MineCraft 1.3 Release

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MineCraft 1.3 Release

Unread postby Aasher » 29 Jul 12, 4:19 pm

OK, been kinda following what the changes are for this next 1.3 MineCraft release and since it's only 2 days until the release I thought I'd post what I believe are the most exciting changes I've discovered via looking at the snapshots and pre-release.

Firstly, Emeralds, Trading and Ender Chests:

Emeralds ... a few key facts to remember are:
They only generate in Extreme Hills Biomes, between the Y Coordinates layers of 31 down to 4. Their occurrence is about 8 times per chunk and they only generate in veins of 1 ore at a time. Apparently this makes them 25 times rarer than diamonds!
Emeralds can be traded with villagers or turned into building blocks much the same way as Lapis, by filling the 9 spaces of the crafting table with emeralds will create one block.

Trading With Villagers!
You can do 3 types of trades with villagers. They will either give you emeralds in return for items, give you items in return for emeralds or enchant a tool for you in return for emeralds.
When you do a trade with a villager, there is a chance that he will offer another type of trade as well as offering the previous trade as well.
The five different classes of villagers trade in different materials.
Farmers Trade in:
Apples, Melons, Wheat, Bread, Cooked Chickens, Cookies and Flint & Steel.
Butchers Trade in:
Any leather armour, Any Food and Coal.
Blacksmiths Trade in:
Coal, Iron Ingot, Gold Ingot, Any Tools and Any Armour.
Librarians Trade in:
Paper, Books, Bookshelves, Paper, Compass's and Glass.
Priests Trade in:
Bottle o Enchanting's, Eyes of Ender, Glowstone, Redstone and ... Rotten Flesh?

Apparently, villagers remember if you attack them, raid their chests, steal from them or destroy parts of their village... in turn, they will offer very bad trade options to you.
Villager Spawner Eggs will now spawn a random villager profession.

I actually found this video summed up most of what I found via Google.
http://www.youtube.com/watch?v=ivUj5cAxnhA

Ender Chests!

1 Eye of Ender surrounded by 8 pieces of Obsidian = 1 Ender chest with 27 slots.
Basic idea of this chest is that you make an Ender Chest, place items inside, travel half way across the world or even to the Nether/End World and make another Ender Chest and Voilà!! You have access to the items you placed in the first Ender Chest ... and you can make as many of these chests wherever you like and it will act as an access point to the same 27 slots wherever you are.
Few things to note are:
You can destroy an Ender Chest with any type of pickaxe. However unless you use a Silk Touch Pickaxe, it will drop 8 pieces of obsidian instead of an Ender Chest.
Due to the fact that they are made of Obsidian, they have the same blast value as Obsidian ... immune to TNT and Creepers ...
apparently not immune to the Ender Dragon blast though.
You can not double up an Ender Chest to make a double Ender Chest with 54 slots like a normal chest. It is just a single Ender Chest with 26 slots.
Finally, all the hype about the Ender Chest inventory being shared with every player in multiplayer ... well, that's changed.. as of 12w24a the Ender Chests are now player specific so what you place in your Ender Chest should not be accessible by other players.

Other Awesome Changes:

You can now get Experience from mining ores as well as from killing mobs, the higher the ore the more XP you will get ... for example, mining a Diamond Ore gives you more XP than mining a Coal Ore. You can also get a little XP via smelting in a furnace.
The maximum Enchantment Level has been changed from 50 down to 30. However, the 3'rd enchant slot show the max level more often and you get a much higher chance of getting multiple enchantments on the one tool at the highest level.
However due to these changes, the XP needed to go up a level has raised slightly.
Enchanted weapons, armour and tools now glow for other players too. So you can see if somebody has something enchanted equipped!
You can now shift click for Enchanting Tables, Brewing Stands and Equipping Armour.

Wooden Logs can now be placed at three different directions, such as sideways. You place them directionally much the same way as you place pistons directionally.

Any wooden slabs crafted from update will act like wood, not stone.
All 4 types of wooden slabs included. All 4 types of Wooden Stairs included.
Also Sandstone Stairs added... YAAAY! Wooden and Sandstone Stairs!
Oh and slabs and stairs can now be placed upside-down!

You can now make Books & Quill with up to 50 pages!
Though, the crafting recipe for a Book now = 3 paper and 1 leather (In any pattern)
The crafting recipe for a Book & Quill = 1 ink sac, 1 feather and 1 book (In any pattern)

If you drop multiple stackable items on the ground they become one item stack like in your inventory.
So basically that means if you drop 64 melons on the ground, instead of there being 64 floating melons everywhere, there just shows as 1 melon on the ground and when you pick that up you have picked up all 64 melons.


Drowning .. you know when you've run out of air and you're drowning but you're only 2 blocks from the surface but the drowning keeps knocking you back down into the water?
Well .. not anymore ... drowning doesn't do knockback damage anymore so now you have a chance of saving yourself while drowning.

You can now make Tripwires!
To make a Tripwire you first need two Tripwire Hooks and some string.
To craft the TripWire Hooks on the crafting table you place an Iron Ingot on-top of a Stick on-top of a Wooden Plank ... makes two Tripwire Hooks.
You then place these two Hooks opposite each other, up to 40 blocks apart and then place String on the ground between the two in a STRAIGHT line. Then when a mob or player walks between the two hooks, it will set up the TripWire Hooks the same way as any other switch!
To break the trap without setting off the switch you must use shears on the string.
This also allows you to place string as a decorative block.
Oohh.. Errr... on the GON MineCraft Server ... for this to work we may need to disable the right click option on string that shows the RG Info? We have /RG INFO Command anyway?

Using lava buckets as furnace fuel will return an empty bucket.
Empty buckets will stack up to 16 Buckets now.

Cocoa beans - can be obtained by destroying a jungle tree .. 1/200 chance of getting a bean. Or, you can plant them on jungle trees to grow them.

Nether warts can be grown in the Overworld now but you must plant them on soul sand still.

Boats don't get destroyed by Lilypads anymore and if you break a boat it drops the boat as a resource now.

Pistons take 0.05 seconds longer to extend.
Not sure how this will affect already existing piston contraptions however I presume this is some lag management change?
Apparently it also fixes the sand/gravel duplication bug.

Doors being knocked by zombies show damage as cracks as in when you are destroying one.

Ice can be obtained by silk touch pick again.

Apparently, on Multiplayer you can hide your name plate while sneaking?? This will be interesting if true.

Finally: According to the Mojang site, New Biomes will generate on old maps on areas that haven't been generated yet!


There are actually quite a lot more changes but I just listed the ones that caught my eye as major changes!

Asher
Last edited by Aasher on 29 Jul 12, 8:43 pm, edited 1 time in total.
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Re: MineCraft 3.1 Release

Unread postby Aasher » 29 Jul 12, 8:42 pm

Dammit... I meant 1.3 not 3.1 ... I think it was cause I was looking at the tekkit thread while making this one.... that's my lysdexia for you.

Edit: Seems you can edit your own thread titles... not a common ability in a forum. :P
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Re: MineCraft 1.3 Release

Unread postby ZeroErrors » 29 Jul 12, 8:59 pm

Nice,

If people want to read in more detail here:
Hidden: show
General
  • Improved overall stability and performance
    • Reduced CPU, RAM & bandwidth usage
    • Accelerated chunk loading
    • Decreased lag spike frequency
    • Made the Nether less laggy
    • Decreased unnecessary world updates
    • Made the chat work smoothly even when the server is laggy
    • Decreased packets sent between client and server

  • Made Singleplayer internally use a Multiplayer server[1][2]
    • Decreased world saving intervals

  • Added optional single-player commands called "Cheats" on non-hardcore worlds[3]
    • Type / and then hit tab to autocomplete & get help on various commands
    • Most commands from MP are available

  • Added option to let LAN friends join SP games
    • You can choose which gamemode players join in and whether they are allowed to use cheats

  • Added demo mode for non-premium users[3]
    • Lasts 5 game days per world

  • Added Chat Settings
    • Change which parts of chat are shown and how opaque it is
    • Toggle chat colors, links being clickable and warning prompts for links
    • Option to rebind the command key, which opens the chat with / in the textfield

  • Added Snooper Settings
    • Allows users to toggle anonymous data being sent to Mojang
    • Shows which data will be sent

  • Added video options
    • Have to be toggled manually in options.txt for now
    • VSync
    • Fullscreen mode

  • Mobs can now spawn on top slabs and upside down stairs
  • Improved F3 mode:
    • Truncated coordinates to 5 fractional digits
    • The y-coordinate now shows both the feet level and the eye level
    • Removed frame rendering time history graph (bottom-left)
    • 3 new values:
      • ws: Walking speed (constant)
      • fs: Flying speed (constant)
      • g: Boolean value, true when you touch the ground


  • Updated language files
    • Added tooltips for all types of Monster Egg blocks and the End Portal Frame
    • Added more descriptive tooltips for different types of tree-related blocks, sandstone and stone bricks[4]
    • Localized server commands
    • Added missing commands-related strings
    • Added missing double chest GUI caption

  • Fixed many bugs
    • Fixed texture packs in folders not showing their icon and description
    • Fixed Man-in-the-middle attack allowing hackers to log in as you when you visit their server
    • Fixed the Open texturepack folder button not working on OS X


Gameplay
  • Added Adventure mode[5]
    • Only playable using commands
    • Building, setting things on fire and using buckets is disabled
    • Players can only interact with mobs and the environment
    • Players can place and take stuff from a chest, afurnace or a dispenser

  • Added trading[6]
    • Using emerald as currency, villagers will, depending on profession, offer different trades to players
    • There are three kinds of trades: Selling, buying and enchanting
    • As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something
    • After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed
    • Otherwise unobtainable bottles o' enchanting and chainmail armor can be obtained by trading

  • Improved Creative mode inventory
    • There are categorized tabs for various groups of items and blocks
    • Added a search tab which will automatically be switched to when the chat key is hit
    • Added survival inventory tab, which shows the full inventory, a 'Destroy item' slot, armor slots including a preview of your character and a 2x2 crafting field
    • Items can now be deleted from the inventory by shift-clicking them
    • Added layered snow block, Monster Egg Blocks (Silverfish spawning blocks), Ender Portal frame and all potions[7]
    • Now shows potion effects' timers like in Survival

  • Improved experience collection
    • Depending on ore type, experience now drops from ores that drop items
    • Taking smelted items out of furnaces gives experience now
    • Destroying mob spawners gives experience now
    • Adjusted experience level progression:
      • Levels 1-15 cost 17 XP points each
      • Levels 16-30 cost 3 more XP points than the previous (cost=17 + (level - 15) * 3)
      • Levels 31-∞ cost 7 more XP points than the previous (cost=62 + (level - 30) * 7)


  • Improved enchanting
    • The new maximum level with bookshelves is 30, without 8
    • 15 bookshelves are enough to reach level 30
    • The 3rd slot shows the most expensive possible enchantment more often
    • Increased chances for multiple enchantments at once
    • Adjusted enchantments' to go with the new maximum level

  • Added writing in books
    • New crafting recipe for books: 3 pieces of paper and one piece of leather in any possible shape
    • New item: Book and Quill - Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape
    • Right-click to write on & edit up to 50 pages or read
    • Click 'Done' to save the book, 'Sign' to choose a title and finalize the book

  • Improved Multiplayer
    • Made entities less likely to glitch through blocks
    • Added automagical downloading of standard sized texture packs when joining servers
    • Made server commands more descriptive
    • Added reason parameter to /ban
    • Added /seed command to show the map seed
    • Added /defaultgamemode command to choose the gamemode new players start in
    • Added /debug command to enable and disable profiling
    • /kick messages can now contain "\n" to force a new line
    • Blocks other players are mining now show cracks[8]
    • /tp can now be used to teleport to specific coordinates
    • Made server list re-orderable: shift+click orshift+arrow keys move selected servers
    • Server list now scans for LAN servers
    • Added hardcore difficulty: Players are banned upon death[9]
    • Added SRV Record Lookup support
      • Different subdomains of one domain can handle different servers via different port numbers.
      • Service name should be "minecraft"; ie "_minecraft._tcp.example.com"


  • Added & changed many minor things
    • Individual, stackable items near each other on the ground now become one item stack
    • Added shift clicking support to armor slots, brewing stands & enchantment tables
    • Added setting to disable servers offering you texture packs
    • Made the stars smaller and brighter[10]
    • Villagers spawned from spawn eggs will get a random profession now
    • Removed the downwards knockback while drowning
    • Doors being broken by zombies now show their damage
    • You now spawn with an empty inventory in Creative mode
    • The "Mojang" splash screen when opening the game appears for 1 instead of 3 seconds now
    • The sky color in the End changed

  • Improved the Pick Block key
    • You now get the actual block
    • You can now pick paintingsboatsminecartsand mobs, which will give you their spawn eggs
    • Picking huge mushroom blocks now gives mushrooms
    • You can no longer pick portal blocks

  • Fixed many bugs
    • Fixed flying slowly in liquids
    • Fixed blocks with the same id but different data/damage values stacking in Creative inventory
    • Fixed boats & minecarts not being one-hit breakable in Creative
    • Fixed raw fish, dyes, saddles, potions, milk buckets and tools depleting in Creative
    • Fixed water destroying non-solid blocks when breaking them from above
    • Fixed Silk touch giving you only one slab from double slabs
    • Fixed redstone updates not propagating through unloaded chunks[11]
    • Fixed repeaters getting stuck when loading their chunk
    • Fixed tools taking damage when breaking insta-breakable blocks
    • Fixed ender pearls and eyes of ender not being aligned in the inventory
    • Fixed the arrow representing players on held maps being offset
    • Fixed being able to duplicate sand, gravel and powered rail
    • Fixed placing a piston in front of another powered, but not extended one resulting in a glitched piston with the head's texture on all sides
    • Fixed TNT dropping as a resource on creative mode
    • Fixed powering specifically glitched pistons crashing the game
    • Fixed the End Portal Frame block not showing as a block in the inventory
    • Fixed weather not working correctly in certain biomes
    • Fixed Overworld portals above Y=127 not being recognized when leaving the Nether
    • Fixed various hacked mob spawners crashing the game
    • Fixed thrown splash potions not preserving their type when reloading the world

  • Fixed many Multiplayer bugs
    • Fixed arrows scooting up to the top of the block they were shot on
    • Fixed endermen not opening their jaws
    • Fixed fully charged arrows not showing their particle effect
    • Fixed many sounds not playing[12][13][14][15]
    • Fixed magma cubes' and slimes' jumping animations not showing
    • Fixed thunderstorms not darkening the sky
    • Fixed weather not fading in or out
    • Fixed enchanted armor and tools not glowing to other players
    • Fixed explosions not pushing players back
    • Fixed TNT not knocking back players
    • Fixed pistons not pushing back players
    • Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location
    • Fixed glitchy mob prediction[16]
    • Fixed fishing lines not showing[14][17]
    • Fixed sneaking players' nameplates not staying hidden when loading the chunks they are in
    • Fixed Unbreaking-enchanted tools sometimes breaking and then re-appearing a few times
    • Fixed potion effects losing their graphical effects when traveling between dimensions
    • Fixed blocks disappearing when placing them under yourself and jumping


World Generation


Blocks & Items
  • Emerald Ore

  • Emerald

  • Block of Emerald[18]
    • Crafted by putting 9 emeralds on a crafting table

  • Ender Chest
    • Crafted by surrounding an eye of ender with 8 pieces of obsidian
    • Stores each player's contents across dimensions and all Ender Chests
    • Contents are preserved even if all Ender Chests are destroyed
    • Explosion-resistant
    • Emits light and purple particles
    • Unless mined using a Silk Touch-enchantedpickaxe, they drop 8 obsidian[19]

  • Tripwire Hook[20][21]

  • String
    • Can now be placed on the ground decoratively

  • Wooden logs
    • Can now be placed in 3 different directions
    • Placement works like similar to piston placement

  • Furnaces
    • Can be fueled by wooden tools now
    • Return an empty bucket when using lava buckets as fuel now

  • Ice
    • Instead of melting in the nether, it now disappears
    • Can be obtained using Silk Touch-enchanted gear now[24]

  • Glass Panes
    • Can be obtained using Silk Touch-enchanted gear now[25]

  • Nether portal
    • Leaks into the Overworld now: Depending on difficulty, zombie pigmen rarely spawn in them

  • Slabs
    • Added all wood types
    • Wooden slabs crafted after the update act like wood

  • Stairs
    • Added Sandstone Stairs
    • Added wooden stairs for all kinds of wood
    • Adjusted hitbox

  • Slabs and Stairs
    • Will now be placed upside-down when placed on the upper half of a block's side
    • When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.

  • Leaves
    • Water slowly drips through them when it's raining

  • Cauldrons
    • Slowly fill up when it's raining

  • Dispensers
    • Minecarts & boats will now be placed if there's rails/water in place
    • Instead of dispensing buckets, dispensers will now suck in or place water or lava in front of them

  • Gravel
    • Changed texture

  • Jungle leaves
    • Have a 1/200 chance to drop a cocoa bean when destroyed now

  • Lever
    • Can be placed on the ceiling now

  • Wooden pressure plates
    • Are triggered by arrows now

  • Pistons
    • Now take 0.05 seconds to expand

  • TNT
    • Depending on difficulty, does different amounts of damage now:
      • Peaceful: no damage
      • Easy: ~50% less damage
      • Normal: same damage as before
      • Hard: 33.3…% more damage


  • Cocoa beans
    • Retextured item
    • Can be planted & grown on jungle wood now
    • Can be grown instantly using bone meal

  • Cookies
    • Give a full hunger point now

  • Nether Warts
    • Can now be grown in the Overworld and in the End

  • Book
    • Changed crafting recipe: 3 pieces of paper and one piece of leather in any possible shape

  • Book and Quill
    • Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape
    • See above for more information

  • Written Book
    • Can only be obtained by signing a Book and Quill
    • Can be sold to villagers

  • Empty buckets

  • Signs
    • Stack up to 16 now
    • Crafting now gives 3 signs instead of 1

  • Golden Apple[28]
    • Has two crafting recipes now, the new one replacing gold nuggets with gold blocks
    • Second tier gives Regeneration IV, Resistance and Fire resistance effects
    • Only second tier glows like enchanted tools
    • Has attributes the Golden Apple had before1.1[29]

  • Spawners
    • Added NBT tags to further customize spawned mobs
    • Only changeable using map editors or mods

  • Boats
    • Are not broken by lilypads anymore, instead they run straight through the lilypad now, breaking and sometimes dropping it
    • Are less glitchy and more responsive now
    • Increased maximum speed
    • When exiting, players will be moved from the boat
    • When broken by a player, they drop a boat now

  • Minecarts
    • When on rails, they can be accelerated a bit while sitting in them
    • When exiting, players will be moved from the minecart


Mobs
  • Pigs
    • Drop 1-3 meat now

  • Slimes
    • Reduced spawn rate in superflat maps

  • Silverfish
    • When suffering from poison potions, they will now spawn more silverfish from nearby silverfish blocks more often

  • Creepers
    • Increased knockback effect
    • Depending on difficulty, they do more damage now:
      • Easy: ~50% less damage
      • Normal: same damage as before
      • Hard: 33.3…% more damage


  • Creepers & Spiders
    • Become aggressive towards the last mob or player that hit them now[30][31]

  • SkeletonsCreepers & Zombies
    • Become neutral against players again a few seconds after being hit in Creative

All of this information is from the minecraft wiki http://www.minecraftwiki.net/wiki/Upcoming_features or http://www.minecraftwiki.net/wiki/Version_history (After 1.3 is released)


Mojang have started working on 1.4 and Dinnerbone is working on the Mod API, Jeb has started adding a block that runs a command when powered by redstone this block is mainly for adventure mode but could be helpful for servers.

Here is a few pics of jeb testing the new block:
Image
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also jeb is going to implement things from this video

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Re: MineCraft 1.3 Release

Unread postby matthewdev » 29 Jul 12, 9:18 pm

Lots of great changes coming up, I think the enderchest will be my favorite.
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Re: MineCraft 1.3 Release

Unread postby shodan » 31 Jul 12, 6:34 pm

I'm looking forward to this release. Hopefully the last one that requires a map reset.
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Re: MineCraft 1.3 Release

Unread postby Hydra » 1 Aug 12, 1:17 pm

As far as the GON server goes, I think we'll just have a warp/spawn out to a far away place where nobody could possibly have been.
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Re: MineCraft 1.3 Release

Unread postby PirateEggs » 1 Aug 12, 1:30 pm

Hydra wrote:As far as the GON server goes, I think we'll just have a warp/spawn out to a far away place where nobody could possibly have been.

Just put the spawn at the top of the sky box. :lol:
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Re: MineCraft 1.3 Release

Unread postby Hydra » 1 Aug 12, 2:39 pm

Nothing is set in stone yet, we might just go with a completely new set of maps.
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Re: MineCraft 1.3 Release

Unread postby Aasher » 1 Aug 12, 3:14 pm

Hydra wrote:As far as the GON server goes, I think we'll just have a warp/spawn out to a far away place where nobody could possibly have been.



I am kinda in favour of that idea as it allows people who have already set up to stay set up and I would of thought it would be less work for the Admins so they didn't have to copy and paste a lot of peoples projects over again, as people do deserve to keep decent projects either way.
However, by the in game chat, it seems opinion is divided between those that think it's a good idea and those that think it's a bad idea.

Also, I should probably remind people who dislike the idea due to the fact they think they won't be able to get emeralds in old regions... well.. the chances of getting emeralds in an old region vs a new one aren't all that different... remember... finding emeralds via mining is ONLY possible in an "Extreme Hills" Biome and even then only in veins of one at a time and spread between layers 31-4 and at the most 8 times per chunk... only a little easier than finding a needle in a hayshed.

HOWEVER an easier way to gain emeralds... trade with villagers! The beaut thing about this is, you can trade with villagers for diamonds on old chunks as well as new ones!
Got a problem? Build a bridge and Get Over It... or just use an Ender Pearl!
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Re: MineCraft 1.3 Release

Unread postby Hydra » 1 Aug 12, 3:24 pm

What about having a new world, and the current world as a 2nd world?
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Re: MineCraft 1.3 Release

Unread postby matthewdev » 1 Aug 12, 3:41 pm

Wouldn't everyone want there creations copied over still if you made a second world?
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Re: MineCraft 1.3 Release

Unread postby brimlad » 1 Aug 12, 3:58 pm

Hydra wrote:What about having a new world, and the current world as a 2nd world?
A new world with the option of having 1 or 2 of your creations copied over to the new world would be better; 2 worlds would just be distracting and the old world would soon be forgotten.

cheers :)
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Re: MineCraft 1.3 Release

Unread postby PirateEggs » 1 Aug 12, 10:01 pm

I can see Ender Chests maybe causing some trouble in servers, since it's player specific, you could take someone's stuff and hide it in the chest and it will be impossible to get it back. Maybe Bukkit will add a "/endchest <player>" command for admins? Like the "/invsee <player>" in Essentials.

I think people should be able to take a few chests over, no buildings, start new, start fresh.
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Re: MineCraft 1.3 Release

Unread postby matthewdev » 1 Aug 12, 10:18 pm

PirateEggs wrote:I can see Ender Chests maybe causing some trouble in servers, since it's player specific, you could take someone's stuff and hide it in the chest and it will be impossible to get it back. Maybe Bukkit will add a "/endchest <player>" command for admins? Like the "/invsee <player>" in Essentials.

I think people should be able to take a few chests over, no buildings, start new, start fresh.


Sorry I disagree (rather strongly) we only have had our latest creations in this map for a few weeks and I would be quite disappointed to lose them so soon!
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Re: MineCraft 1.3 Release

Unread postby PirateEggs » 1 Aug 12, 10:32 pm

matthewdev wrote:Sorry I disagree (rather strongly) we only have had our latest creations in this map for a few weeks and I would be quite disappointed to lose them so soon!

Keep it in that world with the ability to change worlds when you want / need to. Allowing people to switch back and forth as they please.

or, why don't we just stick with the current map and completely ignore the 1.3 rubbish?
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