by XViper » 30 Aug 10, 10:11 pm
skitzor wrote:XViper wrote:Tanks and Marauders do significant bonus damage vs armored.
Stalkers are armored.
His army WAS suited to defeat your army.
No different from attacking hellions with mass zerglings and complaining that hellions are overpowered.
what would you put up against marines and marauders earlish game?
Depends how early?
Combination of Zealots, Stalkers and Sentries.
Sentry shield is very important against Terran. Forcefield behind their forces also traps them from kiting, where your Zealots can get up close and rip them apart. Sentries are extremely under utilised by non-high tier players.
(Guessing from here its no longer 'early' game) Chargelots are extremely good versus terran infantry. Immortals are also the hard counter to Marauders and Tanks. Immortal shield + Sentry ability reduces all damage to 8. High Templars will also force your Terran opponent to go Mech as Psistorm will murder infantry. (forcing them to use between getting raped by Psistorm or Immortals).
Marauders are strong vs Protoss Gateway units, thats common knowledge. But they are beatable. Their strength lies in concussive shells + kiting. Take the kiting away from them (charge and/or forcefields) and they die, quickly.
Axwell wrote:Tanks don't (currently) do bonus damage to armored, it's flat damage across all armor types.
In Siege mode, correct. In Tank mode, they do bonus vs armored.

