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For reference. Famas has lower damage per shot than some other ARs, but a high ROF.
Famas and galil overpowered, then you say all the AR's are to good.
So what's the prob if they are all good then it should even things out.
Shotguns underpowered -You say Spas is a beast and Stakeout is ok but Olympia sucks even though it's damage is almost identical to the Stakeout and the Spas does least damage.
5 kills for an RC car - No one would ever equip it, not worth it because most times you will get 1 kill with it.
And well knives will be dealt with next patch hopefully so the noobs running around currently better start learning to shoot or prepare to have their asses handed to them.
Toasty Fresh wrote:It's 35-25. That means 3 shots at short range, 4 shots at long range. 40-30 ARs have 3 shots at short range, 4 shots at long range. The difference in damage literally does nothing to balance it.
Toasty Fresh wrote:All of the ARs are good, the FAMAS and Galil (and actually the AUG too, it's got indentical stats to the FAMAS) overpower the rest of the ARs. Therefore, the ARs are overpowered, and the FAMAS, Galil and AUG are more overpowered than the rest of the ARs. How is that difficult to interpret in any way?
Toasty Fresh wrote:I hope you're right but Treyarch think they're gods and have rejected most of the valid solutions, such as making the knife a piece of equipment, two stabs to kill from the front, they even refuse to remove the lunge completely, which would be the most logical solution in my eyes.
Except that it's not a binary choice between short/long, there's a sliding scale inbetween. So an AK will kill faster at short-medium ranges than the Famas. Not to mention the fact that the Famas silenced damage gets put down to 25 whereas the AK is only 30 after a certain range. Besides, not every situation falls into both people starting a firefight at 100hp. Say a grenade wounds an enemy, and he has 40 hp remaining, in which case one AK shot will finish him off at close range, but it will require 2 Famas shots to finish him off.
AUG and Famas have different reload times and recoil patterns. The different recoil patterns introduce a subjective element whereby some guns may fit your aiming style whereas others do not.
I don't see how refusing to completely destroy the usefulness of the knife except as a humiliation weapon is akin to thinking they're gods. Making the knife a two hit kill sounds like a brilliant way to get your head blown off as you recover from the first stab. This game is friendly enough to choke point camping without removing lunge.
Toasty Fresh wrote:But please realise the absolute bullshit-factor behind the knives. I've had people spin 180 degrees and stab the air I was standing in a moment ago and still get the kill. If there has to be lunge, fine, but tweak it down a bit and remove the aimbot that's there. It's absolutely ridiculous at times and makes me turn the console off every time.
Toasty Fresh wrote:In my opinion it should just be Bad Company 2 knives, that game had the knifing pretty much perfect.
locosutra wrote:Call me a nub if you wish but hey I'm happy with my 450 odd points per minute at the moment hahahaha
Helelix wrote:locosutra wrote:Call me a nub if you wish but hey I'm happy with my 450 odd points per minute at the moment hahahaha
sif not 950 point per minute in S&D (although I tend to think its 950 points per minute while alive).
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