Close Quarters Gunmaster game mode

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Close Quarters Gunmaster game mode

Unread postby ChainsawMcP » 13 Jun 12, 7:27 am

Wow...

From my experience last night Close Quarters is run-and-gun at the moment, didn't see a lot of tactical play... pretty much like Metro was... I'm sure it will settle down once people realise where the defensible positions are.

However I think Gunmaster mode is always going to be about fast reflexes and chasing down victims. You start out with a pistol and progress through various weapons as you make enough kills - and the last winning kill is with a knife... Wow - just WOW

http://www.youtube.com/watch?v=bAOOxunsm8s


(I like to give you the choice rather than embedding...)
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Re: Close Quarters Gunmaster game mode

Unread postby Slazza » 13 Jun 12, 7:45 am

Cool.

Gungame is awesome.
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Re: Close Quarters Gunmaster game mode

Unread postby llllTrooperllll » 13 Jun 12, 7:51 am

Yeah, its twitch shooting at its best, too bad i have slow reflexes.
Its a different mode (Gunmaster) that's for sure, not sure if i like it yet.
There were ALOT of team killing's happening for me, both by me and of me. All accidental. People seem to be shooting first, looking after. I was only in a 16 player server, so i dread to think what this DLC would be like with more players. In hardcore, it would be mayhem.
The maps i played were great, scrapmetal is a favorite so far.
I am looking forward to playing some SQDM in the new maps.

Edit: Also, i noticed something i have not noticed before, when i knifed someone i was sent forward about 5 steps into the person i was aiming for and the death animation engaged. I thought it was weird, its never done that before. it was quite a huge lunge forward.
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Re: Close Quarters Gunmaster game mode

Unread postby Mythor » 13 Jun 12, 9:38 am

Slazza wrote:Gungame is awesome.
Oooooh, yes. Must find a good server to try this on!
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Re: Close Quarters Gunmaster game mode

Unread postby The_Pharoah » 13 Jun 12, 11:01 am

i spent most of my time running just to famil myself with the map. plus...gets a bit lonely when everyone runs in a gaggle or herd and you're left on your own (knowing its like a giant circle...the baddies will be along soon!

but yes its like spawn..die...spawn...die...spawn....die...spawn...die...etc

TBH I kinda like chokepoints.
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Re: Close Quarters Gunmaster game mode

Unread postby Hydra » 13 Jun 12, 11:03 am

http://games.on.net/gameservers.php?id=697

If it's popular we'll fire up more :)
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Re: Close Quarters Gunmaster game mode

Unread postby v4moose » 13 Jun 12, 3:40 pm

Gungame is the same mechanic as the COD varient right? Not saying its a bad thing tho...
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Re: Close Quarters Gunmaster game mode

Unread postby Mythor » 13 Jun 12, 3:52 pm

v4moose wrote:Gungame is the same mechanic as the COD varient right? Not saying its a bad thing tho...
Essentially. And essentially the same as the Counter Strike mod that started it.

But with BF3 you get all the crazy destruction and awesome graphics and sound you don't get with the others. :D

Just played a couple of rounds and it's very hectic and I am still not good at BF3. But it's quite fun. :)
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Re: Close Quarters Gunmaster game mode

Unread postby llllTrooperllll » 13 Jun 12, 4:51 pm

I am finding that the positional audio is having a hard time coping with the different levels the maps have. Sometimes it sounds like there is someone right on top of me, nut they are either up or downstairs.
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Re: Close Quarters Gunmaster game mode

Unread postby SaNE » 13 Jun 12, 5:14 pm

llllTrooperllll wrote:I am finding that the positional audio is having a hard time coping with the different levels the maps have. Sometimes it sounds like there is someone right on top of me, nut they are either up or downstairs.

Definitely, the concrete stairs at A on Scrapmetal is a perfect example, there's a small nook at the top of the stairs and the people down stairs make it sound like people are hiding there, it's got me killed a few times.
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Re: Close Quarters Gunmaster game mode

Unread postby Serval » 13 Jun 12, 7:25 pm

SaNE wrote:
llllTrooperllll wrote:I am finding that the positional audio is having a hard time coping with the different levels the maps have. Sometimes it sounds like there is someone right on top of me, nut they are either up or downstairs.

Definitely, the concrete stairs at A on Scrapmetal is a perfect example, there's a small nook at the top of the stairs and the people down stairs make it sound like people are hiding there, it's got me killed a few times.


Or the entire parking garage in Op nine-hundred-and-something.

The most annoying part is the Mk3A1 with its craptastic frag rounds (and no ex. mags) or the LMGs that both have scopes on CQ maps.
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Re: Close Quarters Gunmaster game mode

Unread postby llllTrooperllll » 13 Jun 12, 8:47 pm

Because i suck at it, i can easily say that i don't like Gunmaster mode at the moment. More practice is needed.

TDM and SQM and Conquest Domination are great on the maps tho (8v8).
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Re: Close Quarters Gunmaster game mode

Unread postby llllTrooperllll » 13 Jun 12, 8:53 pm

Also, i have to say, some peoples reaction times are insane, there is some freaky sh&t going on by some players. I know the game can be a bit 'buggy' but the hit detection with this close quarters stuff seems to be showing signs of errors.
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Re: Close Quarters Gunmaster game mode

Unread postby llllTrooperllll » 13 Jun 12, 8:55 pm

8)
Last edited by llllTrooperllll on 13 Jun 12, 8:56 pm, edited 1 time in total.
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Re: Close Quarters Gunmaster game mode

Unread postby llllTrooperllll » 13 Jun 12, 8:55 pm

Or the entire parking garage in Op nine-hundred-and-something.
Agreed
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