What the actual ****?
Can someone explain why I just spent an hour holding 'W'... I just don't understand.

Marius wrote:They actually made a sizable profit on their game of holding W.
I think it's interesting... to see how different types of successful games can be made. It's a great example of an idea succeeding over a formula.
Slazza wrote:Don't buy it, just watch a video walk through.
It will not be as every time you play it the narrative is slightly different…Colsey wrote:Slazza wrote:Don't buy it, just watch a video walk through.
You're not wrong! It may even be better that way

Sathias wrote:Graphically very nice though. It almost felt like a project to put on a game development resume more than anything else.
Bek wrote:Sathias wrote:Graphically very nice though. It almost felt like a project to put on a game development resume more than anything else.
That's really what thechineseroom is, the guy writes theoretical documents about gaming as a medium for a university if I remember correctly, most of his mods were designed to test out the ideas he had, thing to do with story, player reactions.... Was pretty surprised it became a commercial release though. Still, I'd love to do what he does so all the best to him, gaming need more innovation and theory behind it imo. Not to say he's gotten it right of course, haven't played it myself. Did enjoy Korsakovia though, despite having to noclip a little and it being rather buggy.

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