So... what are your thoughts

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So... what are your thoughts

Unread postby no-gun » 17 May 12, 12:19 am

Hi all...

New to the forums but a constant in the servers... just wondering what people think of csgo compared to css or cs?

I think bullets show blood when they dont actually hit, the buy menu is annoying and the maps are too clustered rather than simple like they used to be... my 2 cents just wondering what others think :P

hi hi btw again
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Re: So... what are your thoughts

Unread postby diamondd » 17 May 12, 12:35 am

no-gun wrote:Hi all...

New to the forums but a constant in the servers... just wondering what people think of csgo compared to css or cs?

I think bullets show blood when they dont actually hit, the buy menu is annoying and the maps are too clustered rather than simple like they used to be... my 2 cents just wondering what others think :P

hi hi btw again

Well I think I kind of like it more than source but there are a few issues holding it back from 1.6 god-tier status..

Firstly though, I don't think the buy menu is that bad. It's a little **** but not terrible or anything, I can deal with it. Same with the maps, there are more objects floating around here and there but I don't really see that as a problem. It certainly hasn't bothered me yet.

My main issues are with the weapons. Some are handling really well already, like the deagle but its not all sitting pretty at the moment. I've heard that they play with recoil on just about every update so maybe I've just arrived at a bad version but the recoil on the M4 and AK just isn't quite right.

The full auto patterns are probably ok, the issues I have are with the tap shots and the first one or two rounds when firing on the run. In 1.6 and to a lesser extent source you could just pause your movement ever so briefly and pop off one or two very accurate shots with the rifles but now it feels like if you're on the run those first couple of bullets could be heading ANY where.

Maybe I'm just noobing it up atm but I haven't really been able to get a read on where the first lot of bullets are going. I mean I think they need to work a little more consistency with the shots into it
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Re: So... what are your thoughts

Unread postby Nekosan » 17 May 12, 1:56 am

diamondd wrote:Maybe I'm just noobing it up atm but I haven't really been able to get a read on where the first lot of bullets are going. I mean I think they need to work a little more consistency with the shots into it


I agree, even if I'm using something like the Sig I still don't "feel" it like in other shooters, I find it's often really hard to tell if I hit someone (or even when my bullets are going.

I have a bit of an issue with many of the weapons atm tbh, seems like it's "headshot or nothing" most of the time, either you headshot someone or they just soak up a whole mag, I shot someone 3 times center mass with the basic pump shottie yesteray at about 10ft and after he killed me I honestly couldn't tell one way or the other if I had hit him or not.

The recoil on most of the guns seems to be even MORE random and floaty than in CSS if that's possible, let off a burst of more than 3 rounds at any range and they feel more like a cheap paintball gun than a real weapon.

Some of the uniforms can also be a little hard to differentiate at a distance too.

Can't say i like the direct weapon switching either, I was always a fan of being able to scroll the menu with mouse down and setting mouse up to last used weapon, now you have to cycle too much or use number keys :(.

So far to me it just feels like a cheap cash-in on the previous title (which was a cheap cash in on the original) except they somehow managed to make it feel crappy instead of improving it.
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Re: So... what are your thoughts

Unread postby jambo » 17 May 12, 10:49 am

First thing I noticed the moment I hopped in to my first game was that the movement feels kind of.... floaty.

Also the weapon mechanics seem to be very different to CSS. I tried tapping to shoot a few times and it seemed to work no better than spraying. Damn bullet sponges.

I think it might be coming from ArmA II and BF3 Hardcore has me expecting 1-2 hit kills.

I did have a lot of fun last night though, there were a lot of people with mics on the Internode servers.
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Re: So... what are your thoughts

Unread postby no-gun » 17 May 12, 11:54 am

If you are used to BF3 or any CoD series then the weapons are way different; I agree that the strafe-stop-shoot-strafe is nowhere near as accurate as 1.6 or css, especially with the awp, you have to give it some extra time before it becomes accurate from when you stop... or it just could be the new hitboxes or even the netcode.

The gun sounds are great though, switching to a gun sounds like it's really being carried out.
What i was gettin at with the maps is that they seemed to have put more effort into eye candy over gameplay, models blend in more to the environment which i guess is a good thing as it tweaks your senses more however it just seems to clustered at times like MW2 or BO.

I don't think the rego is correct atm, an enemy was pretty much poking me with the mp7 unloaded the whole clip i was left on 35hp and he ended up dead... it happens to us all i think, in any of the other cs' its different.

On a final note the glock is amazing at close range, you can take on 2-3 people with SMGs or rifles at close range and win... but the P2000 is horrid. Hopefully the rego is fixed up not sure if it's server side or not or maybe we just need to get used it it like going from 1.6 to css was a MASSIVE regoo change

btw archer ftw
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Re: So... what are your thoughts

Unread postby Ashigaru » 18 May 12, 2:54 pm

I'm enjoying it to be honest, and find you have to be bang on with your aim. No dodginess like the old crouch bug in CSS when you "ducked" behind cover only to have your face taken off :B

Other than that, agree with the P2000 being a POS and needing more tweaking. Overall I like it though and will definitely play more once it's out!!
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Re: So... what are your thoughts

Unread postby PlasmaDavid » 18 May 12, 7:33 pm

As someone for whom CSS was their second "big" online game (after BF1942 and before the mad fun of TF2) and not a "competetive" player by any means, I'm lobing CSGO.

Feels a lot more "casual" compared to CSS, though maybe I've not played it enough.

Sad there's no TMP or traditional MP5 :(
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Re: So... what are your thoughts

Unread postby no-gun » 19 May 12, 7:39 pm

it does seem alot more casual even though only 5v5 servers are out which are meant to be competative

the guns are great but does anybody else get the issue where they shoot and the other player dies a split second later not instantly? really annoying

hopefully they iron out all the issues and release it soon rather than keep it in beta like dota2 forever... free game i guess if it is and you have beta :P
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Re: So... what are your thoughts

Unread postby PlasmaDavid » 22 May 12, 11:18 am

Is it just me, or do your bullets seem to "hose" all over the place, without any respect to your crosshairs.

Don't get me wrong, I know the importance of recoil and all that, but when my crosshairs are a certain size, I expect the bullets to be landing within that area. NOT hosing off to the side and up/down before wandering back maybe.

I guess it's more realistic to have "stream of bullets wandering" as opposed to "every single bullet spraying out in a different direction" but it's the fact the crosshairs aren't reflecting this.
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Re: So... what are your thoughts

Unread postby SaNE » 22 May 12, 11:35 am

Not just you, you can walk up to someone have the new crosshairs completely over them and nothing hits.

A recoil pattern is more realistic if you're auto firing, single shots should be more 'random' but at the moment it's spray and pray useless.
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Re: So... what are your thoughts

Unread postby PlasmaDavid » 22 May 12, 5:02 pm

I can't recall seeing a game with "wandering hose" recoil as opposed to "random spray cone". Is it more realistic? I assume so, since the gun fires in a fixed direction, recoil means your aim is being thrown off steadily, not just magicly firing bullets in a shogun spread...
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Re: So... what are your thoughts

Unread postby Disco LT » 22 May 12, 5:36 pm

I've never been a big CS fan, but I gave it a go and although it looked prettier, it felt the same as other CS games to me..and I sucked as bad as it as I have at every other CS game.

I actually liked weapons purchasing interface though, I thought it was quite neat.
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Re: So... what are your thoughts

Unread postby PalZer0 » 22 May 12, 5:44 pm

The hit rego really needs some work. I've seen various people ingame with the same complaint.
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Re: So... what are your thoughts

Unread postby Artful-dodgeR » 22 May 12, 6:48 pm

I hate it.

You can aim, fire, use a full clip and they survive with barely any issues. And this all happens 5m from you.

I realised how much I hate CS due to it's complete and utter disregard for realistic ballistics.
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Re: So... what are your thoughts

Unread postby PlasmaDavid » 3 Jun 12, 2:11 pm

I played on servers with more than 10 people at once for the first time last night, and man after the 5v5 I have to say it felt quite strange. Played on Italy and Dust. Dust felt like old CSS times with lots of people, but Italy just felt crowded, even though there's many paths and it's actually a large map.

I have to say 6v6 or 7v7 might feel "better".

But it was indeed strange, going from "hey only 5v5, what gives?" to "oh wow, more than 5v5, this feels too hectic and stuff"
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