TF2 #14 server - help get it fixed!!!!

TF2 is a team focused first person shooter combining fast moving action, class based strategy, and ham sandviches.

Moderator: TF2 Admins

TF2 #14 server - help get it fixed!!!!

Unread postby Master♫Puppet » 8 Feb 12, 9:35 pm

Big shout out to Tf2 regulars.

Can we get some personalitys in here, so we can discuss on how to get #14 server back on it's feet again!?!?!?!

What are the biggest complaints when it comes to #14 server, so we have an idea on what people are getting frustrated over???.....
Image
Master♫Puppet

User avatar
Player
 
Offline
Posts: 18
Joined: 14 Jan 12, 8:44 pm
Location: Never-never land

Re: TF2 #14 server - help get it fixed!!!!

Unread postby .♥. Cupcake .♥. » 11 Feb 12, 4:25 pm

I didn't realise there was such issues with #14... I just assumed not as many people play it since #25 got updated. I did experience more lag in #14 than other servers though - however that could just be me.
Image
♥ I don't care what you think about me. I don't think about you at all ~ Coco Chanel ♥
.♥. Cupcake .♥.

User avatar
TF2 Admin
 
Offline
Posts: 303
Joined: 18 Apr 11, 8:32 pm
Location: Floating on cotton candy clouds.

Re: TF2 #14 server - help get it fixed!!!!

Unread postby MunchY » 12 Feb 12, 1:14 pm

I'm just so over the same people rejoining until they get on BLU at the start.
How **** hard is it to play on the other team every now and then? How brain-numbing is it to do the same thing with the same team every single map?

At least it gives me targets to backstab and laugh at though.
Image
MunchY

Rozmosis
 
Offline
Posts: 738
Joined: 8 Nov 06, 3:30 pm

Re: TF2 #14 server - help get it fixed!!!!

Unread postby Trixxter » 13 Feb 12, 10:44 am

MunchY wrote:I'm just so over the same people rejoining until they get on BLU at the start.
How **** hard is it to play on the other team every now and then? How brain-numbing is it to do the same thing with the same team every single map?

At least it gives me targets to backstab and laugh at though.

Some people like to attack first round :x

I'm probably wrong, but from what I heard Server 14 is like that because its on a host box with a multitude of other servers, way more then 25's box has, which in the end reduces performance on 14, causing the lag.

I don't work for Internode nor am I admin so I have no idea if I'm close to the ball on that.
Image
Trixxter

User avatar
Padawan
 
Offline
Posts: 272
Joined: 10 Dec 11, 7:16 pm
Location: Newcastle

Re: TF2 #14 server - help get it fixed!!!!

Unread postby MunchY » 13 Feb 12, 12:17 pm

Trixxter wrote:
MunchY wrote:I'm just so over the same people rejoining until they get on BLU at the start.
How **** hard is it to play on the other team every now and then? How brain-numbing is it to do the same thing with the same team every single map?

At least it gives me targets to backstab and laugh at though.

Some people like to attack first round :x

Then they shouldn't play on a server with enforced auto.
Image
MunchY

Rozmosis
 
Offline
Posts: 738
Joined: 8 Nov 06, 3:30 pm

Re: TF2 #14 server - help get it fixed!!!!

Unread postby Matty » 13 Feb 12, 12:33 pm

Team stacking has always been an issue (even on the admin regular #13), but the reason I haven't been back to 14 was because I have moved away from 32p. It just doesn't offer the fun balanced gameplay, join the rolling team or get rolled.
Matty

User avatar
Never goes to sleep
 
Offline
Posts: 4104
Joined: 26 Aug 10, 12:23 pm
Location: Adelaide

Re: TF2 #14 server - help get it fixed!!!!

Unread postby Master♫Puppet » 16 Feb 12, 9:10 pm

Would it be fair to say that LAG is the main issue with the server? - At full capacity.
Image
Master♫Puppet

User avatar
Player
 
Offline
Posts: 18
Joined: 14 Jan 12, 8:44 pm
Location: Never-never land

Re: TF2 #14 server - help get it fixed!!!!

Unread postby CB4 » 19 Feb 12, 1:32 am

I was playing BF3 tonight and shock horror, I was on a weak team (other one was stacked).. and I was losing.. but that's an issue in every game I have ever played. I don't need to go crying to the admins of BF3 about it..

Most the people I play TF2 with refuse to play on 14 or 25 "til it's fixed".. Aus payload and grapes, Gamers UN and others have been getting more play.

If you have 14 without auto assign, and 25 with auto assign and the new maps, it'd be interesting to see which people choose. Already a few nights people have chosen 14 over 25 (and 25's stayed empty all night), due to the new maps.

14 might suddenly become popular again.

Then again the admins are probably too stubborn to ever admit to being wrong. The changes have worked as intended right? The whinging vocal minority that can be bothered to pester admins or forums must be right?

I don't have to play 14 or 25 if I don't like their rules right? But these servers had a nice community and now that is scattered and destroyed thanks to invasive server settings.

The correct answer to the original question is that the TF2 community is thinning (due to natural reasons, aging etc).. so less people play overall, and less people wish to play 32 player servers overall. But the crashes in October/November didn't help matters.. and now these invasive server settings haven't helped matters. I don't think it's lag.. just that less people play TF2 on Node fullstop.

Both servers used to be full in peak hour and now it's rare that ANY of them are due to the reasons above.
CB4

n00bie
 
Offline
Posts: 5
Joined: 21 Jun 08, 5:17 pm

Re: TF2 #14 server - help get it fixed!!!!

Unread postby Mythor » 19 Feb 12, 9:34 am

Trixxter wrote:I'm probably wrong, but from what I heard Server 14 is like that because its on a host box with a multitude of other servers, way more then 25's box has, which in the end reduces performance on 14, causing the lag.
I don't work for Internode nor am I admin so I have no idea if I'm close to the ball on that.
You're not. :)
14 and 25 both have their own hardware, they're certainly not with a "multitude of other servers". If they were then the "multitude of other servers" would also experience problems when 14 does.
Having recently played some rounds on 14 I didn't notice any of the lagginess it used to display. Obviously more testing is required but we're not getting complaints so... fixed? We don't know. As we've been pointing out for many months we won't know if the latest changes and updates have improved the situation if nobody plays there.

CB4 wrote:Then again the admins are probably too stubborn to ever admit to being wrong. The changes have worked as intended right? The whinging vocal minority that can be bothered to pester admins or forums must be right?
We're certainly not too stubborn to admit we're wrong, but that's a really great attitude to bring to the discussion when you're hoping for changes to be made to suit your agenda. :dodgy:

Quite a lot of people complained about the imbalances and stacking occuring on #25, far more than any other server. We could have been stubborn and left the server in its current state, despite all the people asking for something to be done... but we didn't. We introduced an auto-assign plugin that is unobtrusive and simply forces people to use the auto-assign team option.

Has it worked? From the admin side of the fence, absolutely. Complaints about stacking on 25 have dropped to zero and the server is regularly filling up during prime time.
From the player's side? Well until now nobody has said anything to the contrary. It's hard to know the community wants a change if nobody says anything. We went over this when the community wanted some new maps for #25 and some regulars rallied around and gathered some suggestions and the rotation was updated when I saw enough consensus.

Rather than continue this in an unrelated thread you're welcome to start a new one about the auto-assign on 25, your issue with the way it's currently functioning ("it sucks" isn't an issue and doesn't help us make it better) and any suggested changes.
This was implemented because the community wanted something done, but if the community says they're unhappy with it we're more than willing to look at alternatives.

We're not any more stubborn than we are mindreaders. :)
Communities like #13's know that they need to gather support on the forums if they want a map rotation change, even though admins themselves regularly play there. Keeping the discussion on the forum lets everyone participate, rather than expecting everyone to be on a server at the same time.
"Wasabi is a sometimes food." - Elmo
Image
Mythor

User avatar
TF2 Admin
 
Offline
Posts: 7166
Joined: 10 Jun 04, 5:45 pm
Location: San Francisco

Re: TF2 #14 server - help get it fixed!!!!

Unread postby Matty » 19 Feb 12, 11:47 am

CB4 wrote:I was playing BF3 tonight and shock horror, I was on a weak team (other one was stacked).. and I was losing.. but that's an issue in every game I have ever played. I don't need to go crying to the admins of BF3 about it..

Most the people I play TF2 with refuse to play on 14 or 25 "til it's fixed".. Aus payload and grapes, Gamers UN and others have been getting more play.

If you have 14 without auto assign, and 25 with auto assign and the new maps, it'd be interesting to see which people choose. Already a few nights people have chosen 14 over 25 (and 25's stayed empty all night), due to the new maps.

14 might suddenly become popular again.

Then again the admins are probably too stubborn to ever admit to being wrong. The changes have worked as intended right? The whinging vocal minority that can be bothered to pester admins or forums must be right?

I don't have to play 14 or 25 if I don't like their rules right? But these servers had a nice community and now that is scattered and destroyed thanks to invasive server settings.

The correct answer to the original question is that the TF2 community is thinning (due to natural reasons, aging etc).. so less people play overall, and less people wish to play 32 player servers overall. But the crashes in October/November didn't help matters.. and now these invasive server settings haven't helped matters. I don't think it's lag.. just that less people play TF2 on Node fullstop.

Both servers used to be full in peak hour and now it's rare that ANY of them are due to the reasons above.


You clearly don't visit the forums much. Nearly all the changes made to the servers are because the players have asked for it.

There is a difference between complaining and suggesting buddy.
Matty

User avatar
Never goes to sleep
 
Offline
Posts: 4104
Joined: 26 Aug 10, 12:23 pm
Location: Adelaide

Re: TF2 #14 server - help get it fixed!!!!

Unread postby MunchY » 19 Feb 12, 1:10 pm

^ What Matty said..

And for the sake of feedback, I personally have been enjoying the new map rotation and the forced auto-assign. It's made stacking a lot more difficult and every game I've played since has been better for that.
Image
MunchY

Rozmosis
 
Offline
Posts: 738
Joined: 8 Nov 06, 3:30 pm

Re: TF2 #14 server - help get it fixed!!!!

Unread postby Master♫Puppet » 19 Feb 12, 3:48 pm

Hi Mythor,

Where did the support come from, to have an auto-assign plugin to be implemented to #25? From what i can read in these forums (community) there is no such support or Agreeance.
Image
Master♫Puppet

User avatar
Player
 
Offline
Posts: 18
Joined: 14 Jan 12, 8:44 pm
Location: Never-never land

Re: TF2 #14 server - help get it fixed!!!!

Unread postby Mythor » 19 Feb 12, 4:22 pm

Master♫Puppet wrote:Where did the support come from, to have an auto-assign plugin to be implemented to #25? From what i can read in these forums (community) there is no such support or Agreeance.
There wasn't support for this particular solution. The admin team were aware for a long time that #25 (among others) had a problem with people deliberately stacking teams and since efforts to manually discourage it were proving insufficient an automated system was selected to handle it.
Here's one public example where players have expressed annoyance at the stacking problem: viewtopic.php?f=208&t=186985
However you should bear in mind that we also get TroubleMaker Reports mentioning this, !admin calls, Private Messages and even Steam messages.

You only need to look at the post before yours to see support for the new auto-assign system. Though there's many other bits of feedback we've had on the system, too. People are mostly bummed they can't always play with friends but happy that there's fewer steamrolls overall and those that do occur are due to luck or good teamwork.
Which is as it should be. :)

Nobody's suggesting this solution is perfect but most of what we're hearing so far is that it's preferable to the old way.
Again, if people have feedback the best place to let us know is here on the forum. We do read it and do take it all into consideration. But if you don't tell us... :)
"Wasabi is a sometimes food." - Elmo
Image
Mythor

User avatar
TF2 Admin
 
Offline
Posts: 7166
Joined: 10 Jun 04, 5:45 pm
Location: San Francisco

Re: TF2 #14 server - help get it fixed!!!!

Unread postby MunchY » 19 Feb 12, 5:17 pm

Master♫Puppet wrote:Hi Mythor,

Where did the support come from, to have an auto-assign plugin to be implemented to #25? From what i can read in these forums (community) there is no such support or Agreeance.

If you read the post above yours, you'll find my agreeance :P
Image
MunchY

Rozmosis
 
Offline
Posts: 738
Joined: 8 Nov 06, 3:30 pm

Re: TF2 #14 server - help get it fixed!!!!

Unread postby Master♫Puppet » 25 Feb 12, 6:10 pm

Could we look at changing #14 to a 24 player server ?
This could combat server lag and performance issues.

Map rotation also may be worth a shot as well.

Or the other option is to do nothing and have the server empty..... :cry:
Image
Master♫Puppet

User avatar
Player
 
Offline
Posts: 18
Joined: 14 Jan 12, 8:44 pm
Location: Never-never land

Next

Return to Team Fortress 2

Who is online

Users browsing this forum: No registered users and 2 guests

x

#{title}

#{text}