patch 1.0.3 design preview notes

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Re: patch 1.0.3 design preview notes

Unread postby Auld » 20 Jun 12, 8:07 pm

Honestly cant see how people are saying this is a bad patch. Both my characters were stacking IAS and were effected decently. The damage nerf more than compensates for my monks lower attack speed, farming elites is much more fun and very rewarding items wise. I really enjoyed playing Inferno tonight.

Also did 3 butchers runs and gained 110k, didnt lose cash to repair bills.
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Re: patch 1.0.3 design preview notes

Unread postby Mugsy » 24 Jun 12, 10:25 pm

Is it just me or has patch 1.03 made the game that little bit more buggy? I've had times where the 'switch hero' button doesn't show in the menu and the game has frozen while exiting more often since this patch.

I do love the more reasonable gem combining costs/requirements and the Monk can finally use two handed swords... had a sweet katana which added to dex and vit... which is now obsolete because I'm dual wielding fist blades which does more damage and is faster.
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