Anyone else finding more explosive spamm now?

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Re: Anyone else finding more explosive spamm now?

Unread postby Rnegade » 10 Apr 10, 2:31 pm

the ammount of deaths from rockets is amazing. last night there was a squad with 2 blokes who only used the CG all round, i was sniping and it was a good challenge to get my headshot in before they fired that bloody rocket.

I dont mind using it, but really its a weapon, its fair game to use it as the player sees fit however a altering in damage / splash / accuracy / deviation etc would not hurt for a few of the weapons.
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Re: Anyone else finding more explosive spamm now?

Unread postby SilverforceX » 10 Apr 10, 3:16 pm

Rnegade wrote:the ammount of deaths from rockets is amazing. last night there was a squad with 2 blokes who only used the CG all round, i was sniping and it was a good challenge to get my headshot in before they fired that bloody rocket.

I dont mind using it, but really its a weapon, its fair game to use it as the player sees fit however a altering in damage / splash / accuracy / deviation etc would not hurt for a few of the weapons.


Helps you improve your sniping skills.. kill them first b4 they kill you. I mean both require focus and proper aiming/adjusting. You have the advantage, your bullet travels faster.

I like sniping snipers with the gustav. It keeps them on their toes.
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Re: Anyone else finding more explosive spamm now?

Unread postby Rnegade » 10 Apr 10, 4:04 pm

Agreed. Its a good challenge, the only downside is if you fire at the same time, or even him a split second later, then his rocket goes where he was looking, regardless so you still die if he has aimed properlly.

I also enjoy anti sniping with Engy, i was just doing it then :).

Both require some skill but unlike the sniper rifles, unscoping a rocket is still 100% accurate, no deviation.
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Re: Anyone else finding more explosive spamm now?

Unread postby Bronze_D » 10 Apr 10, 4:25 pm

and unlike a sniper, his rocket only needs to land within 3m of u to seal ur death regardless if ur behind cover or no unless it's a tough cover that can shrug or survive a direct hit from a CG, ur bullet on the other hand has a 30cm square zone on his head in which u need to hit to ensure kill in one shot.
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Re: Anyone else finding more explosive spamm now?

Unread postby pwned » 11 Apr 10, 6:27 am

SilverforceX wrote:Helps you improve your sniping skills.. kill them first b4 they kill you. I mean both require focus and proper aiming/adjusting. You have the advantage, your bullet travels faster.

I like sniping snipers with the gustav. It keeps them on their toes.


This shouldn't have to be the case. If an engineer can be compared to a sniper in any way at long distance combat, then there is something very wrong.
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Re: Anyone else finding more explosive spamm now?

Unread postby SilverforceX » 11 Apr 10, 9:16 am

pwned wrote:
SilverforceX wrote:Helps you improve your sniping skills.. kill them first b4 they kill you. I mean both require focus and proper aiming/adjusting. You have the advantage, your bullet travels faster.

I like sniping snipers with the gustav. It keeps them on their toes.


This shouldn't have to be the case. If an engineer can be compared to a sniper in any way at long distance combat, then there is something very wrong.


You realize you can snipe with all guns with a 4x scope? Especially M16/M60. Heck, i snipe with my pistol and G3.. and seen some ppl snipe with slug shotguns. Guns in BC2 are very accurate.
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Re: Anyone else finding more explosive spamm now?

Unread postby SilverforceX » 11 Apr 10, 9:19 am

Bronze_D wrote:and unlike a sniper, his rocket only needs to land within 3m of u to seal ur death regardless if ur behind cover or no unless it's a tough cover that can shrug or survive a direct hit from a CG, ur bullet on the other hand has a 30cm square zone on his head in which u need to hit to ensure kill in one shot.


That 30cm square zone is bigger under sniper scope than the 3m zone under RPG/CG sighst.. a lot easier to aim for. Rockets also have a lot more drop to adjust for at long range.
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Re: Anyone else finding more explosive spamm now?

Unread postby Bronze_D » 11 Apr 10, 9:48 am

yeah true to an extent but to a sniper how easy to hit that zone is directly related to how close he is to the target, it's a no brainer but a sniper that gets closer (in which the HS zone will appear bigger to him) will in return makes himself a viable target for everyone else to shoot at.

the snipers who stay in distance on the other hand have to try shooting at an even smaller zone sometimes no bigger than a few pixel wide while accounting for bullet drop which incidentally is no less massive than an RPG or CG,

And naturally of course, the closer the sniper is the more risk he is at since his primary weapon is less than optimal for close range fight unless he packs VSS or non sniper (oddly enough as well sniper don't seems to like VSS even in CQC maps, while i positively love the gun), in contrast the closer the range is for CG the more effective it gets up to the distance from which you'd kill urself from the blast.

but you already know all this by now since you have extensive time with both CG and GOL.
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Re: Anyone else finding more explosive spamm now?

Unread postby SilverforceX » 11 Apr 10, 10:00 am

Bronze_D wrote:but you already know all this by now since you have extensive time with both CG and GOL.


yep. the sniper has the x12 scope advantage.. their engagement range are beyond long range. at mid range (like the top of hill to the base on port valdez), you see ppl's head as a huge target.

it's a lot easier for sniper rifles.. but as it should be. ive "sniped" with both, and it requires a lot more skill with CG.. and a lot more rewarding when u can kill a dude sprinting at long range with it. :)

the only advantage RPG and CG has is it kills ppl hiding behind cover.. thats the primary reason why i use it a lot. in most situations, targets in the open are easier to kill with g3/pistol or SMG (if u enjoy those). because BC2 is all about getting cover.. thats probably why there is more outrage QQ against weapon platforms that can kill ppl when they think they are safe. i.e. 40mm grens & CG.
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Re: Anyone else finding more explosive spamm now?

Unread postby Bronze_D » 11 Apr 10, 10:24 am

that's half of the equation, the other half of the equation is the effectiveness of the weapon in a 'hip fire' panic shot.

with a sniper rifle walking around with the weapon at close to mid range (except with VSS) in places like urban area for example is a risky proposition to say the least hence why you have ur sidearms out if u ever move that close. Or if you have a decent aim, you can also use M95 with 4x and turn it into a super slow sabot shotgun essentially.

to a CG on the other hand it's an absolute heaven because any wall, object, obstacle around just makes it even easier to nail the blast on the target.

i walk around in the port valdez and wiped out 3 full squad worth of men in the time span of 2 minutes by just having the CG on at all times, and then blind firing it at enemies.

if i know he is around the corner blast away..., if he turn behind the building, blast away..., if he tries to knife me... well, if you have time jump back and blast away, otherwise blast away anyway and at least u'd both be dead instead of only u.

2 rounds of that and even i were disgusted at myself for abusing it.
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Re: Anyone else finding more explosive spamm now?

Unread postby mans » 11 Apr 10, 10:42 am

I laugh at people who QQ about the CG, it takes a bloody long time to reload and if you cant have one of your squad mates kill them in that time then your squad must be terrible.
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Re: Anyone else finding more explosive spamm now?

Unread postby Ralph Wiggum » 11 Apr 10, 11:32 am

Isn't there a minimum launch distance before the 40mm grenade will arm and explode? Otherwise it just becomes a dud bomb? Does the CG have the same limitation? Personally I don't have an issue with being hit by an explosive from medium to long distances, it's only when I get killed by the CG or 40mm from knife/pistol/shotgun range that bugs me.
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Re: Anyone else finding more explosive spamm now?

Unread postby Chucky » 11 Apr 10, 11:38 am

Ralph Wiggum wrote:Isn't there a minimum launch distance before the 40mm grenade will arm and explode? Otherwise it just becomes a dud bomb?

It may not explode at short ranges, but it still knocks them out (ie kills them), if you hit them just about anywhere :D
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As I just found out by looking at my stats:
I have 5507 Total Kills.

Now if one was to look at my explosive spam & knife:

1367 Knife
1407 n00b t00b
192 Carl Gustav (remember I only started using it 2 nights ago, so I am sure that number will get bigger :lol: )
307 Grenades
189 Mortar
20 Mines
5 C4
3 RPG

Total
3490

= about 63% of my total kills I think lol :lol:
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Re: Anyone else finding more explosive spamm now?

Unread postby SilverforceX » 11 Apr 10, 1:14 pm

Bronze_D wrote:2 rounds of that and even i were disgusted at myself for abusing it.


Its a very OP weapon against ppl who hide behind cover, or in buildings. Because they are often standing/sitting still, very easy to kill them from the blast. In the open when they are sprinting its quite tough, esp if u are on even ground as the trajectory means a slight off aim, makes the rocket miss by a lot.

This is why i think there's a lot of QQ about it.. because ppl are in cover, they are expecting to be safe. Suddenly they r dead. Same thing with the 40mm grens.. its annoying to be on the receiving end of these weapons when u think you are safe.

It doesn't help that the focus of play is to find cover asap. If you aren't in cover, you get sniped, of bs hs from m16/m60 across the map.. moral of the story, kill ppl b4 they kill u, play aggressive, dont expect to be safe, ever.
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Re: Anyone else finding more explosive spamm now?

Unread postby Bronze_D » 11 Apr 10, 1:56 pm

SilverforceX:
nah in maps like port valdez for example, which is cluttered with objects all around it's far less likely that you'd be in the open than you would next to an object of some sort.

in which case it's practically next to impossible to not be within the blast range of CG in a direct combat.

the problem is that many of the fights in the front line are generally focused around these area to begin with, places choke full of buildings, objects, etc...

most of my kills with CG are not even against stationary targets with the exception gun emplacement, i simply walk into the frontline with dense buildings and fire the CG unscoped straight to the ground beneath any enemies i see.

And i know a good number of the CG engies do the same these days, it's easy enough to do once u figure out the ballistic arc and the lethal blast range.

Places like port valdez only magnify it since the combat becomes short ranged and with alleys and other cluttered area, with CG i simply imagine the CG as an oversized 40mm and blast the ground like i do with quake, it's easy.. simple, and more importantly... very effective. With explosive MK2, kill rate for me in that absurd walking rocket man style is almost 90%. In the off chance that i somehow fail to kill him in the first shot, i can finish him off with the SMG, and if i can't do that in time then i screwed up so bad that i'd die anyway with any other weapon if i make such blunder.
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