from http://forums.steampowered.com/forums/s ... ?t=1371124The Commands
These are useful commands to enhance your alien swarm experience. You use these by entering them into the developers console. To do this, go to options, keyboard/mouse, and checkmark enable developer's console. The default key is the ~ key.To make these commands automatic so you no longer have to enter them every time you start up the game, you must create an autoexec file in: C:\Program Files\Steam\SteamApps\common\alien swarm\swarm\cfg
Create a file in notepad named "autoexec.cfg"
(Include the quotation marks when you save it under saveas!) Place any console commands you want to be entered within that file. Alternatively, try placing them in the newmapsettings.cfg file in the cfg folder.Client Side Commandsasw_realistic_death_chatter 1
Enables the marines to chat with eachother during gameplay. For example, Wildcat and Wolfe keep track of who kills the most bugs, and they often comment on this with some friendly banter.asw_auto_reload 0
Disables the auto reload.mat_grain_scale_override 0
Removes the grain effect on the screen.asw_camera_shake 0
Removes the camera shake effect when hit by an enemy.asw_fast_reload_under_marine 1
Places a fast reload bar under your actual marine so you don't need to look in the corner to time your reload. Or rely on the poor cursor fast reload bar.asw_flare_b
Change the flare colors.exec 360_controller_pc.cfg
enables Xbox 360 controller support. See also WildBill's
modified configuration. Courtesy shackanawasw_pick_stim_music
"This command allows you to pick a custom .mp3 or .wav to play during adrenaline. It even brings up a little menu to pick the file, like for when choosing sprays in other Source games." - Courtesy BobX Note: Problems have been reported. Warning: May disable your adrenaline music entirelyopenserverbrowser
Opens server browser. Courtesy shackanaw
bind <key> "cl_emote 6"
"Will bind the old good Anime Smiley to the key of your choice." Courtesy NoData on the BCG forums.cl_emote x"Where X=
0 - Medic call
1 - Need Ammo
2 - Regular Smiley
3 - Stop
4 - Go
5 - Be careful
6 - Anime Smiley
7 - Ready?cl_emote
with anything not defined will result in an anime smiley"
Courtesy Warskull on the BCG forums.
For classic AS fans:
asw_marine_ff_absorption 0 (classic ff damage makes a return)
asw_marine_ff 0 (weapon lock/anti TK Guard mode[!!!]) or 1 (default; Guard off)
asw_marine_ff_guard_time 5.0 (Weapon lock time in seconds; default value. Set to desired duration, or make it indefinite for Moses.)
asw_sentry_friendly_fire_scale 1 (Sentries damage and kill players who get in the way)
asw_weapon_safety_hull 0 (Default; dictates how willing AI is to shoot you to get at Swarm. May or may not make Sentries decide to not kill you if you're in the way, a very valuable fix for the Flamer Sentry if so. Play with the numbers and post your results!)
Note: Some of these do not work in multiplayer.
Courtesy Stein from the blackcatgames forum.Server Side Commands
First one enables firstperson mode, second one hides your marine so you can see, third one changes the camera controls to be more FPS like.asw_custom_skill_points 1
If used before people connect to the game, the host is allowed to spend points on the Marines' stats. Disclaimer: Not really supported or well balances, use at own risk.
Game will ignore the two player requirement. In other words, you can go rambo.asw_horde_override 1
Enables an AI director like in L4D.asw_horde_class asw_parasite
Enables the AI director to spawn parasites (scary!)asw_show_all_singleplayer_maps 1
Enables mission chapter selection in singleplayer. Courtesy r_0_1_3.asw_cam_marine_dist XXX
Set camera distance.asw_cam_marine_pitch XX
(default 60, 0 on the floor, 90 directly above)
Set camera angleasw_cam_marine_shift_enable X
(1 for on, 0 for off, if you put your cursor toward the edge of the screen the game will let you see further that direction)
Enable/disable screen shift.asw_cam_marine_shift_maxx XXX
(default 300)asw_cam_marine_shift_maxy XXX
"Set screen shift distance (note, two different variable for both planes, top-bottom and left-right)" - Camera commands courtesy drunkenlobstersv_cheats 1
Used to open the tile generation map editor. Courtesy Man of Huntsmake_game_public
Split screen commands discussion located here
Immense amount of commands can be found here: http://www.wyrdysm.com/arcalane/rand...mmand_list.txt
Courtesy arcalane from the BCG forums.Regarding bots in multiplayer games
Originally Posted by fox Unit 01
So, to add a bot to your game:cl_selectm (marinenum) (slot)
(marinenum) being numbers 0-7 for Sarge, Wildcat, etc. through Vegas, respectively.
(slot) being 0-3, for players 1-4, respectively. Slot number -1 can also be used to add to the first available slot.
To remove a bot from your game:cl_dselectm
(marinenum) again being numbers 0-7 for Sarge, Wildcat, etc. through Vegas, respectively.
These commands must be used directly from the lobby menu. Using them anywhere else will result in invalid command errors from the console.
For those suspicious of the ability to add bots to a game, let me clarify some points:
-- You do not gain any EXP from bot kills and bots simply share your level.
-- Bots can, unfortunately, be added by public game joiners. However, new players can still join, and once the lobby fills up, all bots will be automatically kicked and none will be able to be added.
-- When a player leaves (or is kicked from) a lobby, his/her bots will leave as well.
There are, of course, some issues with MP bots as well. Anyone giving a "hold" or "go" order will order all bots, regardless of rather he/she "owns" them or not - however, equipment orders and marine switching work as intended. Also, bots sometimes do not leave correctly when new players join until the lobby fills up to 4 players, as mentioned above - this is being looked into, but in the meantime, use the cl_dselectm command to remove bots if you don't have a full lobby joining.
More will be added as they are suggested.Note: These settings are overriden by the newmapsettings.cfg file: