UPDATED: PvP Timers - Fixed, we have a GMT+10 serve

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Re: WARNING: PvP Timers

Unread postby Kaimahi » 16 Sep 09, 9:21 am

As all of this has been out there for a while now has it not?.

It does not sound to flash I agree but I am more inclined to think that as usual people are reading what they want (into a piece of text probably taken out of context) and jumping to conclusions simply because they think 'the man' is trying to put one over the little guy.

I think NCSoft will do something about it once the dust settles personally but I also understand these companies are a business trying to make money so they will make their decisions based on a variety of factors and hard data (like the actual number of Oceanic accounts at launch).

If they do not it all boils down to the same options Oceanic people have always had in MMOs, take the well known downsides that come with being a small demographic on the other side of the world and play or don't play.

P.S Not sure why WoW always gets thrown into the mix either. WoW was a blue moon event that will probably never happen again given the present environment (i.e a plethora of games to choose from)...which funnily enough also did not have Oceanic servers at launch but added them down the track after crunching the numbers.
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Re: WARNING: PvP Timers

Unread postby Dexterian » 16 Sep 09, 9:52 am

planemas wrote:
Dexterian wrote:Damnit. Yeah as if Steam is going to give me my money back if this is the case.

Farking hell. Why are we always not thought of?
wait, so the game's out now?

You don't pre-order on Steam. You pay full price.
It's a freaking rip off.
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Re: WARNING: PvP Timers

Unread postby nudge » 16 Sep 09, 10:54 am

Considering they only have 2 days till people start choosing their servers there doesn't seem like they will change anything.

If they change it in the future they will need to implement a server transfer it would seem, so that the US people could get off while the we get on etc.
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Re: WARNING: PvP Timers

Unread postby Mooge » 16 Sep 09, 11:47 am

Yeah, it's not looking good but it is very easy to fix. They may just wait until the last minute to tell us.

We can't get details about most of the timers because to date the level cap in the closed and open betas prevented us from testing that end content. The forts are different though.

If you go to the map in game (hit 'M') then right click on it you get the world map. In the top left corner there is drawing of the whole world. Click on the middle bit, the Abyss. There are 3 levels to the Abyss, each map detail shows Dreadgeons and forts. If you hover over each fort you can see it's status for the current 2 hour slot, it's status in the next two hour slot and the count down to the next slot.

Through closed beta no fort became capturable from 6pm to 2am Sydney time (I checked this myself every day). Others report they came available from 11am to 3pm Sydney time. No Dreadgeon were seen during our prime time but the word from Korea is they normally only spawn when a fort is vulnerable which makes sense as they exist to attack forts.

Of course everyone said we were jumping to conclusions and we should wait for the final build in Open Beta and test that. We did and found it was the same as Closed Beta. Bit of forum warfare later and NCsoft decided to look after the American playerbase by splitting their servers by time zone, half west coast time, half east coast. Just the system clock has changed, all the servers are still on the east coast.

All NCsoft will confirm at this stage is that game content is optimised for the time zone of the server which we had already worked out. They may change the mechanic so we can attack forts at different times but this looks unlikely due to balance issues.

The easiest fix is to set one server as Oceanic and change it's clock to GMT+10 so it's content is optimised for Oceania. That fix can be done very quickly and before live (actually it's better to do it before people are playing on the server so American players don't find themselves on a sub-par server). They have done it twice since Open Beta for US time zones but keep skipping Oceania.

Anyway, there are the facts. There is still time for it to be sorted but it's getting close. Personally fort raids are a main part of the game for me so this will be a potential deal breaker, for me. You can all make up your own minds on what to do.

The good news is that if NCsoft still have not told us anything by next week we get two days head start in which you can check the map and see how it works. If it's still broken you are still within your rights to cancel your pre-order and get your money back. In fact EB Games are offering cash back up to 7 days after purchase.

Fingers crossed they fix it up. Peace.
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Re: WARNING: PvP Timers

Unread postby planemas » 16 Sep 09, 11:52 am

Dexterian wrote:
planemas wrote:spam
You don't pre-order on Steam. You pay full price.
It's a freaking rip off.
I paid (PAID, snex) the same US$70 for the (electronic) collector's edition through NCSoft as they charged through Steam :0!
There was also a US$50 version without the extra items (and without beta access iirc).
As a matter of fact, snex did too after he saw there was nothing wrong with an NCSoft (N.America, externally purchased) key ;\
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Re: WARNING: PvP Timers

Unread postby Kaimahi » 16 Sep 09, 12:46 pm

And a pacifying post is already up apparently. I wonder how people will cope not being able to feel victimised and neglected though...

Ayase one of the NCSoft community managers posted on the Aion Source forums (no link as I copied it from another forum)

"Just bumping another reply in here to make you aware that we are devoted to make for the best arrangements we can for our Oceanic players.

The request for Oceanic servers or Oceanic-labeled servers is very feasible, but the claim that we would ignore or neglect the Oceanic community is not. You guys are a topic we're discussing and you're a topic we'll keep discussing until we get to where we're all okay with the situation.

I want you to keep posting requests to push us, but I want you to also consider that we're already on top of it."
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Re: WARNING: PvP Timers

Unread postby Mooge » 16 Sep 09, 12:57 pm

Excellent. Our requests have been acknowledged and flagged as feasible. Granted they ain't saying they will fix it but it's a step closer.

The funny part about us unfairly claiming they are neglecting the Oceanic community is that if we hadn't been making posts, sending tweats, emails, lodging in game petitions and phoning Australian distrubutors I have no doubt NCsoft would have forgotten us. :lol:

A GMT+10 server is all it will take for me to go back to being an excited kid on Christmas Eve instead of a cynical old ****.
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Re: WARNING: PvP Timers

Unread postby Dexterian » 16 Sep 09, 1:00 pm

Mooge wrote:A GMT+10 server is all it will take for me to go back to being an excited kid on Christmas Eve instead of a cynical old ****.

that or even a GMT+10 friendly server.
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Re: WARNING: PvP Timers

Unread postby Nugglez » 17 Sep 09, 11:55 am

I know a few of you played Warhammer, (Uzbad - BC and AD - Ironclaw)
I learnt my lesson then, but have been watching these forum and others about Aion for exactly this reason.
I feel for you all.

thats it, have fun but i'm back playing WoW
lol - its not perfect but i no longer expect it to be.
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Re: WARNING: PvP Timers

Unread postby Klas » 17 Sep 09, 12:44 pm

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Re: WARNING: PvP Timers

Unread postby Dexterian » 17 Sep 09, 2:20 pm

Klas wrote:http://na.aiononline.com/en/news/aion-to-launch-with-oceanic-server.html

:does a little dance:
HUZZAH!!!
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Re: WARNING: PvP Timers

Unread postby nudge » 17 Sep 09, 2:48 pm

Klas wrote:http://na.aiononline.com/en/news/aion-to-launch-with-oceanic-server.html


Wow, that is a quick and great response. I'm lost for words. Expected to be forgotten like every other mmo. But to change something like that in the little time they had between open beta and pre-selection is crazy good.
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Re: WARNING: PvP Timers

Unread postby Mooge » 17 Sep 09, 4:35 pm

Woot!

It was getting so close to live I was doubting a fix. We have a server - now spread the word. We need to make this work.

I'll update the title.
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Re: WARNING: PvP Timers

Unread postby Nugglez » 17 Sep 09, 10:05 pm

Klas wrote:http://na.aiononline.com/en/news/aion-to-launch-with-oceanic-server.html


gratz, might even check it out thanks to nodes unmetered d/l. just hope it can do better than Warhammer - which was alot of fun....till it died.
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Re: WARNING: PvP Timers

Unread postby Yipster » 17 Sep 09, 10:28 pm

Nugglez wrote:
Klas wrote:http://na.aiononline.com/en/news/aion-to-launch-with-oceanic-server.html


gratz, might even check it out thanks to nodes unmetered d/l. just hope it can do better than Warhammer - which was alot of fun....till it died.


I don't think its oceanic located its just oceanic timezone , like wows servers except they are west coast at least... still some fighting to do!.
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