New TF2 Update 14th Oct 2011 (US13th)

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New TF2 Update 14th Oct 2011 (US13th)

Unread postby Bicketybam » 14 Oct 11, 7:58 am

This is just the TF2 side of the update.

    Manniversary:
  • Experimenting with a new store interface with a subset of players
  • Added several dozen community items in celebration of the Manniversary
  • Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button.
  • Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!) †
  • Added new co-operative high five taunt
  • Class select menu now shows the active loadout for each class
  • Characters can now equip two misc-slot items at once
  • Added a new in-game abuse-reporting system (see "Capture abuse report data" under "Miscellaneous" controls)
  • Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period.
  • All items purchased in the store can be used for crafting and can be traded after a few days
  • Added a new startup music track from Meet The Medic
  • Integrated with the new Steam Workshop to enable the publication and management of community contributed content

    Maps:
  • Added new community control point map Gullywash. Stamps are available in the store to support community map authors!
  • Barnblitz is now available for offline practice
  • Frontier: various geometry fixes
  • Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas

    Replay:
  • New camera shake functionality added for replays that are not sufficiently dramatic
  • New slow-motion functionality added for replays where even camera shake does not provide sufficient drama
  • Added support for recording voice chat into replays
    Items:
  • Pocket Medic can now be equipped by the Soldier in addition to the Heavy
  • World Traveler's Hat and the Connoisseur's Cap are now paintable
  • Bonk Boy and Foster's Facade are now misc slot items
  • Fixed The Director's Vision not playing animations correctly for all classes in the loadout screen
  • The Killer Exclusive is now paintable
  • When sorting the backpack, otherwise-equivalent items will sort by strange weapon rank and crate series number if possible
  • When selecting items from the loadout, weapons with different kill eater ranks will all show up
  • Hat of Undeniable Wealth And Respect animations have been added. Really.
  • LOD models added to several older cosmetic items

    Response Rules:
  • Reduced the chance of many response lines occurring
  • Responses related to cart progress no longer play when disguised
  • Players will now always call for a medic when low on health or when on fire when a medic is under the crosshair, whereas previously the character would ask the medic to follow them
  • Named base items will no longer trigger responses that were supposed to be for new item variants
  • Added additional Jarate hit responses
  • Demoman:
    • Added achievement award response
    • Removed "I didn't need your help y'know" line if being healed by a Medic
    • Saxxy kills will use the same lines as kills from the frying pan
    • Taunting with The Pain Train or the Saxxy now plays the same taunt as the grenade launcher
    • Added a taunt for The Ullapool Caber
  • Engineer:
    • Fixed a problem that caused him not to say thanks after exiting a teleporter
    • Saxxy kills will use the same lines as kills from The Golden Wrench
    • Added a previously unused golden wrench kill line
    • Added an occasional response when swinging The Gunslinger
    • Wrangler taunt now performs the pistol taunt animation
  • Heavy:
    • Added a previously unused fist swing line
  • Medic:
    • Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon
    • Taunting with a Saxxy plays the medigun taunt
    • Taunting with the Solemn Vow or the Crusader's Crossbow now plays the same taunt as the syringe gun
  • Scout:
    • Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response
    • Added a rare response to double jumping after getting a recent kill
  • Sniper:
    • Reduced chattiness when getting many sequential kills
    • Added a missing line to the scoped revenge response
    • Taunting with a Saxxy no longer play lines that reference a knife
  • Soldier:
    • Added a line to the getting übercharged response
    • Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt

    Bots:
  • TFBots have a percentage chance of noticing weapon fire based on their difficulty level. Easy bots are fairly oblivious, and Expert bots notice pretty much everything.
  • TFBots now treat certain weapon attacks as "quiet" (Spy knife, cloaking/uncloaking, some melee weapons, fists, etc). "Quiet" weapons can only be heard by TFBots when nearby, and their chance of being noticed is halved if the environment is "noisy" (ie., lots of non-quiet gunfire going on in the area). This greatly improves Spies ability to backstab TFBots without the entire team immediately turning on them.
  • bot improvements:
    • Spy bots are much better about circling around and backstabbing their victims now
    • Improved Spy bot target selection in some situations (ie: clusters of sentries and enemy players)
    • Spy bots will give up on an attack and retreat if an enemy sentry gun aims at them
    • Spy bots now avoid nearby enemies while disguised and/or cloaked so they don't bump into them and give themselves away
    • Spy bots now have a simple notion of when their “cover is blown" now
    • Spy bots lead their target's position as they chase them down for a backstab now
    • Spy bots don't go after victims until setup time has elapsed
    • Hard and Expert Spy bots avoid looking at their prey until they get close and go for the stab
    • Easy Spy bots don't avoid enemies, or try to get behind before stabbing
    • Normal Spy bots don't avoid enemies
    • Fixed bug where Spy bots would jump against the enemy spawn gates during setup time
  • Medic bot improvements:
    • Medic bots stick much closer to running patients now
    • Medic bots stick much closer to their patient if they have an Ubercharge ready, or are deploying their Uber
    • Medic bots hide from Sentryguns now, too
  • Pyro bot improvements:
    • Pyro bots are less "pushy" with their compression blast, but will use it against Ubers and to get enemies off of a capture point

    Other:
  • Razer Hydra support can be enabled via "sixense_enabled 1" in the console. See http://sixense.com/tf2 for details.
  • Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
  • Screenshots can now be hooked up to the Steam Community automatically. There is a new option to control this under "Miscellaneous" in the Advanced Options page.
  • Fixed gold ragdolls playing custom death animations when they should be locked in a pose
  • Fixed Buffalo Steak Sandvich not having a cooldown if the Heavy is at full health.
  • Fixed touching a cabinet while under the effects of the Buffalo Steak Sandvich removing the mini-crits but not removing the melee weapon restriction
  • Fixed particle effects not showing up on spy disguise items
  • Fixed spies never using genuine, community, or self-made items as disguise weapons
  • Fixed demoman weapons primary/secondary being backwards in the loadout screen
  • Fixed effects on Sticky Jumper grenades
  • Fixed net_graph not updating server framerate when FPS is greater than 1000
  • Fixed game servers not being able to execute the retry command
  • Renamed tf_show_voice_icons to mp_show_voice_icons
  • Updated the localization files



Depending how this works, any pornographic image or similar unacceptable images used on GON servers may end up seeing your account being banned.
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Re: New TF2 Update 14th Oct 2011 (US13th)

Unread postby Artful-dodgeR » 14 Oct 11, 8:34 am

Phwoar, that's a big update.

Also, the extra items:

Birdcage, Pencil Pusher, Builder's Blueprints,Hat With No Name, Surgeon's Stahlhelm, Hermes, Gym Rat, Your Worst Nightmare, Counterfeit Billycock, Tavish DeGroot Experience, Backwards Ballcap, Manniversary Paper Hat, Buccaneer's Bicorne, One-Man Army, Outdoorsman, Salty Dog, Little Buddy, Hot Dogger, Crocodile Smile, Couvre Corner, Surgeon's Stethoscope, L'Inspecteur, Swagman's Swatter, Flamboyant Flamenco, Virtual Reality Headset, Spectre's Spectacles, Stereoscopic Shades, Cremator's Conscience, Scottish Handshake, A Whiff of the Old Brimstone and Bootlegger
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Re: New TF2 Update 14th Oct 2011 (US13th)

Unread postby Mythor » 14 Oct 11, 8:58 am

"Hat of Undeniable Wealth And Respect animations have been added. Really."
OH HAPPY DAY! :mrgreen:

Looks to be a lot of really cool items in the update but I think the one I want most of all is the Birdcage hat for Pyro.
Annnnnnnd the High Five Taunt. :lol:
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Re: New TF2 Update 14th Oct 2011 (US13th)

Unread postby pilonv1 » 14 Oct 11, 9:37 am

Football Manager 2012 items have been added too - scarf, scout shoes which spawn a football and a VUVUZELA NOISEMAKER.

I apologise in advance for everyone on the games.on.net servers for my Vuvuzela overuse.
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Re: New TF2 Update 14th Oct 2011 (US13th)

Unread postby quackbutt » 14 Oct 11, 10:35 am

Strange weapon notifications now in chat text rather than pop up. I no longer have to feel a pang of guilt when I level up--was really annoying before.

AND: reserve shooter can be used by pyro. Nice.

I want dat medic helmet & stethoscope reeeealy badly.
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Re: New TF2 Update 14th Oct 2011 (US13th)

Unread postby MunchY » 14 Oct 11, 10:40 am

Is there new weapons?

Nothing there seems too exciting. Just more hats I'll never obtain :P
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Re: New TF2 Update 14th Oct 2011 (US13th)

Unread postby Mythor » 14 Oct 11, 10:45 am

MunchY wrote:Is there new weapons?
There's a stick!
Looks a little like all the protest signs and seems to be wieldable by all classes. You can put a "decal" on it, which is what Bicketybam made a note of - don't put rude things on them. ;)

I'm looking forward to getting one and putting a Cookie Monster on it. :)
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Re: New TF2 Update 14th Oct 2011 (US13th)

Unread postby Drakand » 14 Oct 11, 6:09 pm

Mythor wrote:
MunchY wrote:Is there new weapons?
There's a stick!
Looks a little like all the protest signs and seems to be wieldable by all classes. You can put a "decal" on it, which is what Bicketybam made a note of - don't put rude things on them. ;)

I'm looking forward to getting one and putting a Cookie Monster on it. :)


I don't know if it can be used by spy/scout but i think almost all classes can use it.

Great update, Gullywash is a lot of fun and some of those hats are fantastic, especially birdcage for pyro :D
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Re: New TF2 Update 14th Oct 2011 (US13th)

Unread postby Bicketybam » 14 Oct 11, 8:25 pm

I've noticed a lot more video lag tonight as well. I'm usually on 100+ fps even in high action areas but was having a lot of video lag tonight. Also just had a crash that seemed to take out about 5 friends from the server at the same time as well.

I guess there will be another patch tomorrow. :wink:
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Re: New TF2 Update 14th Oct 2011 (US13th)

Unread postby Ralph Wiggum » 15 Oct 11, 12:21 pm

Small patch applied, and the loadouts/store are back online.

Vast majority of the items are hats/miscellaneous items. I think the only new weapons were the protest sign and bottle. Valve are yet to include a bundle special for the new items (especially the demo pack). Looks like I'll not be spending any money this time around.

The extra miscellaneous/preset options are very welcome though.
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