking vessel >.<

OH NOES IM GOING TO DIE BECAUSE I DONT HAVE A CUP TO DRINK THAT COOL DELICIOUS WATER..
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Matty » 28 Jun 12, 4:22 pm

I found only the good players are left, which makes the game a bajillion times harder for me now.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Disco LT » 28 Jun 12, 4:28 pm

Matty wrote:I found only the good players are left, which makes the game a bajillion times harder for me now.


Haha I'm not doing so well now that Moose has died >.< I am screwed without food/water real soon :(
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Scarecrow » 28 Jun 12, 4:57 pm

Where are all you starving people.

I'll consider bringing you food and drink.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Disco LT » 28 Jun 12, 5:08 pm

PM inbound Scarecrow
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Ball0fire » 28 Jun 12, 5:09 pm

Scarecrow wrote:Where are all you starving people.

I'll consider bringing you food and drink.



and bullets? :twisted:
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Disco LT » 28 Jun 12, 5:14 pm

Ball0fire wrote:

and bullets? :twisted:


Probably, at this point I have nothing to lose lol, I'll be dead real soon anyway.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Scarecrow » 28 Jun 12, 5:38 pm

Bullet* I'm rolling with an FN FAL. Insta-kill!

But I have no interest in killing him unless he has NVGs.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Disco LT » 28 Jun 12, 6:01 pm

Scarecrow wrote:Bullet* I'm rolling with an FN FAL. Insta-kill!

But I have no interest in killing him unless he has NVGs.


>.>

I don't have NVG's unfortunately, in fact I have SFA. All I've done is spawn, and run to my current location, stopping to check a few buildings on the way.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Scarecrow » 28 Jun 12, 6:26 pm

You might as well respawn if you have nothing of value.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Disco LT » 28 Jun 12, 6:53 pm

But I'm in a good area :/
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Scarecrow » 28 Jun 12, 7:05 pm

Nothing of value? Respawn and run back. But equip yourself this time.

Then you'll be in a good area with good supplies.

It doesn't take long to get back.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Jenkins_ » 28 Jun 12, 8:59 pm

Wants to play DayZ... constantly full servers. All the damn time. I'm stuck in Stary I need to get out.

Or, those servers that say 49/50 but when I try join "Sorry We're Full"
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Brunius » 28 Jun 12, 9:15 pm

So I hike my way to NWAF to meet my new friend - also known as Disco LT.
We meet up, so far so good. We had a little zombie problem but driving past in the truck I found blasting the horn fixed that.
Get group-fscked by a hiding zombie, we both need morphine. I've got one stick, and I've got the higher blood, so I use it and go to search for more.



Three hangers later, success! I find a morphine.
Run back to Disco, zombies in tow. So far, so good. I seem to have lost the zombies, I get to him, give him the morphine. We're all alive, let's get out of here.

Random zombie: NOPE.avi

With a sickening crunch, I hear my bone break, and I fall to the floor, the weight of my body suddenly too much for my leg to bear.
Those zombies I thought I had lost?
Yeah, turns out I hadn't. There's 20 of them coming towards us. We shoot them, but it's not enough. Disco falls over, dead, and I'm stuck with a broken leg.

Apparently this is not my day to die - although with no morphine, it can't be long.
<insert text to make the above poster appear a fascinating and intelligent individual>
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