An article on the Bnet blog looking at balance and some planned changes for the next patch: http://sea.battle.net/sc2/en/blog/80504#blog
The official unofficial patch 1.2 teaser trailer:
Notes here: viewtopic.php?p=2360295#p2360295

Maxpayne5th wrote:Wait, wait, wait...
So according to the stats, other than PvT in Diamond, Terran is losing in Diff Race matchups, and we get NERFED?!
Honestly, I don't mind Supply Depot before Rax (i do it anyway) but why? Unless thos stats are wrong, we are actually performing the worst. I don't think we need a buff, but why a nerf? Can't you just stay the same?
snex wrote:I **** love that Roach range increase.

nudge wrote:Roach was/is a good unit, everything about it is right at the moment except for it's 2 food requirement. The extra range will justify that imo.
I can't think of anyway you would balance hydras being 1.5 tier. I can't think of any early harrass that would work against them. No hellions/reapers, zealots would be a joke, stalkers go toe to toe. Only once you had a decent ball of something would they become uneffective, and by that stage you are into tier 2 anyway.
Queen, roach and ling are fine starting units.


BarneyGumball wrote:Isn't the Hydralisk one of the highest DPS units in the game?

krapma wrote:They seem to be going majorly overboard nerfing reapers. If/when the nerfs go in then noone will build a reaper, except maybe to scout.
The reaper is 1 step away from effectively being removed from the game, which is pretty dumb, cause they weren't hard to counter.
Axwell wrote:I think the problem for Zerg in SC2 is that we have no units, save the queen (lolpun), to engage air before getting lair and a den/spire.
Tastynapalm wrote:Stop playing multiplayer after I kept seeing the same tactics game after game being played.
Axwell wrote:The game should be opened up in a way that encourages creative play, (which is why I think Hydralisks should be moved down to Tier 1.5)

skitzor wrote:Axwell wrote:I think the problem for Zerg in SC2 is that we have no units, save the queen (lolpun), to engage air before getting lair and a den/spire.
so? it takes everyone a while to get to air. if your opponent is turtling and teching to banshee/void, you will have enough time to tech to hydra/muta.Axwell wrote:The game should be opened up in a way that encourages creative play, (which is why I think Hydralisks should be moved down to Tier 1.5)
massing hydra and winning isn't creative.

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