by nit3hunt3r » 14 Apr 12, 8:53 am
My party:
Human Fighter w athletics and swords (high evasion)
Minatour Fighter w high armour and axes (high prot and STR)
Lizardman Rogue w high missile
Insectoid Mage w Ice and Spellcraft
Don't really know what a rogue is good for in here... I thought about increasing Assassination but I figured there is probably a low frequency of attacking mobs from the back. Unless you strafe around them I guess. Reach is good, but that's pretty much it in the assassination tree. Strange that they don't have lockpicking in here, or a unique rogue skill (e.g. Mages cast spells, Fighters are uh... fighters?)
Working ok so far, but always oom for my mage when multiple enemies are present. Also, I should probably have pumped up my Armour for my evasion fighter because at the lower levels (uh, higher level enemies), if he gets hit it really hurts.
Marius wrote:I'm on my third party right now, and it's getting better.
Four humans:
Fighter with points in armour and sword.
Fighter with armour and axe.
Rogue with assassinate and daggers (she can attack from the back with a dagger), plus holds the torch.
Mage with earth magic and spellcraft, plus rocks.
I like the ranged weapons auto hit because it means a mage can actually do something useful until you start to work out different spells and get the spellcraft up to cast them (otherwise you just run out of energy). I have four spells right now that are just '???'.
You can try messing around with the runes. You don't have to find a scroll to "learn" the spell. As long as you have the skill and know the runes, I think.