Seeing as i cant post on the official forums for some unknown reason, i was wondering maybe someone can explain these to me...
"Pain Bearer: Increases all healing recieved by 4%"
Sounds pretty simple, right. Being a healing spec, you'd think it'd increase all healing recieved by everyone in the group by 4%?
But the way its worded doesnt really indicate that, it looks like its only the heals that you yourself recieve. Which doesnt make sense, because you're a healer.. You're meant to be healing others, not yourself (if they do their jobs right)
"Psychic suffusion: Increases the damage healing of area effect abilities by 5%"
Sounds simple again, yeah? But its on the second row, so you'd be able to use it by level 15.
My sage is level 28, and has NO aoe heals or damage, and the only aoe heal i can see, is the max level Seer talent. Seems a long wait for something? Perhaps it buffs all aoe dmg and heals of the entire group you're in?
"Confound: Targets affected by your Weaken Mind are slowed by 10% for its duration"
Just a general 'wtf'. Weaken mind is a damaging spell... Why is this even IN the Seer (healing) tree..
"Valiance: Reduces the health spent by noble sacrifice by 1%"
"Egress: Force Armor increases the targets movement speed by 10% for 3 seconds"
Again, general 'wtf'. How are the two spells even related...? Why can i not get Egress without maxing out Valiance in the first place..
It appears, to me at least, that seer talents are pretty retarded. As much as i love the class ,theres so much that can be improved upon :/
Edit: actually. It seems the entire talent tree for sage is a mess..
"Inner strength: Reduces the cost of force attacks and heals by 3%" (should be on the 'balance' tree)
"Metal Logevity: Increases total force by 50" (should be on the 'balance' tree)
"Telekenetic defense: Increases the amount absorbed by your Force Armor by 10%" (should be on the healing tree)
The balance tree however has a mix of both healing and dmg buffs, as it should...
Are all trees this broken? :/