Next Crysis 2 patch

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Next Crysis 2 patch

Unread postby Shinanigans » 26 May 11, 6:10 am

Hi everyone!

We've got a list of changes that will be coming in the next patch that we'd like to share with you. There's some great new features coming to Crysis 2, one of the main ones being the new "Advanced Graphics Options" menu which will allow you to tweak graphics settings beyond the presets.

We also added a feature to the votekick system which allows voting to be performed with a simple press of the F1 key. To initiate votekicks on players is still the same method as before, however to vote for that kick, all you need to do now is hit the F1 key. There's many other changes included in the up coming patch, check them out below!

New Features
• Added advanced graphics options
• Added F1 to vote during vote kicks
• Prematch mode for ranked servers added allowing people to fight on the map until sufficient players have joined for the ranked play to start
• Upped the default score limits in some game modes:
• - Crash Site has a limit of 175 (was 150)
• - Team Instant Action has a limit of 75 (was 50)
• - Instant Action has a limit of 30 (was 25)

Fixes
• Fixed vote kicking not working for players with certain characters in their name
• Fixed ping display displaying 1000 for many servers in the PC server browser
• Fixed issue where terrain would be rendered in black on some levels
• Fixed single player save games with broken nano catalyst values (NB: This is for existing save games!)
• Fixed under-barrel attachment HUD displaying incorrectly
• Fixed minor 'Loadout Pro' exploit
• Fixed issue with being melee'd during a ledge grab (which could lead to fly exploits)
• Fixed some AI spawning issues in single player
• Fixed rare crash in single player
• Fixed an audio loop issue on the single player level "Semper Fi"
• Fixed an issue with the DLC store which could lead to players not being able to access the purchase history tab. Players can now access this tab, and from there download their DLC straight into their game and have it auto installed for them
• Fixed other cosmetic issues in the DLC store
• Fixed Light Shotgun attachment skill assessment not being levelled up
• Optimization to SSAO
• Further Anti cheat improvements
• Tweaked in-game audio dialogue (player taunts, announcements, etc) to be more diverse with more content for more events
• Mystery dog tags unlocked whilst not connected to a server will now remain unlocked
• Players that have rebooted will no longer be able to enter "New Recruits" servers

Balance Changes
• Balance changes to a variety of weapons, including:
• - JAW rocket speed and damage reduced
• - Under-barrel shotgun effectiveness reduced
• - Removed accuracy bonus for crouching with HMG
• - Increased K-Volt damage
• Balance changes to a variety of nanosuit modules, including:
• - Reduced the bonus that extended mags provides
• - Point fire enhance has improved effectiveness
• - Mobility Enhance has reduced effectiveness
• Balance change to Maximum Suit's armour: effectiveness has been slightly reduced
• Balance change to headshot damage from 1.8x to 1.5x

The update is not too far away and once we have a definite date set for release we'll be sure to let you know here! For the console players, if you're reading this, your patch notes are coming shortly and will be put up as soon as they are ready.

Thanks!
- MyCrysis Team


http://www.mycrysis.com/forums/viewtopi ... 40&t=28490

:D
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Re: Next Crysis 2 patch

Unread postby brimlad » 26 May 11, 7:12 am

Prematch mode for ranked servers added allowing people to fight on the map until sufficient players have joined for the ranked play to start
"And from your lips she drew the Hallelujah"

cheers :D
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Re: Next Crysis 2 patch

Unread postby Artful-dodgeR » 26 May 11, 8:05 am

I have to agree, although I'm concerned its a little late... I'm having trouble finding non-US servers to play on (even if I do dominate those yanks 8))
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Re: Next Crysis 2 patch

Unread postby Admiralty » 28 May 11, 9:59 pm

4 Aussie servers full atm, I use this:

http://www.gametracker.com/search/crysi ... order=DESC
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Re: Next Crysis 2 patch

Unread postby Ralph Wiggum » 30 May 11, 1:25 am

• Fixed some AI spawning issues in single player
• Fixed rare crash in single player
• Fixed an audio loop issue on the single player level "Semper Fi"


Yay for me. I saw some DX11 screenshots, and I must say they looked absolutely gorgeous. Methinks its time for an upgrade from the 'ol Quad Core Q6600 and Radeon 4800 ;)
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Re: Next Crysis 2 patch

Unread postby Shinanigans » 30 May 11, 5:40 pm

Ralph Wiggum wrote:
• Fixed some AI spawning issues in single player
• Fixed rare crash in single player
• Fixed an audio loop issue on the single player level "Semper Fi"


Yay for me. I saw some DX11 screenshots, and I must say they looked absolutely gorgeous. Methinks its time for an upgrade from the 'ol Quad Core Q6600 and Radeon 4800 ;)

They're not DX11. No DX11 media has been released yet. :) Soon though!

http://www.mycrysis.com/forums/viewtopi ... 11#p310720
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Re: Next Crysis 2 patch

Unread postby brimlad » 1 Jun 11, 6:27 am

patch goes live today

cheers :D
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Re: Next Crysis 2 patch

Unread postby Rnegade » 1 Jun 11, 9:33 pm

I see a weekend full of some more C2 online MP with this patch - YAY!
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Re: Next Crysis 2 patch

Unread postby brimlad » 2 Jun 11, 7:33 am

I do hope to get in a few games also, the patch has added some nice and needed features but mp for me is still a connection lottery; yesterday I could connect
ActivateProfile profileName brimlad
[Game Version]: RELEASE PURE CLIENT
[Lobby] Creating socket on port 64100
[Lobby] Created socket on port 64100

this morning I can't:
ActivateProfile profileName brimlad
[Game Version]: RELEASE PURE CLIENT
[Lobby] Creating socket on port 64100
[Lobby] Failed to create socket on port 64100
[Lobby] Creating socket on port 64101
[Lobby] Failed to create socket on port 64101
[Lobby] Creating socket on port 64102
[Lobby] Failed to create socket on port 64102
[Lobby] Creating socket on port 64103
[Lobby] Failed to create socket on port 64103
[Lobby] Creating socket on port 64104
[Lobby] Failed to create socket on port 64104
[Lobby] Creating socket on port 64105
[Lobby] Failed to create socket on port 64105
[Lobby] Creating socket on port 64106
[Lobby] Failed to create socket on port 64106
.
.
.
[Lobby] Creating socket on port 64162
[Lobby] Failed to create socket on port 64162
[Lobby] Creating socket on port 64163
[Lobby] Failed to create socket on port 64163
[Error]


If this socket issue could be resolved my C2 mp experience would be greatly improved.

cheers :)
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Re: Next Crysis 2 patch

Unread postby Acaila » 2 Jun 11, 10:00 am

The servers are still updating, they will be up to date in an hour or so depending on how long it takes to propagate.
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Re: Next Crysis 2 patch

Unread postby brimlad » 2 Jun 11, 5:29 pm

thanks Acaila,

cheers :)
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Re: Next Crysis 2 patch

Unread postby Shinanigans » 3 Jun 11, 12:40 am

Did the server update fix your connection issues, Brimlad?
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Re: Next Crysis 2 patch

Unread postby brimlad » 3 Jun 11, 6:12 am

It didn't yesterday, but I just tried then and I could login; very puzzling problem.

cheers :)
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Re: Next Crysis 2 patch

Unread postby Ralph Wiggum » 10 Jun 11, 9:49 pm

Patch didn't fix the scripting bugs in the Semper Fie or die mission when you use the keypad :( Oh well, back to square one.
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Re: Next Crysis 2 patch

Unread postby Shinanigans » 11 Jun 11, 5:49 am

Chu mean use the keypad?
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