Mythor wrote:Where's the evidence that class limits would "fix" the empty servers? Various servers fill up every night without it.
I don't see any reason to take up some of the network admin's time for something pretty much nobody wants. As I said, if you can demonstrate it's something people actually want, it'll be considered like anything else.
The evidence is in the history of PL&R's growth, and subsequently LaB.
PL&R started with 1 server, grew up to 6, and eventually stabilised at 4. They all ran roughly the same settings, with some minor variations -- some servers had 2 sniper/spy limit, other servers had a limit on 3 on all classes, plus a generally payload based rotation and the auto-scramble settings mentioned in the past.
When Prof Butt Rawb shut down PL&R owing to his lack of time to admin them LaB took over one of the existing PL&R servers, and the other became Hat-tf2. LaB then grew to 5 servers -- in the space of maybe 5 months. Getting onto those servers often involved loooong waits, people really really liked playing on them. To be clear, PL&R and subsequently LaB, were *all* full for many hours of the day, prior to MvM.
The reasons I stopped playing on LaB was their use of reserved slots (which made getting onto a server really irritating, as well as randomly punting you off mid-game), and the admins randomly screwing with the map rotations on a whim. For the most part it felt like the LaB admins took the community for granted.
I came back to GON because GON has hands down the best admin policies -- from the TMR process to this process of accepting player feedback which I'm battling now

What GON lacks, IMHO (and I say this with full appreciation* of the time and effort you guys already put in to make GON what it is), is the will to try things out. I don't think there is ever a perfect setup so the key to growing and maintaining a strong player base is to try things, see what works, and adapt. For the sake of providing feedback the one frustrating thing about GON is how long it takes for any changes to happen - start a thread, hope that others read AND respond knowing full well that 90% of the players never actually come to the forums. In the mean time servers sit completely empty.
*- quite seriously, although I often argue with you guys about changes I really do appreciate the effort you guys put in. I've looked at other game networks, and to name names (hehe) you could have, for example, gone down the horrible route that GamersUN took to force* HTML video ads on everyone, but you don't.