Inferno

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Re: Inferno

Unread postby RaTTuS007 » 5 Jun 12, 9:18 am

I cheesed beliel on inferno, found an easy mode way to kill him on my demon hunter
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Re: Inferno

Unread postby Yurtles » 5 Jun 12, 3:42 pm

Blah, I should have probably pm'd you about that. I just spent literally 5 hours and god knows how much gold on repairs beating him with my hunter. Feels good though man.
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Re: Inferno

Unread postby RaTTuS007 » 5 Jun 12, 4:07 pm

I wiped about dozen times think it might have been luck but from the start I positioned in the top left corner using the Templar to tank and didn't move from that corner saving smoke screen for when the temp was down. Will try it again at some point
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Re: Inferno

Unread postby skitzor » 5 Jun 12, 5:02 pm

aetherfox wrote:I suspect that being "good" at Diablo3 (for melee at least) should be translated to "being good at playing the AH"....

diablo 2 was about trading as well. it was extremely, extremely unlikely enough quality gear would drop to make a character that could solo hell. it's just what diablo is.
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Re: Inferno

Unread postby revengous » 5 Jun 12, 5:16 pm

skitzor wrote:
aetherfox wrote:I suspect that being "good" at Diablo3 (for melee at least) should be translated to "being good at playing the AH"....

diablo 2 was about trading as well. it was extremely, extremely unlikely enough quality gear would drop to make a character that could solo hell. it's just what diablo is.

I dont know why every hates the AH, people bought stuff off other sites, a friend and I chipped in 5 bucks each and bought each other some items so we could mess around in d2.

this is exactly the same, only blizzard gets a share/can control the econ. I dont have a problem with that.
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Re: Inferno

Unread postby skitzor » 5 Jun 12, 9:29 pm

revengous wrote:I dont know why every hates the AH, people bought stuff off other sites, a friend and I chipped in 5 bucks each and bought each other some items so we could mess around in d2.

this is exactly the same, only blizzard gets a share/can control the econ. I dont have a problem with that.

definitely. you can bet that if the AH didn't exist, those sites would pop up again. this is blizzard's way of making sure no funny business goes on. people who say **** like the only reason the RMAH is going to exist is so blizzard can make money obviously didnt' play D2 in the later patches.

the most valid complaint is because of the adjusted drops, you don't get the rush of finding a legendary, let alone a useful legendary. it's something that I would like to see changed, but doing this without **** the AH seems hard.

I think the best suggestion I've heard so far is binding bonuses to the item. so if you pick it up it has +30% to all stats, and as soon as you sell/trade it, it loses that bonus. so the AH will be full of good items, but you will have to farm for items to get the best items.
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Re: Inferno

Unread postby aetherfox » 6 Jun 12, 10:23 am

revengous wrote:
skitzor wrote:
aetherfox wrote:I suspect that being "good" at Diablo3 (for melee at least) should be translated to "being good at playing the AH"....

diablo 2 was about trading as well. it was extremely, extremely unlikely enough quality gear would drop to make a character that could solo hell. it's just what diablo is.

I dont know why every hates the AH, people bought stuff off other sites, a friend and I chipped in 5 bucks each and bought each other some items so we could mess around in d2.

this is exactly the same, only blizzard gets a share/can control the econ. I dont have a problem with that.


I think you missed my argument. I'm just saying that in higher difficulty levels, for melee, you are completely dependant on gear, because you are standing toe to toe fighting mobs in melee.

The only realistic way to make the money you need is not through farming: it's via exploiting the AH. You can maybe farm 300k gold per hour: and you need to be wearing gear worth about 5 million in each slot to defeat Inferno as a Barbarian.

When people look at someone who's cleared Inferno on a Barbarian and see his uber-gear, you need to realise that it's not because he's skilled at playing the game: it's not even so much that he spends a lot of time playing it: it's most likely that he knows how to make money off the AH.

The "true" game of Diablo3 is played in the AH, not on the fields of battle.
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Re: Inferno

Unread postby Marius » 6 Jun 12, 10:32 am

Ranged are completely dependent on gear as well.

Melee don't have a monopoly on taking unavoidable damage. If you're a demon hunter or wizard, you will get hit by an unavoidable hit, like an Oppressor or Fallen Angel charge.

To beat that kind of damage, ranged is even more dependent on gear since they lack the passive 30% damage reduction of melee.

The only way that ranged characters are doing later levels of inferno right now is by corpse hopping. To me, that's not fun, entertaining, or even viable.

aetherfox wrote:The only realistic way to make the money you need is not through farming: it's via exploiting the AH. You can maybe farm 300k gold per hour: and you need to be wearing gear worth about 5 million in each slot to defeat Inferno as a Barbarian.


That's not really a tall order... 5 million from that farming is just 16 hours of play. You could do that in a week playing just a bit over 2 hours a day. Sure, upgrading all slots would take a few months, but surely D3 will be around longer than that.
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Re: Inferno

Unread postby Auld » 6 Jun 12, 10:50 am

Er Marius, ranged are less dependent on gear in Inferno. Don't believe me? Go try it.
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Re: Inferno

Unread postby Marius » 6 Jun 12, 10:55 am

Ranged are only viable without gear if the player can avoid taking any damage.

What ranged characters are doing in Inferno right now, is stacking blue items with loads of +dex or +int, and accepting that everything Act 3+ (or even Act 2+) will instant gib them. The playstyle is kill a few things quickly, get splatted, rez, repeat.

That's not viable play in my opinion. By the time you get to the later acts, you just won't be able to avoid things that can one shot you. Things like soul rippers, Oppressors, Fallen Angels... all will kill a ranged character over and over.

To actually avoid getting instant gibbed by everything, ranged needs a ton of gear. It is possible, but ranged needs to find high armour, high resistance, high damage gear all at once. That's just as expensive as any melee gear.
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Re: Inferno

Unread postby Auld » 6 Jun 12, 11:07 am

Hmm this is where my opinion differs. In the case of a WD, why bother stacking resist and armor if things are going to one shot you anyway. Most of my friends are stacking shitloads of DPS instead and have HP as low as 9k. Pop Zombie bears and aim to kill anything before it touches you. In this case all that is required is a blue 1k+ DPS weapon and +atk speed gear to make it more effective. This does work well for any ranged class, its easy to achieve cheaply and most importantly allows you to gear up to the point you describe.

I cannot do the same thing as a Monk, no range means they always hit me at least once.

I suppose my gripe is that Ranged classes have an easier time of killing things to get that uber gear than Melee do.
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Re: Inferno

Unread postby RaTTuS007 » 6 Jun 12, 11:15 am

I'm in Inferno act3 now I get hit by soul rippers for 130k, so either way I'd much rather 1 shot them than them 1 **** me : D
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Re: Inferno

Unread postby Bronze_D » 6 Jun 12, 11:15 am

Welcome to D3 inferno, but hey at least you weren't barbarian in the first 2 weeks of release.

Melee despite the 30% dmg reduction (which iirc will be buffed in the future) have more than just the fact that they have to be in melee range in terms of the difficulty they face in inferno, their trouble gets confounded by the fact that the difficulty and the damage you take grows exponentially the closer you get to most elites given the mods on mobs like electrifying, plague, vampiric, illusionist works against you and made extra painful given their tendency to surround you.

which is why super sprint build barbarian was so strong, since it lets the barbarian do high damage without the need to stand and deliver it at melee range and avoiding being boxed in.

in Act 2 it's still viable to stack armor and resist to absorb the damage, by Act 3 however the damage being thrown around is skyhigh (but with less annoying enemies) that even if you have over 10K armor and near 1000 resist before buff, you will still die the moment multiple enemies surround you.

So the melee class (even those of us who have absurd stats with gears that have the highest stat rolls) basically work with the fact that we have to dance all the time and avoid being hit by more than one or a few enemies at once regardless.
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Re: Inferno

Unread postby Datafunk » 6 Jun 12, 7:47 pm

how many anti-range elite abilities are there?

missile dampening,
mortar

how many are melee?
molten
plagued
descrator
vamp (to a degree)

plus all the others that go both ways.

that 30% dmg reduction does **** all when you HAVE to be within range of their attacks to attack them.

trying to kill a jailer, extra health, fast, desecrator is mob is **** retarded.
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Re: Inferno

Unread postby RaTTuS007 » 6 Jun 12, 8:30 pm

All missle dampening does is slow your ranged attacks, allowing them to bunch up into one big nuke, it is my all time favorite affix haha.

but anti range
Fast
teleporter
mortar
reflect dmg
vortex (at times)
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