Crysis 2 DX11 Tessellation Pack/High Res Textures Released

One of the most visually spectacular shooters made, and still able to make some fully grown Gaming Rigs cry in pain.

Moderator: Crysis Admins

Re: Crysis 2 DX11 Tessellation Pack/High Res Textures Releas

Unread postby Shinanigans » 2 Jul 11, 6:47 pm

Plus, did you also increase your settings from Extreme to Ultra? :)
Shinanigans

User avatar
Forum Bot
 
Offline
Posts: 5425
Joined: 15 Jan 06, 4:48 pm
Location: Frankfurt, Germany

Re: Crysis 2 DX11 Tessellation Pack/High Res Textures Releas

Unread postby Rnegade » 3 Jul 11, 9:39 am

Time to OC this GPU more I think and restart the SP campaign :).
Image

GAMER | OVERCLOCKER | PC BUILDER | TRADIE | GAME FISHERMAN | HUSBAND & FATHER
Rnegade

User avatar
Jedi Upstart
 
Offline
Posts: 792
Joined: 23 May 08, 3:45 pm

Re: Crysis 2 DX11 Tessellation Pack/High Res Textures Releas

Unread postby pr10n » 3 Jul 11, 7:33 pm

zingerburger wrote:DX9 users get contact shadows (also known as SSDO, which is what makes it look darker) and real-time reflections on metallic surfaces like cars.


Shame, because it made it unplayable with my current rig. Still, I found a workaround, I installed a GTX570. :lol:
_____________________________________________________________
Copyright prevents reproduction of this piece by any means of duplication.
pr10n

User avatar
Regular
 
Offline
Posts: 66
Joined: 3 Sep 06, 6:47 pm
Location: Melbourne

Re: Crysis 2 DX11 Tessellation Pack/High Res Textures Releas

Unread postby Rnegade » 4 Jul 11, 9:28 pm

pr10n wrote:Still, I found a workaround, I installed a GTX570. :lol:


Whats your rig now? Hows it coping? I was thinking of going twin GTX570's for my main rig.
Image

GAMER | OVERCLOCKER | PC BUILDER | TRADIE | GAME FISHERMAN | HUSBAND & FATHER
Rnegade

User avatar
Jedi Upstart
 
Offline
Posts: 792
Joined: 23 May 08, 3:45 pm

Re: Crysis 2 DX11 Tessellation Pack/High Res Textures Releas

Unread postby pr10n » 5 Jul 11, 9:26 am

It's still a rather old rig:

GTX570
Q6600 @ 2.7Gh
4GB ram
Vista 32bit

I'm running DX11 on 'high' (ie low). Avg 50fps in multilayer. In SP I can crank it up a little more to 'extreme'. I'm happy with the performance considering.
_____________________________________________________________
Copyright prevents reproduction of this piece by any means of duplication.
pr10n

User avatar
Regular
 
Offline
Posts: 66
Joined: 3 Sep 06, 6:47 pm
Location: Melbourne

Re: Crysis 2 DX11 Tessellation Pack/High Res Textures Releas

Unread postby Rnegade » 5 Jul 11, 5:23 pm

WOw, that CPU would be hating you :(. Surely you could push it to 3 or 3.2ghz to help it along just that bit more. Poor thing :(
Image

GAMER | OVERCLOCKER | PC BUILDER | TRADIE | GAME FISHERMAN | HUSBAND & FATHER
Rnegade

User avatar
Jedi Upstart
 
Offline
Posts: 792
Joined: 23 May 08, 3:45 pm

Previous

Return to Crysis

Who is online

Users browsing this forum: No registered users and 2 guests

x

#{title}

#{text}