Terran Tips

Re: Terran Tips

Unread postby XViper » 30 Aug 10, 5:30 pm

skitzor wrote:terran tip: build and win.

**** terran. im with idra.

just played some game and got beaten by some **** scrub. few tanks and few marauders = massive army of stalkers gone. few vikings = air gone. everything terran is so goddamn cheap.


Should have rushed him.
Play to win.
Image
Image
XViper

User avatar
Forum Bot
 
Offline
Posts: 5225
Joined: 19 Jan 03, 4:27 am
Location: SA

Re: Terran Tips

Unread postby snex » 30 Aug 10, 5:32 pm

Image
snex

User avatar
Master Wang
 
Offline
Posts: 1881
Joined: 17 Mar 04, 3:25 pm
Location: Adelaide

Re: Terran Tips

Unread postby skitzor » 30 Aug 10, 6:00 pm

XViper wrote:Should have rushed him.
Play to win.

rush a terran.
Image

Bronze_D wrote:seriously though, terran needs some readjustment indeed, but attacking terran army that is SUITED TO FIGHT ur unit class is idiocy to the max, suicidal being more appropriate term.

attacking Tanks and marauders with STALKERS only and no lots? that's just asking for it...

well that's part of the complaint, it wasn't suited to my army, it was just his army. i've found it's so brutal for protoss because one mistake and the game is over. forget to include zealots in your army (or forgetting to tech charge), or forget to include x unit in your army, and you get destroyed. whereas with terran you can just build the same **** each game and win.

and yes, i was mad. i don't like losing to people i know aren't that good.
Image
skitzor

User avatar
Forgotten What The Sky Looks Like
 
Offline
Posts: 2776
Joined: 1 May 03, 3:10 pm
Location: snapping necks and cashing cheques

Re: Terran Tips

Unread postby Toramdo » 30 Aug 10, 6:07 pm

Hidden: show
skitzor wrote:
Image
Image
.

Image
Image
Toramdo

Regular
 
Offline
Posts: 53
Joined: 7 Feb 03, 11:42 pm

Re: Terran Tips

Unread postby XViper » 30 Aug 10, 7:32 pm

skitzor wrote:
XViper wrote:Should have rushed him.
Play to win.

Bronze_D wrote:seriously though, terran needs some readjustment indeed, but attacking terran army that is SUITED TO FIGHT ur unit class is idiocy to the max, suicidal being more appropriate term.

attacking Tanks and marauders with STALKERS only and no lots? that's just asking for it...

well that's part of the complaint, it wasn't suited to my army, it was just his army.


Tanks and Marauders do significant bonus damage vs armored.
Stalkers are armored.
His army WAS suited to defeat your army.
No different from attacking hellions with mass zerglings and complaining that hellions are overpowered.
Image
Image
XViper

User avatar
Forum Bot
 
Offline
Posts: 5225
Joined: 19 Jan 03, 4:27 am
Location: SA

Re: Terran Tips

Unread postby aetherfox » 30 Aug 10, 8:33 pm

People who blame imbalance for their losses are generally bads. Same as people who blame their teams in DotA / HoN for their loss. It's a mindset thing: some people are just born with a more open mind. If you're blaming an external factor for your loss, you never internalize the idea that you must get better - you're giving responsibility away and that puts you in a mindset to lose the game even before its begun, and slows your rate of learning the game.

The only person who has any right to complain about imbalance holding him back is the zerg or protoss player at the top of the ladder who can't climb any higher because he can't beat the next best terran player.

Until then, the solution is always - get better at the game
aetherfox

Regular
 
Offline
Posts: 82
Joined: 8 Mar 09, 1:30 pm

Re: Terran Tips

Unread postby skitzor » 30 Aug 10, 8:47 pm

XViper wrote:Tanks and Marauders do significant bonus damage vs armored.
Stalkers are armored.
His army WAS suited to defeat your army.
No different from attacking hellions with mass zerglings and complaining that hellions are overpowered.

what would you put up against marines and marauders earlish game?

aetherfox wrote:People who blame imbalance for their losses are generally bads. Same as people who blame their teams in DotA / HoN for their loss. It's a mindset thing: some people are just born with a more open mind. If you're blaming an external factor for your loss, you never internalize the idea that you must get better - you're giving responsibility away and that puts you in a mindset to lose the game even before its begun, and slows your rate of learning the game.

i know what you're saying, and i sort of agree. i wouldn't consider myself a bad player, but i'm not exactly good either. i have been having a think of what i could have done better, and i probably should have teched blink and charge (and maybe massed colossi, but there wasnt that much time), but i dont know if that would have made too much of a difference. the thing is i know the guy wasn't that good. his expand was slow, his actions were sluggish and didnt have much macro or micro. as i said before i dont consider myself bad or good, so it really baffles me how i could have won the game. my army was worth more, but he smashed it.

probably sound like a whinging ****, but that loss was really annoying.
Image
skitzor

User avatar
Forgotten What The Sky Looks Like
 
Offline
Posts: 2776
Joined: 1 May 03, 3:10 pm
Location: snapping necks and cashing cheques

Re: Terran Tips

Unread postby Axwell » 30 Aug 10, 10:04 pm

Tanks don't (currently) do bonus damage to armored, it's flat damage across all armor types.
Image
Axwell

User avatar
Jedi Upstart
 
Offline
Posts: 674
Joined: 19 Dec 07, 11:48 am
Location: Adelaide

Re: Terran Tips

Unread postby Axwell » 30 Aug 10, 10:07 pm

aetherfox wrote:People who blame imbalance for their losses are generally bads.


For some constructive comments on the current balance state of zerg from high level players, particularly ZvT:

http://us.battle.net/sc2/en/forum/topic/375111759

I was of the opinion that Zerg players were simply refusing to adapt their play style (as the game goes on popular tactics and builds come and go and what was considered balance at release might not be in 5 months time) and find an effective way with dealing with the enemy. Now I'm starting to think that the problem lies within zerg have few options to begin with and our available units simply don't stand up to their Protoss and Terran counterparts cost for cost.

I don't think it's out of hand, I'm still winning games against Terran, but as it currently stands if Terran or Protoss just balls up and a-moves with an equal cost army they'll be coming out on top of a zerg army by a large margin. Zerg should, IMO, be a race that you don't want to engage in open areas, or at least think twice about it, instead they get torn to shreds. (You should watch drewbie vs. IdrA if you want to know what I'm talking about.)
Last edited by Axwell on 30 Aug 10, 10:22 pm, edited 3 times in total.
Image
Axwell

User avatar
Jedi Upstart
 
Offline
Posts: 674
Joined: 19 Dec 07, 11:48 am
Location: Adelaide

Re: Terran Tips

Unread postby XViper » 30 Aug 10, 10:11 pm

skitzor wrote:
XViper wrote:Tanks and Marauders do significant bonus damage vs armored.
Stalkers are armored.
His army WAS suited to defeat your army.
No different from attacking hellions with mass zerglings and complaining that hellions are overpowered.

what would you put up against marines and marauders earlish game?


Depends how early?
Combination of Zealots, Stalkers and Sentries.
Sentry shield is very important against Terran. Forcefield behind their forces also traps them from kiting, where your Zealots can get up close and rip them apart. Sentries are extremely under utilised by non-high tier players.
(Guessing from here its no longer 'early' game) Chargelots are extremely good versus terran infantry. Immortals are also the hard counter to Marauders and Tanks. Immortal shield + Sentry ability reduces all damage to 8. High Templars will also force your Terran opponent to go Mech as Psistorm will murder infantry. (forcing them to use between getting raped by Psistorm or Immortals).

Marauders are strong vs Protoss Gateway units, thats common knowledge. But they are beatable. Their strength lies in concussive shells + kiting. Take the kiting away from them (charge and/or forcefields) and they die, quickly.

Axwell wrote:Tanks don't (currently) do bonus damage to armored, it's flat damage across all armor types.


In Siege mode, correct. In Tank mode, they do bonus vs armored.
Image
Image
XViper

User avatar
Forum Bot
 
Offline
Posts: 5225
Joined: 19 Jan 03, 4:27 am
Location: SA

Re: Terran Tips

Unread postby Bronze_D » 30 Aug 10, 11:13 pm

zealots with sentry shield is generally the best bet, problem with that? marauder kiting and stimmed MM, both of which you will have very hard time to deal until u have chargelots.

it's the same case with terrans, MMs with no stim? chargelots will eat them whole for breakfast.

but generally speaking, attacking MMs without lots? and only stalker? that's just suicidal, the same way as marauders get ripped into pieces by chargelots even with stim without marines unless you simply ball up much bigger than the lots.

for it's cost, NOTHING in protoss is as efficient as the zealots in terms of tanking marauder shots. If ur facing terran bio (which is almost guaranteed in early to mid) zealots are indispensable since nothing in cost effectiveness for protoss can match it.
Image
Bronze_D

User avatar
Never goes to sleep
 
Offline
Posts: 4351
Joined: 5 Sep 03, 4:32 pm
Location: Yuri paradise

Re: Terran Tips

Unread postby skitzor » 2 Sep 10, 8:41 pm

terran tip of the day: don't get caught in this.

http://www.youtube.com/watch?v=t10laTkMcX0#t=3m45s
Image
skitzor

User avatar
Forgotten What The Sky Looks Like
 
Offline
Posts: 2776
Joined: 1 May 03, 3:10 pm
Location: snapping necks and cashing cheques

Re: Terran Tips

Unread postby XViper » 2 Sep 10, 10:12 pm

Exactly what I was saying :)
Image
Image
XViper

User avatar
Forum Bot
 
Offline
Posts: 5225
Joined: 19 Jan 03, 4:27 am
Location: SA

Re: Terran Tips

Unread postby awaisroxs » 3 Sep 10, 12:16 am

SilverforceX wrote:Terran vs Protoss, how to easy win steamroll everybody until high diamond.

9 - Supply
11 - Barracks
13 - Refinery (make sure you put 3 scvs to harvest)
14 - OC Get Mules asap



I find that this is more effective

10 - supply
11 - Barracks (while training more scv's)
13 - Refinery (2 scvs if you wanna go MMM, 3 if your going mech)
18 - Supply + OG or 2 more rax's and a FE
x4 Phenom II 955|5970 |MA790XT-UD4P|4G DDR3 1333 |Corsair HX 620w|Thermaltake M9D|Seagate 500G|
Image
get your own starcraft 2 signature at sc2sig.com
awaisroxs

User avatar
Jedi Upstart
 
Offline
Posts: 585
Joined: 19 Apr 07, 8:44 pm
Location: On the boat next to Shinanigans

Re: Terran Tips

Unread postby Tera » 8 Sep 10, 6:21 pm

Think i've just suddenly hit my sweet spot - 5 wins in a row, last two being against a Gold and Platinum player.

I'm still down in Bronze though, no idea how i'm pulling this off.
Image
Tera

User avatar
Head of the International GONlympics Commission
 
Offline
Posts: 2015
Joined: 10 Dec 03, 4:54 pm
Location: Gold Coast QLD.

PreviousNext

Return to StarCraft 2

Who is online

Users browsing this forum: No registered users and 2 guests

cron
x

#{title}

#{text}