ACC1 wrote:quit playing? lol some of us enjoy the game and arent going anywhere in a hurry. Some of us original beta testers for warband have been playing for well over 12months already.
The clipping you might be talking about is what we call "feinting" where you swing your attack and cancel it then repeat as many times as you wish to confuse/ trick you enemy so they are not sure which way the attack will come. You can also add holding the attack for a split second.
Its all about random combination's, not just playing a game of chess and taking turns swinging 1 at a time.
But I can say there are some "bad people" in the player base.
Laszlo wrote:Blocking and attacking at the same time is actually using a really difficult technique called the riposte or 'chamber-block'.
Sometimes people do it by accident, which is a but unlucky, but better players can pull it off and kudos to them for it.
Freeride, you sound like a guy who tried to play counter-strike and said "some guy literally jumped - as in: JUMPED - around a corner spinning 180 degrees then shot me in the head upon landing. Clearly he's abusing a broken unpolished combat system"
Freeride wrote:Well I can either say its the unpolished combat system or its an outright badly made game when it comes to Multiplayer. Whether its the inbalance between races, the way a 2h sword can hit as fast as a 1 handed sword, the way a shield breaks so easily because you have no fatigue what so ever or how there is no real difference between weapons except for using axes to break shields.....there is just no realism like I was expecting in a game like this, no actual combinations you can pull off at all...its all just clunky robot swings.
You're CS argument doesnt really work either seeing that the guy would actually have to aim up the other guys head to hit him, unlike the millions of "ghost" swords that have went through people and done no damage or the weapons that dont touch them but still manage to kill them. I actually noticed alot of this by spectating and watching the top players play and seen how they fight, it just looks like a **** of animations all thrown together but not properly flowing which im not looking for in a game.
I will just wait for Chivalry: Medieval Warfare, a game that looks like its making sure the combat works properly via tracers etc. If you love the game then fair enough but its lack of realism and clunky combat system doesnt work for me, I heard its single player is great so I might try that out but other then that it feels like a game that should of been out in 2004.
Thats just my opinion though, if you love it then more power to you but these are the reasons I find the game almost unenjoyable at times....too many "wtf happened there? I cant trust the animations to tell what actually happened".
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