by BEEX » 29 Jun 09, 9:32 am
if you want to be a level creator for a studio its of great benifit to have knowlage of modelling and texturing static objects,being able to make a map and add the objects you need usually makes for a well thought out and optimised level,prefab objects tend to make a game look and feel repeatitive which can shorten a games lifespan.
if affordable get 3dsmax 9 and photoshop cs so you can create statics for crysis,do some box modelling and uv mapping tutorials and youl be well on your way.
i installed the sandbox 2 editor the other day and its impressive to say the least,very simple stuff if youve created levels for other games,same old routine,create heightmap,paint colour and detail maps,add vegetation,add statics,add gameplay objects,add ai...certainly not that simple,but you know what i mean...lol.
like the others have said modding is the best way to start,then move on to indie games if you cant get a job in the industry.
the best way to get into the industry is learn everything you can about games creation,everything from coding,shaders,level design,modelling, textures,hud,sounds,animation,storyline,and concept art.
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"brainstorming can only get you so far",most projects fail because when the real work needs to be done half the team will fade away and leave the rest of the team demotivated.
