DayZ. Zombie survival mod for Arma2: CO

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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Clontarf[X] » 21 Aug 12, 9:06 pm

<burns>Excellent...</burns>

Me and Nomicakes got taken out checking out a camp we destroyed a few days ago. All the tents were back...

Not for long :D
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby cdkit3 » 22 Aug 12, 3:20 pm

Yeah so since I got by server I think I've only been on for about 30 seconds, damn thing is always full and I'm too paranoid about dying :P.

On a side note, I cracked the 1k Zombie kills on Saturday night :D (which is why I don't want to die)
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby mazmatt » 26 Aug 12, 9:26 pm

Laughed very loud at 51 secs
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Idicus » 26 Aug 12, 10:08 pm

Who do I contact to report hacking? I have the name of a player to add to the blacklist.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Ball0fire » 27 Aug 12, 5:57 am

pm me with the details. would the fastest way
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Brunius » 27 Aug 12, 5:42 pm

First thing I see when I log in?

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Today is gonna be a good day.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Idicus » 28 Aug 12, 2:59 pm

Fresh spawned into ANZ 7 and landed in Balota. Could not believe my eyes, 3 ATVs, a Van and a Boat just sitting near the main road. Run to Cherno and grab a jerry can, fill up an ATV and start cruising towards Cherno. Go over a bridge and flip my ATV. Such is life. This was after someone baited me to a Bus near Sniper Hill at Elektro. Internode servers are fun.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Scarecrow » 28 Aug 12, 7:51 pm

I have an exciting few days. Ran cross country to where my mate found some tents. Got hack-killed before we got there. Spawned on the correct side of the map, ran to the tents, got kitted, running back, random guy in the woods kills me before my crosshair stops shuddering back and forth.

Run to Elektro, find AK. Start hunting. Kill a dude on the hill. AS50. M9SD. GPS. NVGs. Kitted to the maaaaax. Then realise the AS50 is a hacked one, so drop it. Run back to tents in hope there's something there. New AS50! L85A2! Rangefinder! Ghillie! Life is wonderful.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby cdkit3 » 29 Aug 12, 4:26 pm

Hey Scarecrow, Rocket has come out and said they are fine for people to use hacked weapons that they have found as long as they weren't the ones who hacked it in, so could have hung onto the AS50 TWS ;)
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Brunius » 29 Aug 12, 4:31 pm

cdkit3 wrote:Hey Scarecrow, Rocket has come out and said they are fine for people to use hacked weapons that they have found as long as they weren't the ones who hacked it in, so could have hung onto the AS50 TWS ;)


While you could have, would you really want to? In standard ArmA 2 it's just black and white as to what's a target and what's not, I can't imagine the power imbalances that would introduce to DayZ
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby v4moose » 30 Aug 12, 12:02 am

had a run in with a Chuck Norris zombie.

Being chased by said zombie, I ran into the building adjacent to the grocery store in Elektro.... the zombie walks... i shoot it in the head with my M1911, nothing, again, nothing. Empty 2 fulls clips he's still coming towards me. I turn to run out the other end and its f*cking barbwired.

The zombie hits me for 6... I go from 11000 to 5000 blood then proceed pass out.

So yeh I'm unconscious in the middle of Elektro... any one wanna come save me?!!? :D
Hit me up on Steam!
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Scarecrow » 30 Aug 12, 12:10 pm

Meh, I have a regular AS50 now and the L85 is so much better than the greyscale scope the other one had.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Clontarf[X] » 30 Aug 12, 5:18 pm

Squad = M4A1 CCO SD, L85 & an assortment of sniper rifles (AS50, SVD Camo, M107).

It's safe to say the L85 is a life safer thanks to thermal vision. So many times we've spotted people before they spotted us.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Nemesis_22 » 12 Sep 12, 2:11 am

Dat feel when you find an FN-FAL with aws, and a spare set of NVG's.

Dat other feel when you get confused, drop the bag with all of them in it, and it gets destroyed.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby mazmatt » 12 Sep 12, 5:12 pm

Lingor Island FTW
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