The data I have on hand is from yesterday, at which time 4.1% of the characters are made in Hardcore. Hardcore is a super exciting way to play so it's very important to us.
We take into account Hardcore for every design decision. I'll take this opportunity to mention I feel particularly bad about a few hotfixes that went in shortly after release that put the lives of some Hardcore characters at risk. You'll have noticed that after the initial handful of hotfix changes to skills in the first week there were many less skill changes - hardcore was part of the reason for the general stop/slow on skill changes. In hindsight, changes such as the Wizard Armor Force Armor hotfix should have been communicated in advance, and philosophically I absolutely want to see future changes that could put a Hardcore character at risk communicated well in advance through patch notes, patch previews, or the hotfix blog that has since been put in place.
Sure why not.
I'll just pick 2 data points arbitrarily. 46-50 - where I think the game starts to get hard enough to risk death against serious players, and level 60.
Demon Hunter: 18.47%
Witch Doctor: 14.81%
Demon Hunter: 21.04%
Witch Doctor: 15.23%
If you are pulling out a calculator to add all of these up to make sure it totals 100% with an intention to call me out of it doesn't, I <3 you
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