BF3 performance and browsers

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Re: BF3 performance and browsers

Unread postby llllTrooperllll » 13 Jul 12, 3:28 pm

Long John wrote:
llllTrooperllll wrote:I fail to see how a browser can interfere with the game? The only thing i could think of is if the 'live update' function is running, perhaps then, but yeah, a browser 'shouldn't' be affecting the game.


Maybe if the browser as hardware acceleration it could be an effect, but I doubt that to be an consistent issue as it would be site specific I would imagine.

Perhaps, but one would think that the effect of this acceleration would be minimal, not in the FPS loss ranges that users are experiencing, and also it has only really started to be 'noticed' since the last patch.
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Re: BF3 performance and browsers

Unread postby Office Linebacker » 26 Jul 12, 1:20 am

I've yet to try the windowed mode as suggested but I've done everything else. No improvements.

Some more searching and I found this Youtube video which is very similar to what is happening with me




I also came across this on the ABC site of all places http://www.abc.net.au/technology/articles/2012/02/16/3432630.htm

It seems there's no fix other than to hope for patch fixes and try out beta Nvidia drivers :cry:
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Re: BF3 performance and browsers

Unread postby Long John » 26 Jul 12, 12:31 pm

Is it like this even on a empty server?
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Re: BF3 performance and browsers

Unread postby Office Linebacker » 26 Jul 12, 3:01 pm

Long John wrote:Is it like this even on a empty server?


It is but it doesn't occur as frequently.

I did a test on Caspian Sea and brought up the Render.PerfOverlayVisible 1 command. When driving to a new flag at B, E and back round to A the CPU and GPU usage spiked massively. It appears to be a buffer or RAM issue when loading new area's or information.

I've looked again at what Windows 7 64bit reckons I've got and now I've noticed that it says I have 6gb of RAM (4gb usable) :evil: So now I'm going to chase down this issue. Seems to be something that a number of people have had http://www.tech-forums.net/pc/f9/win-7-ultimate-64-bit-ram-6gb-install-4gb-usable-220437/
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Re: BF3 performance and browsers

Unread postby llllTrooperllll » 26 Jul 12, 3:25 pm

have you checked to see if your motherboard/bios supports greater than 4gb? Your motherboard may have an option in the BIOS called "Hardware Memory Remap" or "Hardware Memory Hole" which will remap the memory to allow you to see the full amount rather than the usable memory left. Check it tho before you play with it!
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Re: BF3 performance and browsers

Unread postby v4moose » 26 Jul 12, 3:27 pm

derp... 6gb of ram is an unnatural number. I'm not all too cluey on this but i'm guessing you've got (3x2gb sticks) of ram in dual channel mode, so only the 4 in the separate channels are able to be used. Do yourself a favour and go spend 30 bucks on another stick to make it 8.
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Re: BF3 performance and browsers

Unread postby Office Linebacker » 26 Jul 12, 5:16 pm

We'll the RAM was an adventure but probably turned out to be one of the more esoteric problems I've fixed. Surprisingly quick too.

My board is a x58 board with triple channel RAM options. I did the following:

1.BIOS was recognising 4gb of RAM
2.Changed out the 3x2gb sticks with my old 3X1gb sticks. All RAM checks out ok.
3.Put the 3x2gb RAM in the other ram slots. Board posts as 9gb but Windows says only 3gb usable.
4.To Google - See something that says to see if the RAM is being limited via the Mscofig boot advanced options.
5.Check Msconfig but I cannot select the advanced option and there is no default OS displaying in the Boot screen.
6.To Google - Go to Manage and Disk Management. Apply a drive letter to the 100mb drive. Reboot.
7.Success :D Windows must have artificially limited the RAM to 4096 even though the option wasn't checked. I wonder how long it has been liked that. I probably just checked the Post screen to make sure all the RAM was recognised when I purchased them.
8.BF3 Profit? I'll check to night to see if the RAM makes a difference. I'll also need to keep and eye on the system stability. All the RAM has the same timings but the manufactures and sizes are different. I've tried to limit the impact by have 1 triple channel as all 3x2gb stick with the same manufacturer and the other triple channel with 3x1gb sticks with the same manufacturer.

Will post back with results later.

Well the PC bluscreened whilst I was writing this. I think I got greedy with using the old RAM. Have taken it out and will run Memtest I think.
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Re: BF3 performance and browsers

Unread postby Office Linebacker » 27 Jul 12, 1:43 am

I believe it's confirmed. The extra 2gb of RAM have pretty much eliminated the spike issue. I've been posting much better scores too :D

Thanks everyone for their suggestions.
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