Civ 5 Mappacks. Don't bother.

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Re: Civ 5 Mappacks. Don't bother.

Unread postby Mythor » 1 Dec 10, 6:13 pm

A developer releasing additional content for their game and requesting players pay for it? OUTRAGEOUS! :o

Why were modders working to create these if the Earth map already does it?

If you don't want them or have alternatives, don't buy them? If you expect others not to buy them I think you need a more compelling reason than Firaxis wanting some money for their work. :roll:
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Re: Civ 5 Mappacks. Don't bother.

Unread postby Marius » 1 Dec 10, 6:52 pm

I wasn't really impresssed with civ5 compared to civ4. :/

Sure, there were some improvements, but... AI still sucked. Plus the new tech voice actor made me want to turn sound off.
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Re: Civ 5 Mappacks. Don't bother.

Unread postby holo` » 1 Dec 10, 7:33 pm

Civ 5 is fun, but the AI is terrible. ICS is too powerful. I'm soon to beat the game on deity for the first time thanks to China, Papermakers, and Arenas. All you need to do is build cities as close together as possible.

ICS will be nerfed in the upcoming patch, but still, the AI is woeful.
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Re: Civ 5 Mappacks. Don't bother.

Unread postby coatsy22 » 2 Dec 10, 4:44 pm

The whole game is borked. Heaps of bugs, but the worst thing is the 'missing' content. I havent played the series since civ2, and civ5 literally has half the features of civ2. It's embarising. I'm tempted to dig out my old civ2 cds and see if it still works on win7.

I won the game in the GON competition, and i still feel ripped off from the 20 hours i wasted playing it before uninstalling.
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Re: Civ 5 Mappacks. Don't bother.

Unread postby Wyld » 2 Dec 10, 4:50 pm

Protip: Old games *can* work really well in a virtual machine. I've found VMWare and VirtualBOX to be rather excellent for these games. And with VirtualBOX being open source, hey, what do you have to lose?
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Re: Civ 5 Mappacks. Don't bother.

Unread postby Marius » 2 Dec 10, 4:57 pm

The thing I really dislike about civ 5 is the stupid global happiness system.

It's just a race to get tech like the Forbidden Palace, and every city is exactly the same. And because your entire empire is strangely anti-imperial and gets upset if you conquer a city, you can't annex any cities bar capitals, lest you get hit by a two hundred year courthouse construction project...

I can put up with the AI, since... it's always been bad. But the city and empire building aspect is really dumbed down.
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Re: Civ 5 Mappacks. Don't bother.

Unread postby Dean » 15 Jan 11, 6:23 pm

I am considering buying this game tomorrow, however youre comments are abit >_>

is it going to be worth the $$$ ?
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Re: Civ 5 Mappacks. Don't bother.

Unread postby PieSeXual » 24 Jan 11, 1:48 pm

I think it's worth the dollars. It isn't perfect and it's got a lot to come yet, but they are constantly working on it and patching things. Just make sure you buy it from Ozgameshop, where you can pick it up for half the price it is on Steam - sure you have to wait for delivery, but it's much better than paying 100% more.

The global happiness system is a pretty big hamstring, I will admit. In practice you need every city founded near a resource that you don't already have, or hope like hell the AI will be reasonable, although through patching it seems to have become less reasonable in its trades. I also can't seem to grow decent size cities easily because of it and production is found wanting until you hit steam power and railroad and can get the +100% production from a factory plus a railroad. At first I felt this was rather overpowered, but you pretty quickly realise that it is necessary. Suffice to say the absence of workshops is sorely noticed and every city is going to be surrounded by trade posts and working unproductive tiles. I've not played them, but the Inca get terrace farms, making it viable to work hills [they are +2 production now for all hill types and none produce food]. But when you look at how good some civs get it, this is probably not enough [China for example, the papermaker is a hybrid library and mint for every city] - plus they are DLC.

I'm looking forward to what they have in store though, the game does have plenty of potential, but it does need a lot of work too. That said, I've clocked over 120hours, so for $43, I'm happy.
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Re: Civ 5 Mappacks. Don't bother.

Unread postby PlasmaDavid » 1 Feb 11, 11:26 pm

I just stick with CivII personally, the demo of V made my brain melt and face explode. CivII is where it's at, because it's CivI for windows, with most of the glaring problems smoothed over and a facelift.
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