Fire and Sword server(s)

Fire and Sword server(s)

Unread postby ub3r » 2 May 11, 9:15 am

Just asking if there are plans for any Fire and Sword servers on release? Would be nice even if one of the Warband servers could be temporarily made a Fire and Sword server till a more permanent number comes up.

As for the server type, Fire and Sword Battle would be a good starting point, but like all players im sure we would like to try some other modes out too, so maybe Battle by default and then getting ACC1 to change to other modes when he is on by request?


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Re: Fire and Sword server(s)

Unread postby ACC1 » 2 May 11, 2:51 pm

Im going to request one or 2 straight away. Just not sure how long it will take to get them up but we will soooooon find out as its being released this week.
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Re: Fire and Sword server(s)

Unread postby Freeride » 2 May 11, 10:06 pm

Awesome, just got all 3 on steam for cheap. Will definitely be playing when it comes out! So excited seeing I have always wanted to play it and finally got it.
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Re: Fire and Sword server(s)

Unread postby ub3r » 4 May 11, 11:42 pm

Command mode is a ton of fun with ~10 players a team (aim for 32 player server max imo) and 10-12 bots per person. Def host a server with this game type
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Re: Fire and Sword server(s)

Unread postby Slazza » 5 May 11, 1:13 am

Host a server with ranged weapons disabled. :P
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Re: Fire and Sword server(s)

Unread postby ACC1 » 5 May 11, 1:41 pm

Its just another SLOOOOOOOOOOOOW waiting process that has nothing to do with me.
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Re: Fire and Sword server(s)

Unread postby FatChocobo » 5 May 11, 4:41 pm

zDark put two up and are about to put a siege up.
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Re: Fire and Sword server(s)

Unread postby Freeride » 8 May 11, 11:51 am

Quit playing already, bad player base with bad animations and exploiters doing moves that in any other game would be called animation clipping is called "part of the game". Once again a bad playerbase ruin a game.
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Re: Fire and Sword server(s)

Unread postby ACC1 » 9 May 11, 4:59 am

quit playing? lol some of us enjoy the game and arent going anywhere in a hurry. Some of us original beta testers for warband have been playing for well over 12months already.

The clipping you might be talking about is what we call "feinting" where you swing your attack and cancel it then repeat as many times as you wish to confuse/ trick you enemy so they are not sure which way the attack will come. You can also add holding the attack for a split second.

Its all about random combination's, not just playing a game of chess and taking turns swinging 1 at a time.

But I can say there are some "bad people" in the player base.
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Re: Fire and Sword server(s)

Unread postby Freeride » 9 May 11, 10:14 pm

ACC1 wrote:quit playing? lol some of us enjoy the game and arent going anywhere in a hurry. Some of us original beta testers for warband have been playing for well over 12months already.

The clipping you might be talking about is what we call "feinting" where you swing your attack and cancel it then repeat as many times as you wish to confuse/ trick you enemy so they are not sure which way the attack will come. You can also add holding the attack for a split second.

Its all about random combination's, not just playing a game of chess and taking turns swinging 1 at a time.

But I can say there are some "bad people" in the player base.


lol my bad, I meant I quit playing already.

Its not the feinting I have a problem with, its the problem of the animation where they look like they are having a seizure, they dont look like they are feinting.

Its fun when people play properly but when there is an exploit of bad game mechanics and animations then it becomes stupid. I see people blocking and hitting at the same time, somehow hitting around my shield when I am facing them and other situations where its purely people taking advantage of an unpolished game.....and it desperately needs some type of fatigue system to stop spammers.

Its just not that enjoyable with elitists and "pro's" telling everyone how bad they are while seeing them take advantage of an unpolished combat system.
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Re: Fire and Sword server(s)

Unread postby Laszlo » 10 May 11, 8:52 pm

Blocking and attacking at the same time is actually using a really difficult technique called the riposte or 'chamber-block'.

Sometimes people do it by accident, which is a but unlucky, but better players can pull it off and kudos to them for it.

Freeride, you sound like a guy who tried to play counter-strike and said "some guy literally jumped - as in: JUMPED - around a corner spinning 180 degrees then shot me in the head upon landing. Clearly he's abusing a broken unpolished combat system"
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Re: Fire and Sword server(s)

Unread postby Freeride » 10 May 11, 10:39 pm

Laszlo wrote:Blocking and attacking at the same time is actually using a really difficult technique called the riposte or 'chamber-block'.

Sometimes people do it by accident, which is a but unlucky, but better players can pull it off and kudos to them for it.

Freeride, you sound like a guy who tried to play counter-strike and said "some guy literally jumped - as in: JUMPED - around a corner spinning 180 degrees then shot me in the head upon landing. Clearly he's abusing a broken unpolished combat system"


Well I can either say its the unpolished combat system or its an outright badly made game when it comes to Multiplayer. Whether its the inbalance between races, the way a 2h sword can hit as fast as a 1 handed sword, the way a shield breaks so easily because you have no fatigue what so ever or how there is no real difference between weapons except for using axes to break shields.....there is just no realism like I was expecting in a game like this, no actual combinations you can pull off at all...its all just clunky robot swings.

You're CS argument doesnt really work either seeing that the guy would actually have to aim up the other guys head to hit him, unlike the millions of "ghost" swords that have went through people and done no damage or the weapons that dont touch them but still manage to kill them. I actually noticed alot of this by spectating and watching the top players play and seen how they fight, it just looks like a **** of animations all thrown together but not properly flowing which im not looking for in a game.

I will just wait for Chivalry: Medieval Warfare, a game that looks like its making sure the combat works properly via tracers etc. If you love the game then fair enough but its lack of realism and clunky combat system doesnt work for me, I heard its single player is great so I might try that out but other then that it feels like a game that should of been out in 2004.

Thats just my opinion though, if you love it then more power to you but these are the reasons I find the game almost unenjoyable at times....too many "wtf happened there? I cant trust the animations to tell what actually happened".
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Re: Fire and Sword server(s)

Unread postby Universal_Traitor » 26 May 11, 11:20 pm

Freeride wrote:Well I can either say its the unpolished combat system or its an outright badly made game when it comes to Multiplayer. Whether its the inbalance between races, the way a 2h sword can hit as fast as a 1 handed sword, the way a shield breaks so easily because you have no fatigue what so ever or how there is no real difference between weapons except for using axes to break shields.....there is just no realism like I was expecting in a game like this, no actual combinations you can pull off at all...its all just clunky robot swings.

You're CS argument doesnt really work either seeing that the guy would actually have to aim up the other guys head to hit him, unlike the millions of "ghost" swords that have went through people and done no damage or the weapons that dont touch them but still manage to kill them. I actually noticed alot of this by spectating and watching the top players play and seen how they fight, it just looks like a **** of animations all thrown together but not properly flowing which im not looking for in a game.

I will just wait for Chivalry: Medieval Warfare, a game that looks like its making sure the combat works properly via tracers etc. If you love the game then fair enough but its lack of realism and clunky combat system doesnt work for me, I heard its single player is great so I might try that out but other then that it feels like a game that should of been out in 2004.

Thats just my opinion though, if you love it then more power to you but these are the reasons I find the game almost unenjoyable at times....too many "wtf happened there? I cant trust the animations to tell what actually happened".

I agree with you Freeride, it just isnt up to scratch on the multiplayer front. The good players seem to be the ones who can exploit the holes the best. Getting shot in the face after watching your broadsword go clean through a player does not have a calming effect.

Single player is much more crisp.
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Re: Fire and Sword server(s)

Unread postby Thrice » 29 May 11, 7:55 pm

Fire and sword is just awful. Warband is still the superior experience.
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Re: Fire and Sword server(s)

Unread postby BaronBaanus » 20 Nov 11, 12:52 pm

Hey guys in refernce to players and the Australasian M & B With Fire and sword community please check out this thread and show your support if you to would utilise and like further 24/7 public server options (Team Death Match; Dual) to be supplied by games on net, as you all know one of Australias premeire public hosters.

viewtopic.php?f=20&t=190776&p=2530319#p2530319
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