Xenonauts kickstarter

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Xenonauts kickstarter

Unread postby {FoX}Serge » 29 May 12, 12:08 am

Hey all.

With all the talk of Xcom remakes these days and with the last 13 days of this kickstarter flying by, I just thought I would drop by and try to drum up some more interest in the hope of reaching a few more "stretch goals". As this is likely to be the last of the development income we need to maximise the amount they get so that we can take advantage of the promises they made. In the end surely it means a better game for everyone, as more diversity will obviously make for a better global setting.

Ideally, personally, I would like to see the last of the tile-set strech goals met. This goal is ~$79,000 away though, and to be realistic without a lot more exposure this figure will likely be unmet.

So with this goal in mind I thought I would do my part and will be posting similar posts in as many places as I can, and would encourage you to do the same, if you are inclined to do so. Well that's all for the spiele, on to the goodies!

A few screenshots, hopefully incentive to explore the game further.

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Keep in mind that this game is still in alpha as well, and they have big plans thanks to the kickstarter.

Demo of the game! (more links on the kickstarter page)
http://x-com.org.uk/xenonauts/Xenonauts_Kickstarter_Demo.zip
Xenonauts website (straight to the rest of the screenshots)
http://www.xenonauts.com/category/screenshot-gallery/
The kickstarter page itself.
http://www.kickstarter.com/projects/69341191/xenonauts

Thanks!
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Re: Xenonauts kickstarter

Unread postby Polarice » 4 Jun 12, 9:03 pm

Worth a Plug, Ive been keeping an eye on this for about 8 months now.
To be honest, I think this stays true to the principles of Xcom more than the remake coming. Having said that, I think I got room for em both :D
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Re: Xenonauts kickstarter

Unread postby {FoX}Serge » 7 Jun 12, 1:28 am

4 days left... Might be able to stretch to 140k but it looks like military bases will be out of reach at 180k
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