more details and pics at DCS:
http://forums.eagle.ru/showthread.php?p ... ost1377642
cheers
Moderator: Simulation Admins
ED wrote:DCS World is a single, unified core for all DCS products to operate within. Rather than separate installations for each DCS products, the single DCS world interface allows the user to access all of their DCS products in a common user interface. DCS world also includes a DCS News service and will allow users to purchase DCS titles through the interface at a later point.
DCS World will be updated as DCS evolves with changes to the rendering system, AI units, AI logics, effects, etc. All aspect of the simulation, outside the flyable aircraft, add-on maps, and other paid-for content.
Fly online with other DCS aircraft like the Black Shark and the A-10C Warthog...



you did better than me, I destroyed about 15 planes before I managed a half decent landing; the plane is very front heavy especially with tanks nearly empty so you do need to be very gentle with the brakes, and that's why the gear is pitched at such a high angle.v4moose wrote: took about 4 tries before I got the bird on the ground safely, first 2 times i crushed the undercarriage, then i got it on the ground, hit the brakes and front flipped. 4th time i bounced but lived to tell the tale.
drop in on the convoy from decent height and use your vertical drop speed and angle to evade the guns and never fly straight especially when exiting and save your rounds with burst fire and you do need to get close.v4moose wrote:been working up my way through the campaign missions. actual fighting in this aircraft is dam hard. I'm stuck on a mission where you have to strafe a moving convey with anti aircraft guns chilling around. either i get shot down or run out of ammo before sploding all the trucks.
yes no profile for either brand of card hopefully one day but you shouldn't see a drop in rates with 2 cards; if you haven't got 12.6 installed then you should or at least install cap 12.6.v4moose wrote:can't wait for the full release - going on line will be awesome. I only wish crossfire was supported, it took me 45minutes to realise why I could only get 17fps... then i disabled crossfire and it jumped up to 50.
P-51 List of changes since last version:
Exit simulation crash fixed.
Canopy crank hung on slow machines. Now fixed.
Removed odd, LOUD sound being emitted from the P-51.
Installer description for "Simplified flight model" -> "Uses simplified flight dynamic calculations that also results in easier flight control" added.
Missions updated.
Added a crashed model for the P-51D.
Updated P-51D splash screen.
Added failures due to engine and oil system failures.
Improvements to aircraft shake effect.
Added trimmer shake.
Slip ball frequency increased to account changes in aircraft shake.
Cockpit gauges descriptions in LUA were made more readable.
Load of the digital filter parameters from LUA was made more convenient.
Adjusted Immortal damage Option.
New damage areas added and existing damage of systems improved.
Tail wheel swiveling tuned.
Corrected textures of the Voodoo skin.
Added adjustments to fuselage shaking by the propeller.
Adjustment of exhaust animation, advanced timing, and the loss of power with retarded ignition have been added/adjusted.
Adjusted the friction parameters of a free gear axis.
Crash at {RCtrl+J} from P-51D cockpit has been fixed.
Unlimited weapons for HVAR missiles now works.
Possible cold start crash is fixed.
Adjusted start-up sequence to be more accurate. See manuals.
Canopy glass adjusted.
Flight and Quick Start manuals updated.
Cockpit model updated.
Added new P-51D skins.
Different helmets depending on skin.
Adjusted trimmers for FFB at low speed, FFB shaking at stall, reworked of physics of free gear.
Air start controls were in the wrong position. Fixed.
Fixed animation pointers update for the canopy crank handle.
Fixed coolant indicator animation.
Sudden switch on landing light when it start in the air is fixed.
Added WWII era helmets.
USAF 485rd FS livery fixed.
Radio frequencies are now restored after return to the ME.
K-14 and gauge panel shaking has been tuned.
New volumes for actuators.
New textures for engine damage model.
The taxi light cone collision with wing has been fixed.
Gauge panel suspension has been tuned.
Oxygen system did not deplete - no Hypoxia possible. Fixed.
The hinge moment influencing to roll rate and rudder has been fixed.
Cockpit shaking at post-stall condition has been added.
The artificial damper for a taxi has been added.
The taxi light animation in LODs has been corrected.
HVAR position on the hard points is fixed.
"SALVO" lever will not return to its original position when reloading. Fixed.
Float fuel sensor has been fixed.
Gunsight range throttle handle was moving erratically when operating from joystick axis. Fixed.
Fixed tooltip typos.
Improved propeller disk.
Engine stops when external tanks are dropped.
Fixed that when the battery is drained, all electrical systems (except starter), are still functional.
Removed Bomb racks and hardpoints when the Civil Aircraft box is checked in the ME.
Landing gear eight wheel rolls too fast compared to left wheel. Fixed.
From a runway start, Mustang's landing light pointed straight down. Fixed.
Oxygen system flow rates at altitude implemented.
Possible client exploding during cold start fixed.


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