I'm still just building strange rockets and seeing how far they get. Then I leave them drifting off into space so the space around the planet is getting a little cluttered with junk... Going to run into some one day, if the simulation can handle adding more and more junk to calculate.
after watching a few youtube vids and reading up a lot on space physisics etc.. finally mastered the technique to getting a nice perfect circular orbit
still need a bit of practice but got there pretty easily in the end
my orbiter spaceship i made just for this. i'm hoping that whenever i decide to re-enter kerbin i can fly it to the runway. but i have a parachute there when that plan ends catastrophically
bit hard to see in that pic. This is just a very simple rocket. 6 solid boosters that gets up to about 7k and all goes away leaving the 3 big liquid boosters and the 1 smaller one in the middle. I'm thinking of adding another tank (or small tank) of fuel to it just to get that extra distance before needing to discard it for the top bit which has more then enough fuel to do anything we want in orbit.
Doesn't seem to heavy it gets up of the ground really quickly and nicely which is what we need to get into orbit easily
And a nose cone thing for outrigger fuel tanks. Finally! Rockets look cooler now.
"* Parts now visually display their temperatures through a dynamic emmissive heat map." Means engines glow as they heat up now. Also makes rockets look cooler. Not sure how to get anything else hot enough to start glowing. Air friction doesn't seem to do it yet.
if you've updated and lost all your saved rockets it is because they've changed the ships saves location.
fix this by going to the KSP directory then going into the 'ships' folder. In here there will be 2 folders and a bunch of .craft files, simply move these files into the "VAB" Folder and reload KSP. All of your ships should now re-appear in your rocket factory