Vietnam: Make 1 Change

Forum for BF: BC 2 discussion

Moderators: BF2 Admins, BF3 Admins

Vietnam: Make 1 Change

Unread postby Cougr » 20 Dec 10, 11:52 am

What I'd like to see changed...

They need to take a second look at some of the maps because there are some crazy bottlenecks. For example in Phu Bai Valley, the team who starts in the north if they don't manage to capture the middle base they then have to try and run up a narrow road up hill (only way to get to the base) while 16 players sit at the top of this road, it's quiet stupid. Another example is Hill 137, the team who starts off in the south if they don't manage to capture the middle base they then have 2 choices, run between the cliff side and a big rock, where most of the other team likes to sit. Or run along the road between 2 big rocks where whoever isn't sitting at the other position will most likely be here.
Image
Cougr

User avatar
Story Teller
 
Offline
Posts: 1667
Joined: 3 Jul 05, 2:19 pm
Location: Quensland, Sunshine Coast

Re: Vietnam: Make 1 Change

Unread postby stanna » 20 Dec 10, 3:37 pm

needs a plane with napalm to sort that out :2gunsfiring_v1:
Image
stanna

User avatar
Jedi Upstart
 
Offline
Posts: 809
Joined: 3 Dec 03, 9:54 am
Location: underpantsless

Re: Vietnam: Make 1 Change

Unread postby Spectrauma » 20 Dec 10, 3:50 pm

The maps are supposed to be unbalanced, BFV was the same. There's one map in BFV where one team starts on a bridge, and they need to invade Hue with NVA firing mortars at the bridge, snipers on the surrounding walls and mines at the end of the bridge.
"Life is like a boss fight. There are plenty of bulls**t moments along the way, but in the end you'll be thankful for the experience."
Spectrauma

Padawan
 
Offline
Posts: 331
Joined: 30 Apr 07, 11:54 pm
Location: NSW

Re: Vietnam: Make 1 Change

Unread postby Shinanigans » 20 Dec 10, 3:56 pm

Spectrauma wrote:The maps are supposed to be unbalanced, BFV was the same. There's one map in BFV where one team starts on a bridge, and they need to invade Hue with NVA firing mortars at the bridge, snipers on the surrounding walls and mines at the end of the bridge.

I don't understand how it can be justified that it's supposed to be unbalanced...

How is that a good thing? I'm all for realism and being historically correct but not at the cost of gameplay. I've not had a worse BC2 experience than when playing Vietnam. I'd rather eat $15 worth of maccas than buy that **** again.
Shinanigans

User avatar
Forum Bot
 
Offline
Posts: 5425
Joined: 15 Jan 06, 4:48 pm
Location: Frankfurt, Germany

Re: Vietnam: Make 1 Change

Unread postby Maxpayne5th » 20 Dec 10, 4:13 pm

Shinanigans wrote:
Spectrauma wrote:The maps are supposed to be unbalanced, BFV was the same. There's one map in BFV where one team starts on a bridge, and they need to invade Hue with NVA firing mortars at the bridge, snipers on the surrounding walls and mines at the end of the bridge.

I don't understand how it can be justified that it's supposed to be unbalanced...

How is that a good thing? I'm all for realism and being historically correct but not at the cost of gameplay. I've not had a worse BC2 experience than when playing Vietnam. I'd rather eat $15 worth of maccas than buy that poop again.


Ouch. So not the best of buys?
Image
Maxpayne5th

User avatar
1337 p0st3r
 
Offline
Posts: 1126
Joined: 22 Mar 06, 2:13 pm

Re: Vietnam: Make 1 Change

Unread postby $had0w » 20 Dec 10, 5:56 pm

Shinanigans wrote:
Spectrauma wrote:The maps are supposed to be unbalanced, BFV was the same. There's one map in BFV where one team starts on a bridge, and they need to invade Hue with NVA firing mortars at the bridge, snipers on the surrounding walls and mines at the end of the bridge.

I don't understand how it can be justified that it's supposed to be unbalanced...

How is that a good thing? I'm all for realism and being historically correct but not at the cost of gameplay. I've not had a worse BC2 experience than when playing Vietnam. I'd rather eat $15 worth of maccas than buy that poop again.


did you play Reclaiming Hue?

Once the US got out and capped a point, it was game over for the NVA side...
Image
$had0w

Jedi Upstart
 
Offline
Posts: 816
Joined: 22 Jul 05, 4:09 pm

Re: Vietnam: Make 1 Change

Unread postby bluey1 » 20 Dec 10, 5:57 pm

Its an OK buy, just about worth the $15.

The visuals are nice(mostly), the few levels there are are good, and you don't have to deal with the annoying sand/snow in BC:2

On the down side though...
The PPSH-41 with the 71 round drum magazine has 35 rounds :?
The m60 has retarded iron sights, the 20 round m16 magazine hold 30 rounds, the 40 round RPK mag has 80 rounds, the hold marks on the SVD don't line up, the m48 Patton shoots spitballs, and the flamer thrower has **** all range.

Ohh and the chopper rapes all who dare show their face :twisted:
bluey1

Regular
 
Offline
Posts: 70
Joined: 30 Oct 08, 6:16 pm
Location: watching you

Re: Vietnam: Make 1 Change

Unread postby $had0w » 20 Dec 10, 6:16 pm

bluey1 wrote:Its an OK buy, just about worth the $15.

The visuals are nice(mostly), the few levels there are are good, and you don't have to deal with the annoying sand/snow in BC:2

On the down side though...
The PPSH-41 with the 71 round drum magazine has 35 rounds :?
The m60 has retarded iron sights, the 20 round m16 magazine hold 30 rounds, the 40 round RPK mag has 80 rounds, the hold marks on the SVD don't line up, the m48 Patton shoots spitballs, and the flamer thrower has fsck all range.

Ohh and the chopper rapes all who dare show their face :twisted:


haha, i was wondering wtf was goin on with the ppsh. a drum magazine holding 25 rounds? Wut? :/

and the m14 is fully auto? I didnt think that was possible, till i tried it. it just doesnt feel right.
Image
$had0w

Jedi Upstart
 
Offline
Posts: 816
Joined: 22 Jul 05, 4:09 pm

Re: Vietnam: Make 1 Change

Unread postby bluey1 » 20 Dec 10, 6:20 pm

Nah the m14 had the option for full auto, was recommended to use semi to improve controlablity and accuracy.

don't know why the M40 was put in and the mosin nagant leftout :(
bluey1

Regular
 
Offline
Posts: 70
Joined: 30 Oct 08, 6:16 pm
Location: watching you

Re: Vietnam: Make 1 Change

Unread postby $had0w » 20 Dec 10, 6:25 pm

bluey1 wrote:Nah the m14 had the option for full auto, was recommended to use semi to improve controlablity and accuracy.

don't know why the M40 was put in and the mosin nagant leftout :(


ahh, interesting.

im wondering why theres 2 types of uzi's put in, but the mat49 left out :/
Image
$had0w

Jedi Upstart
 
Offline
Posts: 816
Joined: 22 Jul 05, 4:09 pm

Re: Vietnam: Make 1 Change

Unread postby adriaanbw » 21 Dec 10, 11:59 am

Karkand in BF2 was pretty unbalanced and yet one of the best maps in the game.

As for leaving weapons out etc etc.... you only paid $20 for this which will deliver hours of fun. Consider the cost of a movie and its a pat on the back to DICE.
[rvlt]Anchorman
http://www.teamrevolt.net

If you are mature, preferrably 18+, swing on by our forums and check us out! We are actively recruiting for BF3. We are a team oriented team - members are always willing to help each other out, in and out of game.
adriaanbw

Regular
 
Offline
Posts: 78
Joined: 15 Jul 06, 4:00 pm

Re: Vietnam: Make 1 Change

Unread postby bluey1 » 21 Dec 10, 6:06 pm

adriaanbw wrote:As for leaving weapons out etc etc.... you only paid $20 for this which will deliver hours of fun. Consider the cost of a movie and its a pat on the back to DICE.


$20 for less content than most mod's have when first released... its not even that well polished. :|
bluey1

Regular
 
Offline
Posts: 70
Joined: 30 Oct 08, 6:16 pm
Location: watching you

Re: Vietnam: Make 1 Change

Unread postby Tastynapalm » 21 Dec 10, 7:17 pm

The choice of weapons they picked for this mod was a little weird. Hope they patch the choppers soon enough, bullet proof Huey's aren't fun when the isn't an AA weapon to be found.
Image
Keepin' It Tidy
Tastynapalm

User avatar
Has a Beard
 
Offline
Posts: 1580
Joined: 20 Sep 04, 7:48 pm
Location: In the Beard Bunker

Re: Vietnam: Make 1 Change

Unread postby Cougr » 22 Dec 10, 9:10 am

Tastynapalm wrote:The choice of weapons they picked for this mod was a little weird. Hope they patch the choppers soon enough, bullet proof Huey's aren't fun when the isn't an AA weapon to be found.


They're not bullet proof to my guns? I always shoot at them with my gun and it does slight damage.

Karkand in BF2 was pretty unbalanced and yet one of the best maps in the game.


You show me on Karkand where the whole team has only one route to get to a flag...
Image
Cougr

User avatar
Story Teller
 
Offline
Posts: 1667
Joined: 3 Jul 05, 2:19 pm
Location: Quensland, Sunshine Coast

Re: Vietnam: Make 1 Change

Unread postby jambo » 22 Dec 10, 9:31 am

Tastynapalm wrote:bullet proof Huey's aren't fun when the isn't an AA weapon to be found.

What? They're easy to take down. Just concentrate small arms fire on them or use engineers and tanks. I took down 6 choppers on the weekend with tanks alone, heaps more with the RPG and M60.
Image
jambo

User avatar
Its over 2 million!
 
Offline
Posts: 3465
Joined: 21 Feb 04, 6:28 am
Location: Adelaide, Australia

Next

Return to Battlefield: Bad Company 2

Who is online

Users browsing this forum: No registered users and 2 guests

x

#{title}

#{text}