Map rotation on GON's full rotation servers.

TF2 is a team focused first person shooter combining fast moving action, class based strategy, and ham sandviches.

Moderator: TF2 Admins

Map rotation on GON's full rotation servers.

Unread postby Jez » 24 Jun 12, 2:37 pm

I've been a big fan of full rotation servers since I first got into gaming, I detest one map servers and dislike the rut of specific game-mode focused servers as well. So it pains me when all of GON's full rotation servers are running through the maps in the same order, without any seeming rhyme or reason to it. Earlier today I was playing koth_sawmill, I'm not a huge fan of koth but one game can't hurt. The map ends and it goes to... koth_nucleus, well one more can't hurt too bad, surely? I type nextmap after nucleus loads, only to see the next map is... koth viaduct... :(

Now I'm not sure if they've just been organised randomly or by filename, but it would be nice if the maps were more mixed up, without repeating gamemodes once, let alone twice in a row.

Am I the only one that feels this way?
Jez

User avatar
Forgotten What The Sky Looks Like
 
Offline
Posts: 2889
Joined: 12 Feb 03, 6:14 pm

Re: Map rotation on GON's full rotation servers.

Unread postby ZIPPO tm » 24 Jun 12, 2:42 pm

I do agree, does anyone have a list of the maps that we could talk about a good order here in this thread?
Image
ZIPPO tm

User avatar
Regular
 
Offline
Posts: 54
Joined: 8 Aug 04, 12:54 am
Location: The Bussly town of Busselton

Re: Map rotation on GON's full rotation servers.

Unread postby Anon. E. Moose » 24 Jun 12, 2:50 pm

I agree, I as playing with Jez just earlier and I shared his frustration. I don't see the point of rotation if the same gamemode is played 3-4 times in a row. The maps themselves are fine, it's just the order of playing several koth maps, then several cp maps then several pl maps all in a row. A little mix up in the order would feel fresh.
Steam: Shpleboy
Minecraft: LogicalHero
Battlefield 3: LogicalHero
Has a significantly better avatar than lee.
Anon. E. Moose

User avatar
Story Teller
 
Offline
Posts: 1725
Joined: 5 Oct 10, 12:40 pm
Location: ACT

Re: Map rotation on GON's full rotation servers.

Unread postby Bicketybam » 24 Jun 12, 3:24 pm

Of the main servers that are full rotational and that get used the most only TWO of those have the default mapcycle (Servers 28 and 29). And currently server 29 is populated (as was server 28 earlier).

Servers 27, 30, 31 and 32 are mixed mapcycles. The fact that people choose to play on the default map cycle server is not the servers problem. You could try joining one of these servers and see if you have the ability to attract players that want to play with you.

The current mixed mapcycle is as follows :

cp_gravelpit
pl_frontier_final
cp_granary
ctf_turbine
koth_lakeside_final
cp_badlands
tc_hydro
pl_barnblitz
cp_coldfront
koth_viaduct
cp_fastlane
pl_goldrush
ctf_well
koth_badlands
cp_egypt_final
ctf_2fort
plr_pipeline
cp_5gorge
cp_manor_event
pl_badwater
koth_harvest_final
cp_junction_final
pl_hoodoo_final
cp_degrootkeep
cp_freight_final1
koth_nucleus
ctf_sawmill
pl_thundermountain
cp_foundry
pl_upward
cp_steel
ctf_doublecross
cp_gorge
plr_hightower
cp_gullywash_final1
cp_dustbowl
plr_nightfall_final
cp_yukon_final
cp_mountainlab
koth_sawmill
cp_well


feel free to try and organise a better mapcycle, but as you have suggested, too much of the same type leads to players getting upset. Unfortunately there is some maps that players just don't like and will make players leave, but for others those maps are what people join to play.
ImageImage
" " - Silent Bob

Gamers can really come across with a pathetically huge sense of self entitlement at times
Bicketybam

User avatar
Senior TF2 Admin
 
Offline
Posts: 6097
Joined: 3 Jan 04, 7:45 pm
Location: Go QLD!!!!

Re: Map rotation on GON's full rotation servers.

Unread postby Mythor » 24 Jun 12, 4:11 pm

There might also be another map or maps coming this week with Meet the Pyro, so don't put too much effort into coming up with an alternate full rotation cycle yet as you'll have to slot more maps in. Hopefully. ;)

Personally I wouldn't mind seeing a "shorter rounds" full rotation server. So 15-20 minutes per map, rather than 30. Let people play tourist through more of the maps and any repetition should last a shorter period of time.
Might not be feasible though. :P
"Wasabi is a sometimes food." - Elmo
Image
Mythor

User avatar
TF2 Admin
 
Offline
Posts: 7159
Joined: 10 Jun 04, 5:45 pm
Location: San Francisco

Re: Map rotation on GON's full rotation servers.

Unread postby Glinn Mgraw » 24 Jun 12, 6:09 pm

You could always go to 3fl #27 or #28, which have full rotation with mapvote.

:wink:
Image
Glinn Mgraw

TF2 Admin
 
Offline
Posts: 90
Joined: 24 May 12, 6:51 pm

Re: Map rotation on GON's full rotation servers.

Unread postby Bicketybam » 29 Jun 12, 6:07 pm

After today's patch, it's messed around with the mapcycle for all the servers again and I've just finished fixing servers 27-32 mapcycle.

They've all been restarted (sorry if you were kicked off mid game) and update with the new map (sd_doomsday) and all have been set with different starting maps so they should all be in different parts of the mapcycle giving our players a much better choice of where to play (instead of 5 servers playing the same map at the same time).

Some of the other 'Select Map' servers may be out of whack too, but I am getting to them slowly.
ImageImage
" " - Silent Bob

Gamers can really come across with a pathetically huge sense of self entitlement at times
Bicketybam

User avatar
Senior TF2 Admin
 
Offline
Posts: 6097
Joined: 3 Jan 04, 7:45 pm
Location: Go QLD!!!!


Return to Team Fortress 2

Who is online

Users browsing this forum: No registered users and 2 guests

x

#{title}

#{text}