by zetetic » 8 Dec 11, 7:42 am
Mr_Cyberpunk wrote:I like the new skills system, loosing most of the skills though makes the RPG mechanics a bit more dumbed down, is much better than having a hole stack of dump skills that did pretty much **** all. At least these new ones are actually useful.
I like that you can now actually afford to put points into ground combat instead of specing purely for Space.
I badly want to give some of the new PvE and PvP modes a go.
New Running animations for females is good.
The Dilithium system is bloody confusing and poorly documented.
Yea I like the Space Skill update too. It's simplified. There were too many skills before that made little sense. At least now you know what you are speccing into. Ground Skills update should be coming in soon so there will be a respec coming in again soon.
I've played the mirror universe invasion on tribble - that was kinda interesting and cool, and you get to see the mirror version of the new Enterprise ship.
The animations are quite good - some people have been complaining about them (but that's normal for any changes). But I think they look a bit more natural and "normal" (I'm sure they were previously copied from Champs).
Yea the dilithium system still needs work, and its typical of Cryptic to not provide enough information (up until skill revamp I still did not understand anything they wrote in their skill description and other tool tips).
I still think Cryptic needs to create some sort of LCARS computer system ingame that works like lore books (like in Warhammer or DA, even in SWTOR) or other similar systems work in other games - where you can go and look up any sort of information you need.