Internode Gateway

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Internode Gateway

Unread postby Manifesto » 26 Aug 09, 5:41 pm

What are the chances of a gateway (like the WoW one) being set up for Aion, a couple months after release. I know it's early days, but the wow gateway made pvp a whole lot more enjoyable for me, and Aion is even more pvp focused.

I've been playing Aion China via gamepath.net the last few days, which brings it from an unplayable 1500 to a comfortable soloing 300-400.

With Aion servers in texas we can expect pings from 400-500.

So just wanted to throw a prayer out to our internodely overlords :)
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Re: Internode Gateway

Unread postby Jnr » 26 Aug 09, 10:19 pm

It would need a lot of support from node customers, I presume.

It all depends on how many people who are with node and play aion regularly.
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Re: Internode Gateway

Unread postby Yipster » 27 Aug 09, 4:32 am

It wont need one if they set it up correctly..

guys the reason you need a wow gateway in the first place is because the TCP ack setup of wow servers isnt correct adding lag, all the gateway does is remove it for you.

But even with this you still get a 2nd layer of lag added because the wow servers prioritise NA traffic over international, the last time i tried the node gate which i admit was a long time ago since i quit wow over a year ago. I only got around 350ms.

But when you use commercial gateways your coming from a server in the US and therefore as far as the wow server is concerned your in NA and get the same prioritisation in processing which lowers your ping again (I went to 190's) ..

ANYWAY the whole point of this is , if the servers are setup correctly , like pretty much EVERY OTHER MMO EVER!, you dont need this. blizzard just cares about one region and we are just small change. I'm hoping AION will be setup correctly but i guess if they dont or its hosted by the same company... yes gateway please!!
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Re: Internode Gateway

Unread postby purehybrid » 27 Aug 09, 9:01 am

Yipster wrote:guys the reason you need a wow gateway in the first place is because the TCP ack setup of wow servers isnt correct


Not quite. Blizzard's server setup isn't at all 'incorrect', it is specifically set up in order to reduce bandwidth usage. The side effect of this is, that it adversely affects those with higher latency.

You are correct that local traffic is prioritised, however again, this is to improve QoS for the majority of their userbase.

Yes, being a minority sucks.
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Re: Internode Gateway

Unread postby Mooge » 28 Aug 09, 7:14 pm

The word today (and it is at time of writing an unsubstantiated quote from a GM on IRC) is that all the NA/AU servers will be hosted on the US East coast so any help Node can be wit regard to pings would be awesome.
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Re: Internode Gateway

Unread postby Yipster » 29 Aug 09, 4:28 am

east coast iieeeeeeeeee, I read that lineage II did have east and west coast NA servers , its the same company isnt it so probably only beta servers on east surely they would do the same as lineage on live.
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Re: Internode Gateway

Unread postby Mooge » 29 Aug 09, 10:48 am

nah, all East Coast:

It is correct that our North American servers are located on the US east coast, and the game servers for many of our other games have been for a long time as well. If any Oceanic players present here have participated in our closed beta stages, I do however think that most of you will be able to vouch for that this added distance does not constitute a major problem when it comes to latency.

Our servers are well-optimized and Aion is in its very core designed to tackle challenging client-server distances. Aion might not be launching with explicitly designated Oceanic Aion servers from day one, but we will carefully monitor the situation and if we see a large number of players experiencing issues as a result from their distance to our game servers we?ll make sure to take action; to do our best to prevent any such issues from continuing.


Source: http://www.aionsource.com/forum/1005346-post.html
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Re: Internode Gateway

Unread postby Fable » 29 Aug 09, 5:11 pm

Mooge wrote:nah, all East Coast:

It is correct that our North American servers are located on the US east coast, and the game servers for many of our other games have been for a long time as well. If any Oceanic players present here have participated in our closed beta stages, I do however think that most of you will be able to vouch for that this added distance does not constitute a major problem when it comes to latency.

Our servers are well-optimized and Aion is in its very core designed to tackle challenging client-server distances. Aion might not be launching with explicitly designated Oceanic Aion servers from day one, but we will carefully monitor the situation and if we see a large number of players experiencing issues as a result from their distance to our game servers we?ll make sure to take action; to do our best to prevent any such issues from continuing.


Source: http://www.aionsource.com/forum/1005346-post.html

dam almost 600ms ping lol

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Re: Internode Gateway

Unread postby Yipster » 30 Aug 09, 4:48 am

(About the lack of west coast servers) Ok OK,... heres what we do, since asking support for oceanic is normally followed by a sneer a reminder of our being second rate customers but we'll still take your money.

I suggest we the oceanic community switch to demanding east coast servers as a distraction. then while they are caught with the panic that non-americans might be tainting their precious 50 empty east servers. We (having all learnt hawaiian slang and changed to tropical t-shirts and any other stereotype we can think of) launch the

"Please wont someone think of the Hawaiians" west coast server campaign!!..
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Re: Internode Gateway

Unread postby Mandie » 30 Aug 09, 8:09 am

Yipster wrote:(About the lack of west coast servers) Ok OK,... heres what we do, since asking support for oceanic is normally followed by a sneer a reminder of our being second rate customers but we'll still take your money.



qft!


So pardon the noob blonde question, but I was reading on lowerping that there you can use the wow setup for Aion .. will this work for the node one too?

I'm switching from optus to internode tomorrow (yay, can't wait!) but one of the main reasons for doing this is the gateway and the rave reviews I've received from friends who play wow with it.
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Re: Internode Gateway

Unread postby Mooge » 30 Aug 09, 10:09 am

Only problem with that plan Yipster is the yanks feel about some of their own as they do about Aussies. Anyone from Alaska, Hawaii or Jupiter will likely get the same response. :lol:

What we must not under any circumstances do is approach any fansite with a strategy based on logic or reason. It is a doomed tactic.

Joking aside I hope we don't lose too many Oceanic players over this before the game launches as we'll never get the numbers we need like that. They have said they will look at solutions once it goes live IF they see a significant amount of subscribers have issues. Hopefully if this means new servers they will throw in a character transfer facility as a one off.

All we can do at this stage is look to our own end of the line and see what we can get done here, like a gamepath through node. I don't trust third party proxy services. I'd rather not pony up more dollars either but if a few bucks a month can get node to help out with pings then I will.

Meanwhile take heart. Most people playing in our timezone will suffer the same lag as the rest of us. In game macro's supposedly can do skill chains fine while lagged. That and while ping is a good indicator it's not the whole story, none of us have seen version 1.5 in action and once the local routing was fixed after CBT5 I didn't see any real lagin CBT6. Large scale PvP might be different though.


(PS: That's Jupiter in Florida)
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Re: Internode Gateway

Unread postby Manifesto » 30 Aug 09, 6:54 pm

That's exactly what this thread is about Mandie.

Though as Yipster explained... it also depends how they want to set up their servers, I'd assume they're going to do the same thing the WoW servers do... optimizing for local traffic.

I'm not too concerned about east vs west coast myself... the difference between 350 and 400 is nothing, both equally suck. An MMO has a lot more leeway but I'd still be aspiring for something sub-200 to pvp properly.

I don't understand the whole back end... but why can't more games do the Guild Wars thing? It's sort of hosted like an online RTS is somehow? Each computer is it's own servers... so if you play with other locals your ping was great. But I guess then everything needs to be instanced, which is disruptive for a real mmo... it could work in Aion though, since there's kind of nofly zone portals and areas within areas all over. As well as channels (repeat instances) within areas.
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Re: Internode Gateway

Unread postby Lady L » 31 Aug 09, 6:27 pm

Hmm I hadn't realised that Internode offered gateways... I've being using US hosts for most of my gaming. While I had no problems during the closed betas I also didn't partake in a large amount of pvp, so I haven't been particularly worried about lag.

Having said that of course during the last couple of days (trying to get the patch) I've realised that the OB will have a LOT more people than the CBs ever did. At 600 a game is playable as a pve game but that would kind of leave us twiddling our thumbs at endgame wouldn't it...
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Re: Internode Gateway

Unread postby planemas » 1 Sep 09, 10:52 am

Lady L wrote:words
They don't necessarily "offer" them in the traditional sense; as far as I know the WoW one was the only one, and it was initially implemented as a trial service which just kinda stuck around..

I only tried it for a few months a couple of years ago (before quitting WoW) and it was great while it worked, but I heard it wasn't as stable as those other websites dedicated to such services (which I never used =P).
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Re: Internode Gateway

Unread postby Acaila » 1 Sep 09, 3:01 pm

In the next few weeks we are changing some back end stuff on our wow gateway to improve its performance and reliability.

Adding Aion to the gateway should not be an issue but no promises at this stage :)
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