TheTacoMan wrote: Ford_Jam wrote:
TheTacoMan wrote:Perhaps I wasn't as clear as i could have been, what i'm really sick of is the realistic tactical squad based shooters. Why can't they make a game that is 'complex,' yet can still be played in the fast-paced deathmatch style of old?
I'm not sure what you're refering too but BC2 and CoD aren't really tactical and they definitely are not realistic
They are in comparison to games like quake and UT.
I'm talking about 'realism' in the terms of:
-Small health pools
The buying system in CSS is made redundant by the fact that people usually only choose from a pool of no more than 10 weapons. This was made apparent by the fiasco that was dynamic pricing.
It may have some fancy bells and whistles attached, but it's still one of the simplest games out there.
Hell, if you take a game like Quake 3 and add 'achievement points' and a 'levelling system', I'm sure people will play it just as much as BFBC2.
see this is the problem with the gaming industry nowdays, all this lets give the player some **** and tempt him with unlocks to keep playing thats been inherited from WoW *waits for someone to mention a game that did this before WoW*
I really don't like it IMO, quake 3 is probably my favourite shooter of all time and would literally much rather play it at any given moment than cod4 or bfbc2 (both of which I also love).
Each match starts as a level playing field and then you **** **** up, what more could you want (exactly like Goldeneye i might add, and somewhat similar to CS). 1vs1 matches on Quake3 are the pinnacle of gaming IMO, a pure experience like nothing else available.
I really hate where gaming has gone, everybody just plays for unlocks and the magic is gone. Not that I don't still get kicks out of blowing out the side of a building with a noob tube on bfbc2 but it just doesn't grab me in the same way.