I have no authority on the subject, but I think the channels feature is designed to reduce PC stress (graphical stress from too many players onscreen), and to alleviate mob and resource insufficiency (change channel, the mob hasn't been killed yet!).nudge wrote:That seems all well and good, but my understanding of Aion would be that it's channel/instance set up would mean that they can run more or less hardware on a particular server depending on load. Obviously it was very limited in its scope for this.
Best suggestion so far =PWolfstar90 wrote:could be stuck with your client querying the server every 5-10 seconds, if there's a free spot you get in
kargar wrote:ya they added more because 100 people trying to kill 5 of a mob when only 20 spawn is bad
nudge wrote:I just recall a comment about them adding more channels for the release. Can't find it now though. Oh well.
Mekon wrote:nudge wrote:I just recall a comment about them adding more channels for the release. Can't find it now though. Oh well.
You're right - they did add more channels on the same server instance... to spread the server population out into clones of the same area, to reduce spawn competition (less people fighting over the same spawns). Once everyone isn't clustered in the same starter areas, they can reduce the number of channels in those areas to ensure you can find groups easier.
A number of people have explained the reason channels were implemented, are you still not getting it?
nudge wrote:I get that, but is it hardware they are adding to do this?
nudge wrote:It seems though that the channels are just a software implementation. Designed to spread out a population that is limited by the server anyway.
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