SQ DM (HC) - FAIL MODE!!!

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Re: SQ DM (HC) - FAIL MODE!!!

Unread postby llllTrooperllll » 24 May 12, 11:09 am

OZSlayer wrote:I like the SDM, it only works when you have 4 guys working as a team. TS3 makes it even better. If you stick together and move as a group with a good coverage of classes you will dominate the other teams.

Agreed! 8)
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Re: SQ DM (HC) - FAIL MODE!!!

Unread postby llllTrooperllll » 11 Jul 12, 11:12 am

ChainsawMcP wrote:
Ash_Williams wrote:16 worked fine on mine because it split each squad into its proper 4 and allowed spawning off the squad leader as it should.

Who knows, DICE need to fix it quickly.


We must have been lucky - 4 man squad on TS - sqaud spawning actually working... may explain how we were able to wreak havoc on the other players rather than our usual "Damn close, but not winners" performance.

I wonder if joining on each other had something to do with it. (The way the servers will shuffle you automatically to the other side and put you in the same squad if possible when you join on a friend)

Whenever i have joined with friends from Battlelog, we have been placed in the same squad, obviously as best the game can do.
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